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Change default shader #642
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In my case I had to reassign shader after getting the material, but it slows down the loading time, so the better solution for me was creating a |
Hi, The cleanest way to do custom shader selection and material creation is to implement hth |
Hi,
When using LoadGltfBinary, it is possible to change the default shader applied ? Right now it's using "glTFPbrMetallicRoughness"
Thanks !
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