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wavrender.cpp
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wavrender.cpp
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/***
wavrender.cpp
Render WAV files, to use as music/sound effects, etc. Supports 16-bit PCM format
with 1 or 2 channels and any valid sample rate. Also includes various methods used
for musical synthesis. Melodies can be played from MIDI-like strings of note events.
Includes software mixing, resampling, muxing and demuxing capabilities.
Copyright (c) 2022 Chris Street.
***/
#include "libcodehappy.h"
#undef MIXDUMP
#ifdef MIXDUMP
#include <fstream>
#endif
/* some important positions in the .WAV header, and other constants */
const u32 WAV_OFFS_FILELEN = 4;
const u32 WAV_OFFS_NUM_CHANNELS = 22;
const u32 WAV_OFFS_SAMPLE_RATE = 24;
const u32 WAV_OFFS_DATALEN = 40;
const u32 WAV_OFFS_WAVDATA = 44;
const u32 WAV_HEADER_LEN = 44;
const u16 NEUTRAL_SIGNAL = 32768;
const u16 DEFAULT_AMPLITUDE = AMPLITUDE_DEFAULT;
const u32 AMPLITUDE_FFF = 32000;
const u32 AMPLITUDE_FF = 29000;
const u32 AMPLITUDE_F = 25000;
const u32 AMPLITUDE_MF = 22000;
const u32 AMPLITUDE_MP = 19000;
const u32 AMPLITUDE_P = 16000;
const u32 AMPLITUDE_PP = 12000;
const u32 AMPLITUDE_PPP = 8000;
/* Write the basic .WAV header, right up to the start of the data chunk, for our samples */
static void basic_wave_hdr(u8* dest, u32 nchannels, u32 sample_rate) {
*dest++ = 'R';
*dest++ = 'I';
*dest++ = 'F';
*dest++ = 'F';
*((u32 *)dest) = 0; // File size (minus 8)
dest += sizeof(u32);
*dest++ = 'W';
*dest++ = 'A';
*dest++ = 'V';
*dest++ = 'E';
*dest++ = 'f';
*dest++ = 'm';
*dest++ = 't';
*dest++ = ' ';
*((u32 *)dest) = CPU_TO_LE32(16);
dest += sizeof(u32);
*((u16 *)dest) = CPU_TO_LE16(1);
dest += sizeof(u16);
*((u16 *)dest) = CPU_TO_LE16((u16)nchannels);
dest += sizeof(u16);
*((u32 *)dest) = CPU_TO_LE32(sample_rate);
dest += sizeof(u32);
*((u32 *)dest) = CPU_TO_LE32((nchannels * sample_rate) * 2); // 16 bits per sample
dest += sizeof(u32);
*((u16 *)dest) = CPU_TO_LE16((u16)nchannels * 2); // 16 bits per channel
dest += sizeof(u16);
*((u16 *)dest) = CPU_TO_LE16(16); // 16 bits per sample
dest += sizeof(u16);
*dest++ = 'd';
*dest++ = 'a';
*dest++ = 't';
*dest++ = 'a';
*((u32 *)dest) = 0; // Data size
}
/* Calculate the full number of samples required for the given time, sample rate & number of channels. */
static u32 wav_samples_required(u32 msec, u32 sample_rate, u32 nchannels) {
u64 ret = sample_rate;
ret *= msec;
ret *= nchannels;
ret /= 1000;
return (u32)ret;
}
/* Returns the number of data bytes required for the sample. */
static u32 wav_data_bytes(u32 msec, u32 sample_rate, u32 nchannels) {
// 16 bits each
return wav_samples_required(msec, sample_rate, nchannels) * 2;
}
/* Returns the total file/allocated size of the WAV file. */
static u32 wav_size(u32 msec, u32 sample_rate, u32 nchannels) {
return wav_data_bytes(msec, sample_rate, nchannels) + WAV_HEADER_LEN;
}
/* Given a signed amplitude, convert it into a 16-bit unsigned signal required by the PCM .WAV format. */
static u16 wav_signal16(double amp) {
// first, clamp the amp
int iamp = (int)floor(amp + 0.5);
iamp = CLAMP(iamp, -32768, 32767);
// then, bring it into u16 range.
