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Maximum WebSocket Message Size & Patching Many Fixtures #55

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Firionus opened this issue Jul 15, 2021 · 1 comment
Open

Maximum WebSocket Message Size & Patching Many Fixtures #55

Firionus opened this issue Jul 15, 2021 · 1 comment

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@Firionus
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Steps to Reproduce

patch 512 fixtures of some type

Observed Behavior

Server closes connection because message is too large

Expected Behavior

Up to a certain reasonable point, let's say 1024 fixtures for two universes, I want to be able to patch many fixtures at once.

@DorianSnowball
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I also experienced this error when adding a fixture with an (unreasonable) long name. It crashes after a bit below 70k letters.

@Firionus Firionus added this to the GlowDTF milestone Dec 1, 2021
@Firionus Firionus removed this from the GlowDTF milestone Dec 18, 2021
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