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.glb model exported from 3ds max and cinema4d doesn't import in runtime #660

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omidhedayati opened this issue Nov 30, 2023 · 1 comment
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@omidhedayati
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@atteneder Hello,

I have been using a GLB model exported from Blender, and everything looks great. However, I encountered an issue when trying to use 3ds Max and Cinema4D for exporting models. I found that I cannot import these models at runtime. Could you please clarify if glTFast supports models exported from 3ds Max and Cinema4D? Any guidance on this would be greatly appreciated.

Thank you for your assistance.

@omidhedayati omidhedayati added the bug Something isn't working label Nov 30, 2023
@atteneder
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Hi @omidhedayati ,

I don't have neither of those tools at hand, so I'm kindly asking you to:

  1. Check your glTFs in Khronos Sample Viewer and/or Don's glTF Viewer and see if they load and look correctly there. Don's viewer comes with glTF validation built-in, which gives you extra details.
  2. Share test models that fail to load with glTFast directly in this issue, so I can have a look.

Thanks!

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