iamp += 32768;
return (u16)iamp;
}
/* Give a random unsigned 16-bit integer. */
static u16 randu16(void) {
static u64 rand_bits = RandU64();
static int used = 0;
u16 ret = (u16)(rand_bits & 0xFFFF);
rand_bits >>= 16;
used++;
if (4 == used) {
rand_bits = RandU64();
used = 0;
}
return ret;
}
/* Random u16 amplitude up to the value v_max. */
static u16 randu16_maxamp(u16 v_max) {
u16 ret;
v_max = CLAMP(v_max, 1000, 32767);
do {
ret = randu16();
} until (ret <= NEUTRAL_SIGNAL + v_max && ret >= NEUTRAL_SIGNAL - v_max);
return ret;
}
/* Adjust the amplitude of a PCM sample. The scale value is a percentage. */
static u16 amp_adjust_u16(u16 sample, int pct) {
int val = (int)sample;
val -= 32768;
val *= pct;
val /= 100;
val = CLAMP(val, -32768, 32767);
val += 32768;
return (u16)val;
}
static int __maxamp(u16* samples, u32 nsamples) {
u16* c = samples, * ce = samples + nsamples;
int ma = 0;
while (c < ce) {
int v;
v = (int)(*c);
v -= 32768;
v = abs(v);
if (v > ma)
ma = v;
++c;
}
return ma;
}
static int __maxampadd(u16* s1, u16* s2, u32 ns1, u32 ns2) {
u32 ns = std::min(ns1, ns2);
u16* c1, *c2, *ce;
int ma = 0;
c1 = s1;
c2 = s2;
ce = s1 + ns;
while (c1 < ce) {
int v1, v2;
v1 = (int)(*c1);
v2 = (int)(*c2);
v1 -= 32768;
v2 -= 32768;
v1 += v2;
v1 = abs(v1);
if (v1 > ma)
ma = v1;
++c1;
++c2;
}
return ma;
}
#ifdef MIXDUMP
static bool mixdump = false;
static std::ofstream mixo;
#endif
/* Mix two PCM samples. */
static u16 __mixin(u16 mix, u16 add) {
#ifdef MIXDUMP
if (!mixdump) {
mixo.open("mixdump.csv");
mixo << "S1,S2,Mix,MixCast\n";
mixdump = true;
}
#endif
i32 mixs;
u32 s1 = mix, s2 = add;
if (s1 < 32768 || s2 < 32768)
mixs = (int)((s1 * s2) / 32768UL);
else
mixs = 2 * (s1 + s2) - (i32)(((u64)s1 * (u64)s2) / 32768ULL) - 65536;
mixs = CLAMP(mixs, 0, 65535);
#ifdef MIXDUMP
mixo << mix << "," << add << "," << mixs << "," << ((u16)mixs) << "\n";
#endif
return ((u16)mixs);
}
/* Older mix code, with an amplitude adjustment. */
static u16 __mixin_ampadj(u16 mix, u16 add, int target_amp, int max_amp_add) {
i32 mixs = (i32)mix;
i32 adds = (i32)add;
mixs -= 32768;
adds -= 32768;
if (sign_function(mixs) == sign_function(adds)) {
if (mixs < 0)
mixs = (mixs + adds) + ((mixs * adds) / 32768);
else
mixs = (mixs + adds) - ((mixs * adds) / 32768);
} else {
mixs = (mixs + adds);
}
if (target_amp < max_amp_add) {
i64 scale = mixs;
scale *= target_amp;
scale /= max_amp_add;
mixs = (int)scale;
}
mixs += 32768;
mixs = CLAMP(mixs, 0, 65535);
return ((u16)mixs);
}
double frequency_note(MusicalNote note, int octave) {
// frequencies of notes C4 - B4
const double note_freq[] =
{ 261.63, 277.18, 293.66, 311.13, 329.63, 349.23, 369.99, 392.00, 415.30, 440.00, 466.16, 493.88 };
double fq = note_freq[note];
while (octave < 4) {
++octave;
fq /= 2.0;
}
while (octave > 4) {
--octave;
fq *= 2.0;
}
return(fq);
}
u32 msec_beat(u32 tempo_bpm) {
return 60000 / tempo_bpm;
}
/* Render various .WAV files. */
WavFile* WavRender::render_square(u32 msec, double freq, u32 amp, u32 channel_flags) const {
WavFile* ret = alloc_init_wav(msec);
u16* data = (u16 *)ret->data_chunk_start();
if (0 == amp)
amp = DEFAULT_AMPLITUDE;
u32 nsamples = wav_samples_required(msec, sr, 1);
double count = 0.;
const double srd = (double)sr, ampd = (double)amp;
for (int e = 0; e < nsamples; ++e) {
u16 signal;
double v;
v = count * 2. * M_PI / srd;
v = sin(v);
signal = wav_signal16(v);
if (signal >= 32768)
signal = 32768 + (u16)amp;
else
signal = 32768 - (u16)amp;
if (1 == nch || (channel_flags & CHANNEL_LEFT) != 0) {
*data++ = CPU_TO_LE16(signal);
} else {
*data++ = NEUTRAL_SIGNAL;
}
// If we're in stereo, output the second sample.
