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P2PGameObject.cs
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P2PGameObject.cs
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using Steamworks;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class P2PGameObject : MonoBehaviour
{
void Awake()
{
// Handle messages sent in different scenes
if (CachedMessages.Count > 0)
{
foreach(byte[] cachedMessage in CachedMessages)
{
thingsThatFailedToHandle.Add(cachedMessage);
}
CachedMessages.Clear();
Invoke("HandleCachedMessages", 0.25f);
}
// Send periodic data every 0.4 seconds
InvokeRepeating("SendDataOnInterval", 0f, 0.4f);
// Send messages that failed to send every 1.25 seconds
InvokeRepeating("SendDroppedMessages", 1f, 1.25f);
// Check every 0.05 seconds for new packets
InvokeRepeating("ReceiveDataPacket", 0f, 0.05f);
}
void SendDroppedMessages()
{
if (!SteamManager.Instance.LobbyPartnerDisconnected)
{
if (thingsThatFailedToSend.Count > 0)
{
retryQueueForThingsThatFailedToSend.Clear();
foreach (byte[] message in thingsThatFailedToSend)
{
retryQueueForThingsThatFailedToSend.Add(message);
}
thingsThatFailedToSend.Clear();
foreach (byte[] message in retryQueueForThingsThatFailedToSend)
{
Debug.Log("Attempting to send dropped message");
var sent = SteamNetworking.SendP2PPacket(opponentSteamId, message);
if (!sent)
{
thingsThatFailedToSend.Add(message);
}
}
}
}
}
void ReceiveDataPacket()
{
while (SteamNetworking.IsP2PPacketAvailable())
{
var packet = SteamNetworking.ReadP2PPacket();
if (packet.HasValue)
{
HandleOpponentDataPacket(packet.Value.Data);
}
}
}
void SendDataOnInterval()
{
if (!SteamManager.Instance.LobbyPartnerDisconnected)
{
string dataToSend = someDataYouWantToUpdatePeriodically;
var sent = SteamNetworking.SendP2PPacket(opponentSteamId, ConvertStringToByteArray(dataToSend));
if (!sent)
{
// try one more time
var sent2 = SteamNetworking.SendP2PPacket(opponentSteamId, ConvertStringToByteArray(dataToSend));
if (!sent2)
{
thingsThatFailedToSend.Add(ConvertStringToByteArray(dataToSend));
}
}
}
}
public void SendAdHocData(string adHocData)
{
if (!SteamManager.Instance.LobbyPartnerDisconnected)
{
string dataToSend = adHocData;
var sent = SteamNetworking.SendP2PPacket(opponentSteamId, ConvertStringToByteArray(dataToSend));
if (!sent)
{
var sent2 = SteamNetworking.SendP2PPacket(opponentSteamId, ConvertStringToByteArray(dataToSend));
if (!sent2)
{
thingsThatFailedToSend.Add(ConvertStringToByteArray(dataToSend));
}
}
}
}
void HandleCachedMessages()
{
try
{
if (thingsThatFailedToHandle.Count > 0)
{
retryQueueForThingsThatFailedToHandle.Clear();
foreach (byte[] message in thingsThatFailedToHandle)
{
retryQueueForThingsThatFailedToHandle.Add(message);
}
thingsThatFailedToHandle.Clear();
foreach (byte[] missedMessage in retryQueueForThingsThatFailedToHandle)
{
HandleOpponentDataPacket(missedMessage);
}
}
}
catch
{
Debug.Log("Error while handling cached messages");
}
}
private void HandleOpponentDataPacket(byte[] dataPacket)
{
try
{
string opponentDataSent = ConvertByteArrayToString(dataPacket);
// Handle opponenet P2P packet
}
catch
{
Debug.Log("Failed to process incoming opponent data packet");
}
}
// Util
private byte[] ConvertStringToByteArray(string stringToConvert)
{
if (stringToConvert.Length != 0)
{
return System.Text.Encoding.UTF8.GetBytes(stringToConvert);
}
else
{
return System.Text.Encoding.UTF8.GetBytes("");
}
}
// Util
private string ConvertByteArrayToString(byte[] byteArrayToConvert)
{
return System.Text.Encoding.UTF8.GetString(byteArrayToConvert);
}
}