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PS2KeyboardDevice.h
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PS2KeyboardDevice.h
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/*
* Copyright (c) 2018-2020, Andreas Kling <[email protected]>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/CircularQueue.h>
#include <AK/DoublyLinkedList.h>
#include <AK/Types.h>
#include <Kernel/API/KeyCode.h>
#include <Kernel/Devices/HID/I8042Controller.h>
#include <Kernel/Devices/HID/KeyboardDevice.h>
#include <Kernel/Interrupts/IRQHandler.h>
#include <Kernel/Random.h>
#include <LibKeyboard/CharacterMap.h>
namespace Kernel {
class PS2KeyboardDevice final : public IRQHandler
, public KeyboardDevice
, public I8042Device {
AK_MAKE_ETERNAL
public:
static RefPtr<PS2KeyboardDevice> try_to_initialize(const I8042Controller&);
virtual ~PS2KeyboardDevice() override;
bool initialize();
virtual const char* purpose() const override { return class_name(); }
// ^I8042Device
virtual void irq_handle_byte_read(u8 byte) override;
virtual void enable_interrupts() override
{
enable_irq();
}
private:
explicit PS2KeyboardDevice(const I8042Controller&);
// ^IRQHandler
virtual void handle_irq(const RegisterState&) override;
// ^CharacterDevice
virtual const char* class_name() const override { return "KeyboardDevice"; }
};
}