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test_suite.lua
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test_suite.lua
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local lu = require 'luaunit.luaunit'
local love = require 'love_mocks'
local Class = require 'lib.hump.class'
local Scene = require 'lib.scene'
local Spatial = require 'lib.spatial'
local Entity = require 'lib.entity'
unpack = unpack or table.unpack
-----------
-- SCENE --
-----------
-- entities
local pows = 3
function addEntities(numEntities)
local scene = Scene()
for i=1,numEntities do
local e = scene:addEntity(Entity)
scene.root:addChild(e)
end
scene:update()
return #scene.root.children
end
function removeEntities(numEntities)
local scene = Scene()
addEntities(numEntities)
for i,e in ipairs(scene.root.children) do
scene:removeEntity(e)
end
scene:update()
return #scene.root.children
end
-- TESTS
TestScene = {}
-- entities
function TestScene:testAddEntities()
lu.assertEquals(addEntities(0), 0)
for i=1,pows do
lu.assertEquals(addEntities(10^i), 10^i)
end
end
function TestScene:testRemoveEntities()
lu.assertEquals(removeEntities(0), 0)
for i=1,pows do
lu.assertEquals(removeEntities(10^i), 0)
end
end
-------------
-- SPATIAL --
-------------
function addChildren(numChildren)
local s = Spatial()
for i=1, numChildren do
s:addChild(Spatial())
end
return #s.children
end
function _addChildrenRecursive(parent, numSteps, numChildren)
if numSteps < 1 then return end
numSteps = numSteps - 1
for i=1,numChildren do
local c = Spatial()
parent:addChild(c)
_addChildrenRecursive(c, numSteps, numChildren)
end
end
function addChildrenRecursive(numSteps, numChildren)
local s = Spatial()
_addChildrenRecursive(s, numSteps, numChildren)
local sum = 0
for i=1, numSteps do
sum = sum + numChildren^i
end
return sum == #s:getChildren()
end
function removeChild(numIter)
local s = Spatial()
for i=1, numIter do
local c = Spatial()
s:addChild(c)
s:removeChild(c)
end
return #s.children
end
function removeChildren(numChildrenToAdd, numChildrenToRemove)
local s = Spatial()
for i=1, numChildrenToAdd do
s:addChild(Spatial())
end
for i=1, numChildrenToRemove do
local j = math.random(1, #s.children)
s:removeChild(s.children[j])
end
return numChildrenToAdd-numChildrenToRemove == #s.children
end
function spatialRemove(numSteps, numChildren)
local s = Spatial()
_addChildrenRecursive(s, numSteps, numChildren)
s:remove()
return #s:getChildren()
end
-- TESTS
TestSpatial = {}
function TestSpatial:setUp()
self.recursionCases = {
{0,0}, {0,1}, {0,2},
{1,0}, {1,1}, {1,2},
{1,5}, {2,4}, {5,3},
{10,2},
}
end
function TestSpatial:testAddChildren()
lu.assertEquals(addChildren(0), 0)
for i=1,pows do
lu.assertEquals(addChildren(10^i), 10^i)
end
end
function TestSpatial:testAddChildrenRecursive()
for k,v in ipairs(self.recursionCases) do
lu.assertEquals(addChildrenRecursive(unpack(v)), true)
end
end
function TestSpatial:testRemoveChild()
lu.assertEquals(removeChild(0), 0)
for i=1,pows do
lu.assertEquals(removeChild(10^i), 0)
end
end
function TestSpatial:testRemoveChildren()
local upperL = 20
for i=1, upperL do
lu.assertEquals(removeChildren(upperL,i), true)
end
end
function TestSpatial:testSpatialRemove()
for k,v in ipairs(self.recursionCases) do
lu.assertEquals(spatialRemove(unpack(v)), 0)
end
end
-----------
-- ETITY --
-----------
function removeComponents(numComponentsToAdd, numComponentsToRemove)
local e = Entity()
local C = Class()
for i=1, numComponentsToAdd do
e:addComponent(C)
end
for i=1, numComponentsToRemove do
local j = math.random(1, #e.components)
e:removeComponent(e.components[j])
end
return numComponentsToAdd-numComponentsToRemove == #e.components
end
-- TESTS
TestEntity = {}
-- function TestSpatial:setUp()
-- end
function TestEntity:testRemoveComponents()
local upperL = 20
for i=1, upperL do
lu.assertEquals(removeComponents(upperL,i), true)
end
end
-------------
-- LUAUNIT --
-------------
os.exit(lu.LuaUnit.run('--pattern', '.*'))