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kitten.lua
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kitten.lua
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local S = mobs.intllib
local hairball = minetest.settings:get("mobs_hairball")
local time_speed = minetest.settings:get("time_speed") or 72
time_speed = tonumber(time_speed)
if time_speed < 1 then
time_speed = 1
end
--how much hunger should go down per ingame day
local hungerrate = 5/time_speed
local thirstrate = 5/time_speed
local food = {"mobs_farm:pet_bowl_fish"}
local water = {"default:water_source", "static_ocean:water_source", "mobs_farm:pet_bowl_water"}
-- Kitten by Jordach / BFD
mobs:register_mob("mobs_farm:kitten", {
stepheight = 0.6,
type = "animal",
--specific_attack = {"mobs_farm:rat"},
damage = 1,
attack_type = "dogfight",
--attack_animals = true, -- so it can attack rat
--attack_players = false,
reach = 1,
stepheight = 1.1,
passive = false,
pushable = true,
hp_min = 5,
hp_max = 10,
armor = 200,
collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.1, 0.3},
visual = "mesh",
visual_size = {x = 0.5, y = 0.5},
mesh = "mobs_kitten.b3d",
textures = {
{"mobs_kitten_striped.png"},
{"mobs_kitten_splotchy.png"},
{"mobs_kitten_ginger.png"},
{"mobs_kitten_sandy.png"},
},
makes_footstep_sound = false,
sounds = {
random = "mobs_kitten",
},
walk_velocity = 0.6,
--walk_chance = 15,
run_velocity = 4,
runaway = true,
runaway_from = {"mobs_farm:wolf", "mobs_farm:dog"},
jump = false,
--[[drops = {
{name = "farming:string", chance = 1, min = 0, max = 1},
},--]]
water_damage = 0,
lava_damage = 5,
fear_height = 3,
animation = {
speed_normal = 42,
stand_start = 97,
stand_end = 192,
walk_start = 0,
walk_end = 96,
stoodup_start = 0,
stoodup_end = 0,
},
follow = {
"mobs_farm:rat", "group:food_fish_raw",
"mobs_fish:tropical", "xocean:fish_edible", "fishing:fish_raw"
},
view_range = 8,
replace_rate = 4,--10,
replace_what = {
{"default:water_source", "air", 0},
{"default:water_source", "air", -1},
{"static_ocean:water_source", "air", 0},
{"static_ocean:water_source", "air", -1},
{"mobs_farm:pet_bowl_water", "mobs_farm:pet_bowl", 0},
{"mobs_farm:pet_bowl_water", "mobs_farm:pet_bowl", -1},
{"mobs_farm:pet_bowl_fish", "mobs_farm:pet_bowl", 0},
{"mobs_farm:pet_bowl_fish", "mobs_farm:pet_bowl", -1},
},
on_replace = function(self, pos, oldnode, newnode)
if not self.owner or self.owner == "" then return false end
local name = oldnode or ""
local value = 20
local nodetype = "food"
if string.find(name, "water") then
nodetype = "water"
end
self.stay_near = mobs_farm.get_stay_near(self, food, water)
if mobs_farm.round(self[nodetype]) >= 20 then
return false
end
local newval = (self[nodetype] or 0) + value
if newval >= 20 then
newval = 20
end
self[nodetype] = newval
return true
end,
--stay_near = {{"default:water_source", "static_ocean:water_source", "mobs_farm:pet_bowl_fish", "mobs_farm:pet_bowl_water"}, 10},
on_rightclick = function(self, clicker)
if not self.tamed and mobs:feed_tame(self, clicker, 4, false, true) then return end
--if mobs:protect(self, clicker) then return end
--if mobs:capture_mob(self, clicker, 50, 50, 90, false, nil) then return end
-- by right-clicking owner can switch between staying and walking
local name = clicker:get_player_name()
if self.owner and name and self.owner == name and clicker:get_player_control().sneak then
minetest.show_formspec(name, "mobs_farm_changeowner", "size[5,2]field[1,1;4,1;changeowner;Change Owner;]field_close_on_enter[changeowner;false]")
mobs_farm.form[name] = self
elseif self.owner and self.owner == clicker:get_player_name() then
