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EventLoopImplementation.h
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EventLoopImplementation.h
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/*
* Copyright (c) 2023, Tim Flynn <[email protected]>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Function.h>
#include <AK/NonnullOwnPtr.h>
#include <LibCore/EventLoopImplementation.h>
namespace Ladybird {
class CFEventLoopManager final : public Core::EventLoopManager {
public:
virtual NonnullOwnPtr<Core::EventLoopImplementation> make_implementation() override;
virtual intptr_t register_timer(Core::EventReceiver&, int interval_milliseconds, bool should_reload, Core::TimerShouldFireWhenNotVisible) override;
virtual void unregister_timer(intptr_t timer_id) override;
virtual void register_notifier(Core::Notifier&) override;
virtual void unregister_notifier(Core::Notifier&) override;
virtual void did_post_event() override;
// FIXME: These APIs only exist for obscure use-cases inside SerenityOS. Try to get rid of them.
virtual int register_signal(int, Function<void(int)>) override { return 0; }
virtual void unregister_signal(int) override { }
};
class CFEventLoopImplementation final : public Core::EventLoopImplementation {
public:
// FIXME: This currently only manages the main NSApp event loop, as that is all we currently
// interact with. When we need multiple event loops, or an event loop that isn't the
// NSApp loop, we will need to create our own CFRunLoop.
static NonnullOwnPtr<CFEventLoopImplementation> create();
virtual int exec() override;
virtual size_t pump(PumpMode) override;
virtual void quit(int) override;
virtual void wake() override;
virtual void post_event(Core::EventReceiver& receiver, NonnullOwnPtr<Core::Event>&&) override;
// FIXME: These APIs only exist for obscure use-cases inside SerenityOS. Try to get rid of them.
virtual void unquit() override { }
virtual bool was_exit_requested() const override { return false; }
virtual void notify_forked_and_in_child() override { }
private:
CFEventLoopImplementation() = default;
int m_exit_code { 0 };
};
}