Stars
Port of Friking Shark (remake of Flying Shark) on the OpenPandora, Odroid and most Linux. Also with AmigaOS4 support. Status: Working (using gl4es).
Technical infos of open source games.
A family of small, fast, and simple bitmap fonts in single-file C headers
DoomEd editor and level sources for Doom and Doom II
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A D3D11 application for experimenting with Spherical Gaussian lightmaps
An implementation of https://www.blackpawn.com/texts/lightmaps/
C++ library for defining and controlling modern GPU rendering/processing operations.
JavaScript ray casting engine for pseudo 3D games.
High Performance Game Engine for Production Pipeline
Actively maintained open-source game remakes.
😎 Curated list of awesome things around WebGPU ecosystem.
Automatically exported from code.google.com/p/gamecode4
Lightweight, multi-platform, data-oriented game engine.
A curated list of data oriented design resources.
Experimental in-browser lightmap baker (ThreeJS, react-three-fiber)
Animated sprite editor & pixel art tool (Windows, macOS, Linux)
A minimal lightmapper, with no dependencies, except the C++ standard library.
An experimental raytracer using OpenGL for GPU acceleration
A video game with a new engine entirely recoded, with a map editor and more. It's like Duke-nukem
Doom or Duke Nukem like engine and game. doom-nukem project from 42