if self.order ~= "stand" then
self.order = "stand"
self.state = "stand"
self.object:set_velocity({x = 0, y = 0, z = 0})
mobs:set_animation(self, "stand")
else
self.order = ""
mobs:set_animation(self, "stoodup")
end
end
end,
after_activate = function(self, staticdata, def, dtime)
if not self.food then
self.food = 0
end
if not self.water then
self.water = 0
end
self.animaltimer = 30
self.stay_near = mobs_farm.get_stay_near(self, food, water)
end,
do_custom = function(self, dtime)
local pos = self.object:get_pos()
self.animaltimer = (self.animaltimer or 0) + dtime
if self.animaltimer > 30 then
if self.lastday then
local dayspassed = minetest.get_day_count() - self.lastday
if dayspassed > 0 then
self.food = self.food - hungerrate*dayspassed
self.water = self.water - thirstrate*dayspassed
if self.food > 0 and self.water > 0 then
self.health = self.health+dayspassed
if self.health > self.hp_max then
self.health = self.hp_max
end
self.object:set_hp(self.health)
end
if self.food < 0 then self.food = 0 end
if self.water < 0 then self.water = 0 end
self.stay_near = mobs_farm.get_stay_near(self, food, water)
self.lastday = minetest.get_day_count()
end
if dayspassed < 0 then
self.lastday = minetest.get_day_count()
end
else
self.lastday = minetest.get_day_count()
end
self.animaltimer = math.random(5)
local objects = minetest.get_objects_inside_radius(pos, 30)
local animalposlist = {}
self.herdpos = {x=0,y=0,z=0}
for i, obj in pairs(objects) do
local name
if obj:get_luaentity() then name = obj:get_luaentity().name end
if (name == "mobs_farm:kitten" and obj:get_luaentity().owner == self.owner) or (obj:is_player() and obj:get_player_name() == self.owner) then
table.insert(animalposlist, obj:get_pos())
self.herdpos = vector.add(self.herdpos, obj:get_pos())
end
end
if #animalposlist == 1 then
self.herdpos = nil
else
self.herdpos = vector.divide(self.herdpos, #animalposlist)
end
end
end,
on_die = mobs_farm.on_die,
})
if not mobs.custom_spawn_animal then
mobs:spawn({
name = "mobs_farm:kitten",
nodes = {"group:soil"},
neighbors = {"default:junglegrass", "default:jungletree", "group:dry_grass", "default:acacia_tree", "default:acacia_bush_leaves"},
--min_light = 14,
interval = 60,
chance = 8000, -- 22000
min_height = 5,
max_height = 200,
day_toggle = nil,
--active_object_count = 4,
})
end
mobs:register_egg("mobs_farm:kitten", S("Kitten"), "mobs_kitten_inv.png", 0)
mobs:alias_mob("mobs:kitten", "mobs_farm:kitten") -- compatibility
--[[
local hairball_items = {
"default:stick", "default:coal_lump", "default:dry_shrub", "flowers:rose",
"mobs_farm:rat", "default:grass_1", "farming:seed_wheat", "dye:green", "",
"farming:seed_cotton", "default:flint", "default:sapling", "dye:white", "",
"default:clay_lump", "default:paper", "default:dry_grass_1", "dye:red", "",
"farming:string", "mobs:chicken_feather", "default:acacia_bush_sapling", "",
"default:bush_sapling", "default:copper_lump", "default:iron_lump", "",
"dye:black", "dye:brown", "default:obsidian_shard", "default:tin_lump"
}
minetest.register_craftitem(":mobs:hairball", {
description = S("Hairball"),
inventory_image = "mobs_hairball.png",
on_use = function(itemstack, user, pointed_thing)
local pos = user:get_pos()
local dir = user:get_look_dir()
local newpos = {x = pos.x + dir.x, y = pos.y + dir.y + 1.5, z = pos.z + dir.z}
local item = hairball_items[math.random(1, #hairball_items)]
if item ~= ""
and minetest.registered_items[item] then
minetest.add_item(newpos, {name = item})
end
minetest.sound_play("default_place_node_hard", {
pos = newpos,
gain = 1.0,
max_hear_distance = 5,
})
itemstack:take_item()
return itemstack
end,
})
--]]