if (2 == nch) {
if ((channel_flags & CHANNEL_RIGHT) != 0) {
*data++ = CPU_TO_LE16(signal);
} else {
*data++ = NEUTRAL_SIGNAL;
}
}
count += freq;
}
return ret;
}
WavFile* WavRender::render_sine(u32 msec, double freq, u32 amp, u32 channel_flags) const {
WavFile* ret = alloc_init_wav(msec);
u16* data = (u16 *)ret->data_chunk_start();
if (0 == amp)
amp = DEFAULT_AMPLITUDE;
u32 nsamples = wav_samples_required(msec, sr, 1);
double count = 0.;
const double srd = (double)sr, ampd = (double)amp;
for (int e = 0; e < nsamples; ++e) {
u16 signal;
double v;
v = count * 2. * M_PI / srd;
v = sin(v);
v *= ampd;
signal = wav_signal16(v);
if (1 == nch || (channel_flags & CHANNEL_LEFT) != 0) {
*data++ = CPU_TO_LE16(signal);
} else {
*data++ = NEUTRAL_SIGNAL;
}
// If we're in stereo, output the second sample.
if (2 == nch) {
if ((channel_flags & CHANNEL_RIGHT) != 0) {
*data++ = CPU_TO_LE16(signal);
} else {
*data++ = NEUTRAL_SIGNAL;
}
}
count += freq;
}
return ret;
}
WavFile* WavRender::render_sine_squared(u32 msec, double freq, u32 amp, u32 channel_flags) const {
WavFile* ret = alloc_init_wav(msec);
u16* data = (u16 *)ret->data_chunk_start();
if (0 == amp)
amp = DEFAULT_AMPLITUDE;
u32 nsamples = wav_samples_required(msec, sr, 1);
double count = 0.;
const double srd = (double)sr, ampd = (double)amp;
for (int e = 0; e < nsamples; ++e) {
u16 signal;
double v;
v = count * 2. * M_PI / srd;
v = sin(v);
if (v > 0.)
v = v * v;
else
v = -(v * v);
v *= ampd;
signal = wav_signal16(v);
if (1 == nch || (channel_flags & CHANNEL_LEFT) != 0) {
*data++ = CPU_TO_LE16(signal);
} else {
*data++ = NEUTRAL_SIGNAL;
}
// If we're in stereo, output the second sample.
