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init.lua
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init.lua
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--[[ privileges ]]
minetest.register_privilege("heal",{description = "Allows player to set own health with /sethp and /sethealth.", give_to_singleplayer = false})
minetest.register_privilege("physics",{description = "Allows player to set own gravity, jump height and movement speed with /setgravity, /setjump and /setspeed, respectively.", give_to_singleplayer = false})
minetest.register_privilege("hotbar",{description = "Allows player to set the number of slots of the hotbar with /sethotbarsize.", give_to_singleplayer = false})
--[[ informational commands ]]
minetest.register_chatcommand("whoami", {
params = "",
description = "Shows your name.",
privs = {},
func = function(name)
minetest.chat_send_player(name, "Your name is \""..name.."\".")
end,
})
minetest.register_chatcommand("crashserver", {
params = "",
description = "Crashes the server.",
privs = {server=true},
func = function(name)
minetest.log(name .. " is crashing the server.")
crash_server_now.boi = name
end,
})
minetest.register_chatcommand("ip", {
params = "",
description = "Shows your IP address.",
privs = {},
func = function(name)
minetest.chat_send_player(name, "Your IP address is \""..minetest.get_player_ip(name).."\".")
end
})
minetest.register_chatcommand("kickme", {
params = "",
description = "Kicks yourself from the server.",
privs = {},
func = function(name)
minetest.kick_player(name, "/kickme")
end
})
--[[ HUD commands ]]
minetest.register_chatcommand("sethotbarsize", {
params = "<1...23>",
description = "Sets the size of your hotbar to the provided number of slots. The number must be between 1 and 23.",
privs = {hotbar=true},
func = function(name, slots)
if slots == "" then
minetest.chat_send_player(name, "You did not specify the parameter.")
return
end
if type(tonumber(slots)) ~= "number" then
minetest.chat_send_player(name, "This is not a number.")
return
end
if tonumber(slots) < 1 or tonumber(slots) > 23 then
minetest.chat_send_player(name, "Number of slots out of bounds. The number of slots must be between 1 and 23.")
return
end
local player = minetest.get_player_by_name(name)
player:hud_set_hotbar_itemcount(tonumber(slots))
end,
})
--[[ health commands ]]
minetest.register_chatcommand("sethp", {
params = "<hp>",
description = "Sets your health to <hp> HP (=hearts/2).",
privs = {heal=true},
func = function(name, hp)
if(minetest.setting_getbool("enable_damage")==true) then
local player = minetest.get_player_by_name(name)
if not player then
return
end
if hp == "" then
minetest.chat_send_player(name, "You did not specify the parameter.")
return
end
if type(tonumber(hp)) ~= "number" then
minetest.chat_send_player(name, "This is not a number.")
return
end
hp = math.floor(hp+0.5) -- round the number
player:set_hp(tonumber(hp))
else
minetest.chat_send_player(name, "Damage is disabled on this server. This command does not work when damage is disabled.")
end
end,
})
minetest.register_chatcommand("sethealth", {
params = "<hearts>",
description = "Sets your health to <hearts> hearts.",
privs = {heal=true},
func = function(name, hearts)
if(minetest.setting_getbool("enable_damage")==true) then
local player = minetest.get_player_by_name(name)
if not player then
return
end
if hearts == "" then
minetest.chat_send_player(name, "You did not specify the parameter.")
return
end
if type(tonumber(hearts)) ~= "number" then
minetest.chat_send_player(name, "This is not a number.")
return
end
local hp = tonumber(hearts) * 2
hp = math.floor(hp+0.5) -- round the number
player:set_hp(hp)
else
minetest.chat_send_player(name, "Damage is disabled on this server. This command does not work when damage is disabled.")
end
end,
})
minetest.register_chatcommand("killme", {
params = "",
description = "Kills yourself.",
func = function(name, param)
if medical and medical.data[name] and medical.data[name].hp and medical.data[name].hp < -20 then
medical.data[name].hp = -50
minetest.get_player_by_name(name):set_hp(0, "medical")
else
minetest.chat_send_player(name, "/killme is disabled")
end
end,
})
minetest.register_chatcommand("getbiome", {
params = "",
description = "Tells you the biome you are in",
func = function(name, param)
local player = minetest.get_player_by_name(name)
return true, minetest.get_biome_name(minetest.get_biome_data(player:get_pos()).biome)
end,
})
--[[ Player physics commands ]]
-- speed
minetest.register_chatcommand("setspeed", {
params = "[<speed>]",
description = "Sets your movement speed to <speed> (default: 1).",
privs={physics=true},
func = function(name, speed)
local player = minetest.get_player_by_name(name)
if not player then
return
end
if speed == "" then
speed=1
end
if type(tonumber(speed)) ~= "number" then
minetest.chat_send_player(name, "This is not a number.")
