#ifndef _RTP_H #define _RTP_H #include #include "player.h" void rtp_setup(SOCKADDR *remote, int controlport, int timingport, uint32_t active_remote, int *local_server_port, int *local_control_port, int *local_timing_port); void rtp_shutdown(void); void rtp_request_resend(seq_t first, uint32_t count); void rtp_request_client_pause(void); // ask the client to pause void get_reference_timestamp_stuff(uint32_t *timestamp, uint64_t *timestamp_time); void clear_reference_timestamp(void); uint64_t static local_to_remote_time_jitters; uint64_t static local_to_remote_time_jitters_count; #endif // _RTP_H