if (2 == nch) {
if ((channel_flags & CHANNEL_RIGHT) != 0) {
*data++ = CPU_TO_LE16(signal);
} else {
*data++ = NEUTRAL_SIGNAL;
}
}
count += freq;
}
return ret;
}
WavFile* WavRender::render_saw(u32 msec, double freq, u32 amp, u32 channel_flags) const {
WavFile* ret = alloc_init_wav(msec);
u16* data = (u16 *)ret->data_chunk_start();
if (0 == amp)
amp = DEFAULT_AMPLITUDE;
u32 nsamples = wav_samples_required(msec, sr, 1);
double count = 0.;
const double srd = (double)sr, ampd = (double)amp;
for (int e = 0; e < nsamples; ++e) {
u16 signal;
double v;
v = count / srd;
v -= floor(v);
v -= 0.5;
v *= 2.0;
v *= ampd;
signal = wav_signal16(v);
if (1 == nch || (channel_flags & CHANNEL_LEFT) != 0) {
*data++ = CPU_TO_LE16(signal);
} else {
*data++ = NEUTRAL_SIGNAL;
}
// If we're in stereo, output the second sample.
if (2 == nch) {
if ((channel_flags & CHANNEL_RIGHT) != 0) {
*data++ = CPU_TO_LE16(signal);
} else {
*data++ = NEUTRAL_SIGNAL;
}
}
count += freq;
}
return ret;
}
WavFile* WavRender::alloc_init_wav(u32 msec) const {
WavFile* ret = new WavFile;
u32 sz = wav_size(msec, sr, nch);
ret->len = sz;
ret->data = new u8 [sz];
basic_wave_hdr(ret->data, nch, sr);
*((u32 *)(ret->data + WAV_OFFS_FILELEN)) = CPU_TO_LE32(sz - 8);
*((u32 *)(ret->data + WAV_OFFS_DATALEN)) = CPU_TO_LE32(wav_data_bytes(msec, sr, nch));
return ret;
}
WavFile* WavRender::render_build(WavBuild* wb) const {
wb = ensure_wav_build(wb);
return wb->render();
}
WavFile* WavRender::render_samples(u16* samples, u32 count) const {
WavFile* ret = new WavFile;
u32 sz = count * nch * 2 + WAV_HEADER_LEN;
ret->len = sz;
ret->data = new u8 [sz];
basic_wave_hdr(ret->data, nch, sr);
memcpy(ret->data + WAV_HEADER_LEN, samples, count * sizeof(u16));
*((u32 *)(ret->data + WAV_OFFS_FILELEN)) = CPU_TO_LE32(sz - 8);
*((u32 *)(ret->data + WAV_OFFS_DATALEN)) = CPU_TO_LE32(count * nch * 2);
return ret;
}
WavBuild* WavRender::build_square(WavBuild* wb, u32 msec, double freq, u32 amp, int pan) const {
wb = ensure_wav_build(wb);
wb->square_wave(msec, freq, amp, pan);
return wb;
}
WavBuild* WavRender::build_sine(WavBuild* wb, u32 msec, double freq, u32 amp, int pan) const {
wb = ensure_wav_build(wb);
wb->sine_wave(msec_to_nsamples(msec), freq, amp, pan);
return wb;
}
WavBuild* WavRender::build_saw(WavBuild* wb, u32 msec, double freq, u32 amp, int pan) const {
wb = ensure_wav_build(wb);
wb->saw_wave(msec_to_nsamples(msec), freq, amp, pan);
return wb;
}
WavBuild* WavRender::build_sine_squared(WavBuild* wb, u32 msec, double freq, u32 amp, int pan) const {
wb = ensure_wav_build(wb);
wb->sine_sq_wave(msec_to_nsamples(msec), freq, amp, pan);
return wb;
}
WavBuild* WavRender::build_white_noise(WavBuild* wb, u32 msec, u32 amp, bool sep_channels) const {
