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DoesWeaponTakeWeaponComponent.md

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WEAPON

DOES_WEAPON_TAKE_WEAPON_COMPONENT

// 0x5CEE3DF569CECAB0 0xB1817BAA
BOOL DOES_WEAPON_TAKE_WEAPON_COMPONENT(Hash weaponHash, Hash componentHash);

Parameters

  • weaponHash:
  • componentHash:

Return value