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init.lua
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init.lua
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-- Load support for intllib.
local path = minetest.get_modpath(minetest.get_current_modname()) .. "/"
local S = minetest.get_translator and minetest.get_translator("mobs_farm") or
dofile(path .. "intllib.lua")
mobs.intllib = S
mobs_farm = {}
mobs_farm.round = function(num)
if not num then return end
return math.floor(num+.5)
end
minetest.register_node("mobs_farm:bones", {
description = S("Animal Bones"),
inventory_image = "bones_inv.png",
wield_image = "bones_inv.png",
tiles = {"bones_bone.png"},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.125, -0.5, -0.5, 0.0625, -0.375, 0.0625}, -- NodeBox1
{-0.1875, -0.5, 0.0625, 0.125, -0.3125, 0.25}, -- NodeBox2
{0.0625, -0.5, -0.5, 0.3125, -0.4375, -0.375}, -- NodeBox3
{-0.375, -0.5, -0.5, -0.125, -0.4375, -0.375}, -- NodeBox4
{0.0625, -0.5, -0.3125, 0.3125, -0.4375, -0.25}, -- NodeBox5
{-0.375, -0.5, -0.3125, -0.125, -0.4375, -0.25}, -- NodeBox6
{-0.375, -0.4375, -0.3125, -0.3125, -0.3125, -0.25}, -- NodeBox7
{0.25, -0.4375, -0.3125, 0.3125, -0.3125, -0.25}, -- NodeBox8
{0, -0.3125, -0.3125, 0.3125, -0.25, -0.25}, -- NodeBox9
{-0.375, -0.3125, -0.3125, -0.0625, -0.25, -0.25}, -- NodeBox10
{-0.0625, -0.3125, -0.3125, 0, -0.25, -0.0625}, -- NodeBox11
{-0.375, -0.5, -0.1875, -0.125, -0.4375, -0.125}, -- NodeBox12
{-0.375, -0.3125, -0.1875, -0.0625, -0.25, -0.125}, -- NodeBox13
{-0.375, -0.4375, -0.1875, -0.3125, -0.3125, -0.125}, -- NodeBox14
{0.0625, -0.5, -0.1875, 0.3125, -0.4375, -0.125}, -- NodeBox15
{0.25, -0.4375, -0.1875, 0.3125, -0.3125, -0.125}, -- NodeBox16
{0.375, -0.5, -0.4375, 0.4375, -0.4375, -0.125}, -- NodeBox17
{-0.4375, -0.5, -0.25, -0.375, -0.4375, 0.0625}, -- NodeBox18
{-0.3125, -0.5, 0.125, -0.1875, -0.4375, 0.4375}, -- NodeBox19
{0.1875, -0.5, 0, 0.25, -0.375, 0.4375}, -- NodeBox20
{0.3125, -0.5, -0.0625, 0.5, -0.4375, 0.125}, -- NodeBox21
{0.25, -0.375, -0.125, 0.4375, -0.1875, 0.1875}, -- NodeBox23
{0.3125, -0.4375, -0.0625, 0.4375, -0.375, 0.125}, -- NodeBox28
{0.3125, -0.5, 0.4375, 0.5, -0.4375, 0.5}, -- NodeBox29
{-0.4375, -0.5, 0.1875, -0.375, -0.4375, 0.375}, -- NodeBox30
{0.4375, -0.25, -0.125, 0.5, -0.1875, 0.1875}, -- NodeBox31
{0.4375, -0.375, -0.125, 0.5, -0.3125, 0.1875}, -- NodeBox32
{0.4375, -0.3125, -0.125, 0.5, -0.25, -0.0625}, -- NodeBox33
{0.4375, -0.3125, 0.125, 0.5, -0.25, 0.1875}, -- NodeBox34
{0.4375, -0.3125, 0, 0.5, -0.25, 0.0625}, -- NodeBox35
}
},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = true,
groups = {dig_immediate = 2, attached_node = 1, temp_pass = 1, falling_node = 1},
can_dig = function(pos, player)
local meta = minetest.get_meta(pos)
local name
if player then name = player:get_player_name() end
if meta:get_string("infotext") == "" then
return true
else
return not minetest.is_protected(pos, name)
end
end,
--sounds = default.node_sound_gravel_defaults(),
})
mobs_farm.on_die = function(self, pos)
if not self.owner or self.owner == "" then return end
local bonepos
if minetest.get_node(pos).name == "air" then
bonepos = pos
else
bonepos = minetest.find_node_near(pos, 2, "air", false)
end
if bonepos then
minetest.set_node(bonepos, {name = "mobs_farm:bones"})
local str = self.owner.."'s "..self.name
local cod = self.cause_of_death
if self.nametag then
str = str.." '"..self.nametag.."'"
end
str = str.." died from "
if cod.puncher then
local punchername = ""
if cod.puncher:is_player() then
punchername = cod.puncher:get_player_name()
elseif cod.puncher:get_luaentity() then
local owner = cod.puncher:get_luaentity().owner
if owner then
str = str..owner.."'s "
end
punchername = cod.puncher:get_luaentity().name
end
str = str..punchername.."'s "
end
str = str..(cod.node or cod.type or "unknown")
if cod.puncher and cod.puncher:is_player() and cod.puncher:get_wielded_item():get_name() ~= "" then
str = str.." (holding "..cod.puncher:get_wielded_item():get_name()..")"