wb = ensure_wav_build(wb);
wb->white_noise(msec_to_nsamples(msec), amp, sep_channels);
return wb;
}
WavBuild* WavRender::build_pink_noise(WavBuild* wb, u32 msec, u32 amp, bool sep_channels) const {
wb = ensure_wav_build(wb);
wb->pink_noise(msec_to_nsamples(msec), amp, sep_channels);
return wb;
}
WavBuild* WavRender::build_silence(WavBuild* wb, u32 msec) const {
wb = ensure_wav_build(wb);
wb->silence(msec_to_nsamples(msec));
return wb;
}
WavBuild* WavRender::build_concatenate(WavBuild* wb1, WavBuild* wb2) const {
WavBuild* wb = ensure_wav_build(wb1);
wb->concatenate(wb2);
return wb;
}
WavBuild* WavRender::build_samples(WavBuild* wb, u32 nsamples, u16* samples) const {
wb = ensure_wav_build(wb);
wb->samples(nsamples, samples);
return wb;
}
void WavRender::mix_from_end(WavBuild* wb1, WavBuild* wb2) const {
wb1->mix_from_end(wb2, wb2->num_samples());
return;
}
void WavRender::mix_from_end(WavBuild* wb1, WavBuild* wb2, u32 msec) const {
wb1->mix_from_end(wb2, msec_to_nsamples(msec));
return;
}
void WavRender::mix_from_msec(WavBuild* wb1, WavBuild* wb2, u32 msec) const {
wb1->mix_from_start(wb2, msec_to_nsamples(msec));
return;
}
WavBuild* WavRender::build_note(WavBuild* wb, MusicalNote note, int octave, u32 msec, u32 amp, NoteStyle ns, Waveform wf, int pan) const {
wb = ensure_wav_build(wb);
u32 msec_note, msec_silence;
switch (ns) {
case style_pizzicato:
msec_note = std::min((u32)100UL, msec / 8);
break;
case style_stacatto:
msec_note = msec / 5;
break;
case style_legato:
msec_note = (msec * 4) / 5;
break;
case style_legato_full:
msec_note = msec;
break;
case style_fermata:
msec_note = (msec * 5) / 4;
break;
}
if (msec_note >= msec)
msec_silence = 0;
else
msec_silence = msec - msec_note;
double freq = frequency_note(note, octave);
switch (wf) {
case wave_sine:
wb->sine_wave(msec_to_nsamples(msec_note), freq, amp, pan);
wb->silence(msec_silence);
break;
case wave_square:
wb->square_wave(msec_to_nsamples(msec_note), freq, amp, pan);
wb->silence(msec_silence);
break;
case wave_saw:
wb->saw_wave(msec_to_nsamples(msec_note), freq, amp, pan);
wb->silence(msec_silence);
break;
case wave_sine_sq:
wb->sine_sq_wave(msec_to_nsamples(msec_note), freq, amp, pan);
wb->silence(msec_silence);
break;
default:
break;
}
return wb;
}
WavBuild* WavRender::new_wav_build(void) const {
WavBuild* ret = new WavBuild;
u8 hdr[WAV_HEADER_LEN];
basic_wave_hdr(hdr, nch, sr);
NOT_NULL_OR_RETURN(ret, nullptr);
ret->sp.memcat(hdr, WAV_HEADER_LEN);
ret->ensure_header();
return ret;
}
WavBuild* WavRender::ensure_wav_build(WavBuild* wb) const {
if (is_null(wb))
return new_wav_build();
if (wb->sp.length() == 0) {
// This can happen with user-allocated WavBuild objects, or previously-rendered WavBuilds.
// Rebuild the header in this case.
