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A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Sprite glow effect for Unity via HDR outline and bloom post-processing
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.
The easiest way to achieve outlines in unity.
This is a fixed version of diffused outline shader from https://wiki.unity3d.com/index.php/Outlined_Diffuse_3
A super simple SRT subtitle parser
Repo for my Unity Multiplayer Character Select Tutorials
A collection of shaders I've created for Unity3D