简介: Socean.RPC是一个高效的rpc框架,框架特点是稳定和高效,在普通PC上测试,长连接模式下每秒处理请求数14w左右,常规请求处理时间0.04毫秒
本框架性能可满足部分unity3D或IM服务器端的需求,普通电脑上测试,可支持10000长连接,且每秒10个请求(每100毫秒1个请求 ),如果在性能好的服务器上,20000长连接且每秒20个请求应该是没问题的
框架特点: 高性能、稳定、支持异步、资源占用很小
一、常规用法之EasyProxy
EasyProxy是Socean.RPC的一个动态代理实现,特点是性能高、稳定性好、使用简便
服务端 :
1.定义序列化器和消息处理器
public class RpcSerializer : Socean.Rpc.DynamicProxy.IRpcSerializer
{
public object Deserialize(string content, Type type)
{
return Newtonsoft.Json.JsonConvert.DeserializeObject(content, type);
}
public string Serialize(object obj)
{
return Newtonsoft.Json.JsonConvert.SerializeObject(obj);
}
}
public class CustomMessageProcessor : Socean.Rpc.DynamicProxy.EasyProxyMessageProcessor
{
public override void Init(IServiceHost serviceHost)
{
serviceHost.RegisterServices(Assembly.GetExecutingAssembly(), new RpcSerializer());
}
}
2.定义服务
public class Book
{
public string Name { get; set; }
public double Price { get; set; }
}
[RpcService]
public class BookService
{
public bool RegisterForSale(Book book)
{
Console.WriteLine("RegisterForSale,bookName:{0},bookPrice:{1}", book.Name, book.Price);
return true;
}
public void AddStock(string bookName, int count)
{
Console.WriteLine("AddStock,bookName:{0},count:{1}", bookName, count);
}
}
3.启动服务
var server = new RpcServer();
server.Bind(IPAddress.Parse("127.0.0.1"), 11111);
server.Start<CustomMessageProcessor>();
客户端:
1.定义序列化器
public class RpcSerializer : Socean.Rpc.DynamicProxy.IRpcSerializer
{
public object Deserialize(string content, Type type)
{
return Newtonsoft.Json.JsonConvert.DeserializeObject(content, type);
}
public string Serialize(object obj)
{
return Newtonsoft.Json.JsonConvert.SerializeObject(obj);
}
}
2.定义服务接口
[RpcProxy(ServiceName = "BookService")]
public interface IBookService
{
bool RegisterForSale(Book book);
void AddStock(string bookName, int count);
}
public class Book
{
public string Name { get; set; }
public double Price { get; set; }
}
3.生成代理服务
var bookServiceProxy = EasyProxyGenerator<IBookService>.Create(IPAddress.Parse("127.0.0.1"), 11111, new RpcSerializer());
4.执行函数
bookServiceProxy.RegisterForSale(new Book { Name = "相对论", Price = 108.88 });
bookServiceProxy.AddStock("相对论", 1000);
其他用法
想实现日志或鉴权等功能,可以使用ServiceFilter
1.定义日志记录ServiceFilter
public class LogFilter : IServiceFilter
{
public void Do(ServiceContext context, FilterChain filterChain)
{
Console.WriteLine("before request");
filterChain.DoNext(context);
Console.WriteLine("after request");
}
}
2.注册日志记录Filter
public class CustomMessageProcessor : Socean.Rpc.DynamicProxy.EasyProxyMessageProcessor
{
public override void Init(IServiceHost serviceHost)
{
serviceHost.RegisterServices(Assembly.GetExecutingAssembly(), new RpcSerializer());
serviceHost.RegisterFilter(new LogFilter());
}
}
二、常规用法之底层函数
如果想重新封装一套动态代理,或追求更高的收发效率,可使用底层函数
服务端 :
1.定义实体
public class Book
{
public string Name { get; set; }
public double Price { get; set; }
}
2.定义消息处理器
public class DefaultMessageProcessor : IMessageProcessor
{
public void Init()
{
}
public async Task<ResponseBase> Process(Socean.Rpc.Core.Message.FrameData frameData)
{
var title = Encoding.UTF8.GetString(frameData.TitleBytes);
if (title == "/books/namechange")
{
var content = Encoding.UTF8.GetString(frameData.ContentBytes);
var book = Newtonsoft.Json.JsonConvert.DeserializeObject<Book>(content);
book.Name = "new name";
var responseContent = Newtonsoft.Json.JsonConvert.SerializeObject(book);
return new BytesResponse(Encoding.UTF8.GetBytes(responseContent));
}
return new ErrorResponse((byte)ResponseCode.SERVICE_NOT_FOUND);
}
}
3.启动服务
var server = new RpcServer();
server.Bind(IPAddress.Any, 11111);
server.Start<DefaultMessageProcessor>();
客户端:
1.定义实体
public class Book
{
public string Name { get; set; }
public double Price { get; set; }
}
2.执行同步调用
public Book ChangeBookName(Book book)
{
using (var rpcClient = new FastRpcClient(IPAddress.Parse("127.0.0.1"), 11111))
{
var requestContent = JsonConvert.SerializeObject(book);
var response = rpcClient.Query(Encoding.UTF8.GetBytes("/books/namechange"), Encoding.UTF8.GetBytes(requestContent));
var content = Encoding.UTF8.GetString(response.ContentBytes);
return JsonConvert.DeserializeObject<Book>(content);
}
}
3.执行异步调用
public async Task<Book> ChangeBookName(Book book)
{
using (var rpcClient = new FastRpcClient(IPAddress.Parse("127.0.0.1"), 11111))
{
var requestContent = JsonConvert.SerializeObject(book);
var response = await rpcClient.QueryAsync(Encoding.UTF8.GetBytes("/books/namechange"), Encoding.UTF8.GetBytes(requestContent));
var content = Encoding.UTF8.GetString(response.ContentBytes);
return JsonConvert.DeserializeObject<Book>(content);
}
}
其他:
1.NetworkSettings类可修改连接超时时间等参数
2.因Unity3D下无法使用Emit,所以EasyProxy不可用,请移除DynamicProxy空间下的文件即可