u8 hdr[WAV_HEADER_LEN];
basic_wave_hdr(hdr, nch, sr);
wb->sp.memcat(hdr, WAV_HEADER_LEN);
wb->ensure_header();
}
return wb;
}
u32 WavRender::msec_to_nsamples(u32 msec) const {
u64 ret = (u64)msec * (u64)sr;
ret /= 1000ULL;
return (u32)ret;
}
WavFile::WavFile() {
data = nullptr;
len = 0;
}
WavFile::~WavFile() {
if (nullptr != data)
delete [] data;
data = nullptr;
len = 0;
}
void WavFile::out_to_file(const char* pname) const {
FILE* f;
f = fopen(pname, "wb");
fwrite(data, sizeof(u8), len, f);
fclose(f);
}
u8* WavFile::data_chunk_start(void) const {
NOT_NULL_OR_RETURN(data, nullptr);
return data + WAV_OFFS_WAVDATA;
}
u16 WavFile::num_channels(void) const {
NOT_NULL_OR_RETURN(data, 0);
return *(u16*)(data + WAV_OFFS_NUM_CHANNELS);
}
u32 WavFile::sample_rate(void) const {
NOT_NULL_OR_RETURN(data, 0);
return *(u32*)(data + WAV_OFFS_SAMPLE_RATE);
}
/* Concatenate two .WAV files. Requires that the sample rate and number of channels be identical. Returns nullptr on error. */
WavFile* WavFile::concatenate(WavFile* wf) {
if (num_channels() != wf->num_channels())
return nullptr;
if (sample_rate() != wf->sample_rate())
return nullptr;
u32 new_sz = len + wf->len - WAV_HEADER_LEN;
u8* new_data = new u8 [new_sz];
NOT_NULL_OR_RETURN(new_data, nullptr);
memcpy(new_data, data, len);
memcpy(new_data + len, wf->data_chunk_start(), wf->len - WAV_HEADER_LEN);
*((u32 *)(new_data + WAV_OFFS_FILELEN)) = CPU_TO_LE32(new_sz - 8);
*((u32 *)(new_data + WAV_OFFS_DATALEN)) = CPU_TO_LE32(new_sz - WAV_HEADER_LEN);
WavFile* ret = new WavFile;
if (is_null(ret)) {
delete [] new_data;
return nullptr;
}
ret->len = new_sz;
ret->data = new_data;
return(ret);
}
void WavFile::load_from_file(const char* path) {
RamFile rf(path, RAMFILE_READONLY);
len = rf.length();
data = rf.relinquish_buffer();
}
#ifdef CODEHAPPY_SDL
Mix_Chunk* WavFile::sdl_mixchunk(void) {
SDL_RWops* rw;
Mix_Chunk* mxc;
rw = SDL_RWFromConstMem(data, len);
mxc = Mix_LoadWAV_RW(rw, 0);
return mxc;
}
int WavFile::play_wav(int loops) {
Mix_Chunk* mxc = sdl_mixchunk();
return Mix_PlayChannel(-1, mxc, loops);
}
#endif // CODEHAPPY_SDL
u16 WavBuild::num_channels(void) const {
NOT_NULL_OR_RETURN(data(), 0);
return *(u16*)(data() + WAV_OFFS_NUM_CHANNELS);
}
u32 WavBuild::sample_rate(void) const {
NOT_NULL_OR_RETURN(data(), 0);
return *(u32*)(data() + WAV_OFFS_SAMPLE_RATE);
}
void WavBuild::ensure_header(void) {
*((u32 *)(data() + WAV_OFFS_FILELEN)) = CPU_TO_LE32(sp.length() - 8);
*((u32 *)(data() + WAV_OFFS_DATALEN)) = CPU_TO_LE32(sp.length() - WAV_HEADER_LEN);
}
u32 WavBuild::num_samples(void) const {
return (sp.length() - WAV_HEADER_LEN) / (2 * num_channels());
}
u32 WavBuild::len_msec(void) const {
u64 ret = num_samples();
ret *= 1000ULL;
ret /= sample_rate();
return (u32)ret;
}
/* NOTE: On success (returns non-NULL), after rendering, the WavBuild object will be empty. */
WavFile* WavBuild::render(void) {
WavFile* ret = new WavFile;
NOT_NULL_OR_RETURN(ret, nullptr);
ret->len = sp.length();
ret->data = sp.relinquish_buffer();
return(ret);
}
u8* WavBuild::data(void) const {
return sp.buffer();
}
u8* WavBuild::data_chunk(void) const {
if (0 == sp.length())
return nullptr;
return sp.buffer() + WAV_HEADER_LEN;
}
u16* WavBuild::sample_data(void) const {
return (u16*)data_chunk();
}
u16* WavBuild::sample_pos(u32 nsample) const {
return sample_data() + (nsample * num_channels());
}
u32 WavBuild::data_len(void) const {
if (0 == sp.length())
return 0;
return sp.length() - WAV_HEADER_LEN;
}
void WavBuild::square_wave(u32 nsamples, double freq, u32 amp, int pan) {
if (0 == amp)
amp = DEFAULT_AMPLITUDE;
double count = 0.;
const double srd = (double)sample_rate(), ampd = (double)amp;
const u16 nch = num_channels();
pan = CLAMP(pan, -100, 100);
for (u32 e = 0; e < nsamples; ++e) {
u16 signal;
double v;
v = count * 2. * M_PI / srd;
v = sin(v);
signal = wav_signal16(v);
if (signal >= 32768)
signal = 32768 + (u16)amp;
else
signal = 32768 - (u16)amp;
if (1 == nch) {
// Monophonic sound; we can ignore the pan value.
