Skip to content
View axoloto's full-sized avatar

Block or report axoloto

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
19 results for source starred repositories
Clear filter

⭐️ Companies that don't have a broken hiring process

JavaScript 45,657 3,595 Updated Oct 25, 2024

Video codec based point cloud compression (V-PCC) test model

C++ 149 48 Updated Mar 22, 2024

Full-featured MP4 format, MPEG DASH, HLS, CMAF SDK and tools

C++ 2,016 482 Updated Sep 16, 2024

Android MediaPlayer API-compatible media player library with exact seek and DASH support

Java 442 127 Updated Feb 21, 2024

Run clang-format -i on all of the files in your C or C++ project

Shell 147 40 Updated Apr 7, 2024

A collection of resources on modern C++

HTML 11,919 1,150 Updated Aug 20, 2024

A cheatsheet of modern C++ language and library features.

19,734 2,090 Updated Oct 15, 2024

The missing CMake project initializer

CMake 2,031 78 Updated Sep 13, 2024

Volume rendering

C++ 55 17 Updated Jun 17, 2023

InterOp Demo in Unity3D between C/C++ and C#

C# 19 Updated Aug 12, 2019

The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++

CSS 42,800 5,437 Updated Oct 24, 2024

Fastest CUDA RGB to grayscale: 5-30x faster than OpenCV. For image processing/computer vision.

C++ 13 5 Updated Mar 23, 2021

Samples for CUDA Developers which demonstrates features in CUDA Toolkit

C 6,407 1,816 Updated Jul 26, 2024

A CUDA implementation of SIFT for NVidia GPUs (1.2 ms on a GTX 1060)

Cuda 861 286 Updated Sep 12, 2023

my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++

Cuda 226 35 Updated Jul 11, 2019

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

C++ 17,915 1,382 Updated Jun 25, 2023

OpenCL Radix Sort implementation

C++ 7 2 Updated Jun 17, 2019

Stereo Semi Global Matching by cuda

C++ 622 188 Updated Jul 8, 2024

Main Web Site (Online Books)

HTML 8,835 868 Updated Nov 6, 2024