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guard_body_beta.vmt
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guard_body_beta.vmt
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//Credit to FieldOview for recreating this texture
"VertexLitGeneric"
{
"$baseTexture" "models\humans\guards/guard_body_beta"
"$bumpmap" "models\humans\guards/guard_body_n"
"$surfaceprop" "flesh"
// -- From here down is new stuff which will only be applied if $phong is set to 1 --
$phong 1
$phongexponent 7
$phongboost 2
$phongtint "[1 1 1]"
$halflambert 0
$phongfresnelranges "[.4 .8 30]"
// Rim lighting parameters
"$rimlight" "1" // To enable rim lighting (requires phong)
"$rimlightexponent" "80" // Exponent for phong component of rim lighting
"$rimlightboost" ".3" // Boost for ambient cube component of rim lighting
// $detail "effects/models/model_blood_red.vtf"
$detailscale 5
$detailblendfactor 0.0
$detailblendmode 0
Proxies
{
ModelDetailFx
{
}
}
"$model" 1
}