sp.addle_u16(signal);
} else {
// Handle stereo pan.
if (0 == pan) {
sp.addle_u16(signal);
sp.addle_u16(signal);
} else if (pan < 0) {
sp.addle_u16(signal);
sp.addle_u16(amp_adjust_u16(signal, 100 + pan));
} else {
sp.addle_u16(amp_adjust_u16(signal, 100 - pan));
sp.addle_u16(signal);
}
}
count += freq;
}
ensure_header();
}
void WavBuild::sine_wave(u32 nsamples, double freq, u32 amp, int pan) {
if (0 == amp)
amp = DEFAULT_AMPLITUDE;
double count = 0.;
const double srd = (double)sample_rate(), ampd = (double)amp;
const u16 nch = num_channels();
pan = CLAMP(pan, -100, 100);
for (u32 e = 0; e < nsamples; ++e) {
u16 signal;
double v;
v = count * 2. * M_PI / srd;
v = sin(v);
v *= ampd;
signal = wav_signal16(v);
if (1 == nch) {
// Monophonic sound; we can ignore the pan value.
sp.addle_u16(signal);
} else {
// Handle stereo pan.
if (0 == pan) {
sp.addle_u16(signal);
sp.addle_u16(signal);
} else if (pan < 0) {
sp.addle_u16(signal);
sp.addle_u16(amp_adjust_u16(signal, 100 + pan));
} else {
sp.addle_u16(amp_adjust_u16(signal, 100 - pan));
sp.addle_u16(signal);
}
}
count += freq;
}
ensure_header();
}
void WavBuild::saw_wave(u32 nsamples, double freq, u32 amp, int pan) {
if (0 == amp)
amp = DEFAULT_AMPLITUDE;
double count = 0.;
const double srd = (double)sample_rate(), ampd = (double)amp;
const u16 nch = num_channels();
pan = CLAMP(pan, -100, 100);
for (u32 e = 0; e < nsamples; ++e) {
u16 signal;
double v;
v = count / srd;
v -= floor(v);
v -= 0.5;
v *= 2.0;
v *= ampd;
signal = wav_signal16(v);
if (1 == nch) {
// Monophonic sound; we can ignore the pan value.
sp.addle_u16(signal);
} else {
// Handle stereo pan.
if (0 == pan) {
sp.addle_u16(signal);
sp.addle_u16(signal);
} else if (pan < 0) {
sp.addle_u16(signal);
sp.addle_u16(amp_adjust_u16(signal, 100 + pan));
} else {
sp.addle_u16(amp_adjust_u16(signal, 100 - pan));
sp.addle_u16(signal);
}
}
count += freq;
}
ensure_header();
}
void WavBuild::sine_sq_wave(u32 nsamples, double freq, u32 amp, int pan) {
if (0 == amp)
amp = DEFAULT_AMPLITUDE;
double count = 0.;
const double srd = (double)sample_rate(), ampd = (double)amp;
const u16 nch = num_channels();
pan = CLAMP(pan, -100, 100);
for (u32 e = 0; e < nsamples; ++e) {
u16 signal;
double v;
v = count * 2. * M_PI / srd;
v = sin(v);
if (v > 0.)
v = v * v;
else
v = -(v * v);
v *= ampd;
signal = wav_signal16(v);
if (1 == nch) {
// Monophonic sound; we can ignore the pan value.
sp.addle_u16(signal);
} else {
// Handle stereo pan.