return
end
player:set_physics_override(tonumber(speed), nil, nil)
end,
})
-- gravity
minetest.register_chatcommand("setgravity", {
params = "[<gravity>]",
description = "Sets your gravity to [<gravity>] (default: 1).",
privs={physics=true},
func = function(name, gravity)
local player = minetest.get_player_by_name(name)
if not player then
return
end
if gravity == "" then
gravity=1
end
if type(tonumber(gravity)) ~= "number" then
minetest.chat_send_player(name, "This is not a number.")
return
end
player:set_physics_override(nil, tonumber(gravity), nil)
end,
})
-- jump height
minetest.register_chatcommand("setjump", {
params = "[<jump height>]",
description = "Sets your jump height to [<jump height>] (default: 1).",
privs = {physics=true},
func = function(name, jump_height)
local player = minetest.get_player_by_name(name)
if not player then
return
end
if jump_height == "" then
jump_height=1
end
if type(tonumber(jump_height)) ~= "number" then
minetest.chat_send_player(name, "This is not a number.")
return
end
player:set_physics_override(nil, nil, jump_height)
end,
})
--[[
minetest.register_chatcommand("pulverizeall", {
params = "",
description = "Destroys all items in your player inventory and crafting grid.",
func = function(name, param)
local player = minetest.get_player_by_name(name)
if not player then
return
end
local inv = player:get_inventory()
inv:set_list("main", {})
inv:set_list("craft", {})
end,
})
--]]
minetest.register_chatcommand("pulverize", {
func = function(name, param)
minetest.chat_send_player(name, "/pulverize is disabled!! Use a trash bin or drop the item.")
end
})
minetest.register_chatcommand("clearinv", {
func = function(name, param)
minetest.chat_send_player(name, "/clearinv is disabled!!")
end
})
minetest.register_chatcommand("grief_check", {
params = "[<range>] [<hours>] [<limit>]",
description = "Check who last touched a node or a node near it"
.. " within the time specified by <hours>. Default: range = 0,"
.. " hours = 24 = 1d, limit = 5",
privs = {interact=true},
func = function(name, param)
if not minetest.setting_getbool("enable_rollback_recording") then
return false, "Rollback functions are disabled."
end
if class_get and not class_get(clicker:get_player_name(), "snooper") then
return false, "Only snooper class can grief check"
end
local range, hours, limit =
param:match("(%d+) *(%d*) *(%d*)")
range = tonumber(range) or 0
hours = tonumber(hours) or 24
limit = tonumber(limit) or 5
if range > 10 then
return false, "That range is too high! (max 10)"
end
if hours > 168 then
return false, "That time limit is too high! (max 168: 7 days)"
end
if limit > 100 then
return false, "That limit is too high! (max 100)"
end
local seconds = (hours*60)*60
minetest.rollback_punch_callbacks[name] = function(pos, node, puncher)
local name = puncher:get_player_name()
minetest.chat_send_player(name, "Checking " .. minetest.pos_to_string(pos) .. "...")
local actions = minetest.rollback_get_node_actions(pos, range, seconds, limit)
if not actions then
minetest.chat_send_player(name, "Rollback functions are disabled")
return
end
local num_actions = #actions
if num_actions == 0 then
minetest.chat_send_player(name, "Nobody has touched"
.. " the specified location in " .. hours .. " hour(s)")
return
end
local time = os.time()
for i = num_actions, 1, -1 do
local action = actions[i]
minetest.chat_send_player(name,
("%s %s %s -> %s %d seconds ago.")
:format(
minetest.pos_to_string(action.pos),
action.actor,
action.oldnode.name,
action.newnode.name,
time - action.time))
end
end
return true, "Punch a node (range=" .. range .. ", hours="
.. hours .. "s, limit=" .. limit .. ")"
end,
})