end
local meta = minetest.get_meta(bonepos)
--minetest.chat_send_all(dump(cod))
meta:set_string("infotext", str)
end
return false
end
local bowltbl = {}
bowltbl["bucket:bucket_water"] = "mobs_farm:pet_bowl_water"
bowltbl["mobs:meat_raw"] = "mobs_farm:pet_bowl_meat"
bowltbl["fishing:fish_raw"] = "mobs_farm:pet_bowl_fish"
bowltbl["default:grass_1"] = "mobs_farm:pet_bowl_grass"
local function get_item(nodename)
for item, node in pairs(bowltbl) do
if node == nodename then
return item
end
end
end
local bowldef = {
description = "Pet Bowl",
groups = {crumbly = 3},
tiles = {
"pet_bowl.png",
"pet_bowl.png",
"pet_bowl.png",
"pet_bowl.png",
"pet_bowl.png",
"pet_bowl.png",
},
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.1875, -0.5, -0.1875, 0.1875, -0.375, 0.1875}, -- NodeBox1
{-0.1875, -0.5, 0.1875, 0.1875, -0.25, 0.3125}, -- NodeBox2
{-0.3125, -0.5, -0.1875, -0.1875, -0.25, 0.1875}, -- NodeBox3
{-0.1875, -0.5, -0.3125, 0.1875, -0.25, -0.1875}, -- NodeBox4
{0.1875, -0.5, -0.1875, 0.3125, -0.25, 0.1875}, -- NodeBox5
}
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local tool = itemstack:get_name()
if bowltbl[tool] then
minetest.set_node(pos, {name = bowltbl[tool]})
itemstack:take_item()
clicker:set_wielded_item(itemstack)
if tool == "bucket:bucket_water" then
local inv = clicker:get_inventory()
local newstack = ItemStack("bucket:bucket_empty")
if inv:room_for_item("main", newstack) then
minetest.after(0, function(inv, newstack) inv:add_item("main", newstack) end, inv, newstack)
else
minetest.add_item(pos, newstack)
end
end
end
return itemstack
end,
}
minetest.register_node("mobs_farm:pet_bowl", table.copy(bowldef))
minetest.register_craft({
output = "mobs_farm:pet_bowl",
recipe = {{"basic_materials:plastic_sheet", "dye:red", "basic_materials:plastic_sheet"},
{"", "basic_materials:plastic_sheet", ""},
}
})
local after_dig_node = function(pos, oldnode, oldmetadata, digger)
minetest.add_item(pos, get_item(oldnode.name))
end
bowldef.tiles[1] = "pet_bowl_water.png"
bowldef.node_box.fixed[1] = {-0.1875, -0.5, -0.1875, 0.1875, -0.3125, 0.1875} -- NodeBox1
bowldef.on_rightclick = nil
bowldef.groups.not_in_creative_inventory = 1
bowldef.description = "Pet Bowl with Water"
bowldef.drop = "mobs_farm:pet_bowl"
minetest.register_node("mobs_farm:pet_bowl_water", table.copy(bowldef))
bowldef.after_dig_node = after_dig_node
bowldef.description = "Pet Bowl with Meat"
bowldef.tiles[1] = "pet_bowl_meat.png"
minetest.register_node("mobs_farm:pet_bowl_meat", table.copy(bowldef))
bowldef.description = "Pet Bowl with Fish"
bowldef.tiles[1] = "pet_bowl_fish.png"
minetest.register_node("mobs_farm:pet_bowl_fish", table.copy(bowldef))
bowldef.description = "Pet Bowl with Grass"
bowldef.tiles[1] = "pet_bowl_grass.png"
minetest.register_node("mobs_farm:pet_bowl_grass", table.copy(bowldef))
function mobs_farm.get_stay_near(self, food, water)
if not self.owner or self.owner == "" then return nil end
if not water then water = {"default:water_source", "static_ocean:water_source"} end
local stay_near = {{}, 10}
if not self.food or mobs_farm.round(self.food) < 20 then
for i, item in pairs(food) do
table.insert(stay_near[1], item)
end
end
if not self.water or mobs_farm.round(self.water) < 20 then
for i, item in pairs(water) do
table.insert(stay_near[1], item)
end
end
if self.water <= 4 or self.food <= 4 then
--self.randomly_turn = false
self.replace_rate = 2
else
--self.randomly_turn = true
self.replace_rate = 4
end
return stay_near
end
-- Check for custom mob spawn file
local input = io.open(path .. "spawn.lua", "r")
if input then
mobs.custom_spawn_animal = true
input:close()
input = nil
end
-- Animals
dofile(path .. "cow.lua") -- KrupnoPavel
dofile(path .. "chicken.lua")
dofile(path .. "bunny.lua")
dofile(path .. "kitten.lua")
dofile(path .. "wolf.lua")
-- Load custom spawning
if mobs.custom_spawn_animal then
dofile(path .. "spawn.lua")
end
mobs_farm.form = {}
minetest.register_on_player_receive_fields(function(player, formname, fields)
--minetest.show_formspec(name, "mobs_farm_changeowner", "size[5,2]field[1,1;4,1;changeowner;Change Owner;]")
if formname ~= "mobs_farm_changeowner" then return end
local name = player:get_player_name()
if not mobs_farm.form[name] then return true end
if fields.quit then mobs_farm.form[name] = nil return true end
if not mobs_farm.form[name].owner or mobs_farm.form[name].owner ~= name then return true end
if not minetest.player_exists(fields.changeowner) then return true end
mobs_farm.form[name].owner = fields.changeowner
mobs_farm.form[name] = nil
minetest.close_formspec(name, "mobs_farm_changeowner")
end)
print (S("[MOD] Mobs Redo Animals loaded"))