if (0 == pan) {
sp.addle_u16(signal);
sp.addle_u16(signal);
} else if (pan < 0) {
sp.addle_u16(signal);
sp.addle_u16(amp_adjust_u16(signal, 100 + pan));
} else {
sp.addle_u16(amp_adjust_u16(signal, 100 - pan));
sp.addle_u16(signal);
}
}
count += freq;
}
ensure_header();
}
void WavBuild::white_noise(u32 nsamples, u32 amp, bool sep_channels) {
if (0 == amp)
amp = DEFAULT_AMPLITUDE;
const u16 nch = num_channels();
for (u32 e = 0; e < nsamples; ++e) {
u16 r = randu16_maxamp(amp);
sp.addle_u16(r);
if (2 == nch) {
if (sep_channels) {
r = randu16_maxamp(amp);
}
sp.addle_u16(r);
}
}
ensure_header();
}
void WavBuild::pink_noise(u32 nsamples, u32 amp, bool sep_channels) {
if (0 == amp)
amp = DEFAULT_AMPLITUDE;
ensure_header();
// TODO: implement.
assert(false);
}
void WavBuild::silence(u32 nsamples) {
const u16 nch = num_channels();
for (u32 e = 0; e < nsamples; ++e) {
sp.addle_u16(NEUTRAL_SIGNAL);
if (2 == nch) {
sp.addle_u16(NEUTRAL_SIGNAL);
}
}
ensure_header();
}
void WavBuild::samples(u32 nsamples, u16* samples) {
sp.memcat((u8*)samples, nsamples * sizeof(u16));
ensure_header();
}
bool WavBuild::concatenate(WavBuild* wb) {
NOT_NULL_OR_RETURN(wb, true);
if (num_channels() != wb->num_channels() || sample_rate() != wb->sample_rate())
return false;
sp.memcat(wb->data_chunk(), wb->data_len());
ensure_header();
return true;
}
void WavBuild::mix_from_end(WavBuild* wb2) {
mix_from_end(wb2, wb2->num_samples());
}
void WavBuild::mix_from_end(WavBuild* wb2, u32 nsamples) {
u32 ns = num_samples();
if (nsamples > ns) {
mix_from_pos(wb2, 0, nsamples - ns, ns);
return;
}
mix_from_pos(wb2, ns - nsamples, 0, nsamples);
}
void WavBuild::mix_from_start(WavBuild* wb2, u32 nsamples) {
u32 ns = num_samples();
if (nsamples >= ns)
return;
mix_from_pos(wb2, nsamples, 0, wb2->num_samples());
}
void WavBuild::mix_from_pos(WavBuild* wb2, u32 ns_start1, u32 ns_start2, u32 nsamples) {
NOT_NULL_OR_RETURN_VOID(wb2);
const u16 nc = num_channels();
if (sample_rate() != wb2->sample_rate())
return;
if (nc != wb2->num_channels()) {
if (1 == nc)
mix_stereo_in_from_pos(wb2, ns_start1, ns_start2, nsamples);
else if (2 == nc)
mix_mono_in_from_pos(wb2, ns_start1, ns_start2, nsamples);
return;
}
// Data chunk & data chunk end.
u16* dc, * dce;
dc = (u16 *)data_chunk();
dce = dc + (num_samples() * nc);
// Copy chunk & copy chunk end.
u16* cc, * cce;
cc = (u16 *)wb2->data_chunk();
cce = cc + (wb2->num_samples() * nc);
cc = wb2->sample_pos(ns_start2);
#if 0
// Amplitude checks -- find target amplitude and maximum (summed) amplitude.
// You only need this if you're using __mixin_ampadj().
int amp_t, amp_mx;
amp_t = __maxamp(sample_pos(ns_start1), dce - sample_pos(ns_start1));
amp_mx = __maxampadd(sample_pos(ns_start1), wb2->sample_pos(ns_start2), dce - sample_pos(ns_start1), cce - cc);
#endif
// Do the mix.
u16* p, * pe;
p = sample_pos(ns_start1);
pe = p + (nsamples * nc);
while (p < pe && p < dce && cc < cce) {
*p = __mixin(*p, *cc);
// *p = __mixin_ampadj(*p, *cc, amp_t, amp_mx);
++p;
++cc;
if (2 == nc) {
*p = __mixin(*p, *cc);
// *p = __mixin_ampadj(*p, *cc, amp_t, amp_mx);
++p;