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A "Jackpot" would be an object that can only be placed once per map. The time someone "stands" on one of these will be added to an internal timer. When the timer reaches a given goal (for instance 120 minutes), a reward will be given to everyone who contributed to the time. When more than just one person is on that object, the time increases faster.
Example:
Total reward: 1,000 Blobcoins | Goal: 120 minutes
Time spent
Contribution in %
Reward
80 min
66.67%
667 Blobcoins
30 min
25%
250 Blobcoins
10 min
8.33%
83 Blobcoins
We could set the goal to a higher number like 300 minutes (5 hours).
This would make the game more active AND fixes issue #52. We might want to add abilities to blobs so they can defend/attack in other ways than just nomming.
To prevent automating the process we could make it so blobs can't be on them for longer than 15 minutes without moving.
The text was updated successfully, but these errors were encountered:
A "Jackpot" would be an object that can only be placed once per map. The time someone "stands" on one of these will be added to an internal timer. When the timer reaches a given goal (for instance 120 minutes), a reward will be given to everyone who contributed to the time. When more than just one person is on that object, the time increases faster.
Example:
Total reward: 1,000 Blobcoins | Goal: 120 minutes
We could set the goal to a higher number like 300 minutes (5 hours).
This would make the game more active AND fixes issue #52. We might want to add abilities to blobs so they can defend/attack in other ways than just nomming.
To prevent automating the process we could make it so blobs can't be on them for longer than 15 minutes without moving.
The text was updated successfully, but these errors were encountered: