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Performance on mobile #3
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I have similar enquiry on iOS device to capture more points. I got worst result on iphone 13 pro max : 500 000 points before dropping to 30fps. Is there any way (or suggestions !) to improve performance ? |
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Hi,
Do you know if it's possible to improve rendering performance on mobile (ios) with mesh visualizer ?
For example we got 20 FPS when we reach 3M vertex on the screen (we set "maxPointsPerFrame" at 10000).
We test it on iPad Pro (2nd gen) with Unity 2020.3.38f1.
We would like to got performance like "Zappcha" app (millions of vertex with best performance).
So we try to import glb of point cloud scan (with GltFast) and we got 60 FPS with 5 millions of vertex.
So what's wrong with mesh visualizer ? We we can't got 60 FPS with 5 millions of vertex ?
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