Constructors
constructor
new ArgonSystem( container: Container , entity: EntityService , context: ContextService , device: DeviceService , focus: FocusService , reality: RealityService , session: SessionService , view: ViewService , visibility: VisibilityService , vuforia: VuforiaService , permission: PermissionService ) : ArgonSystem
Properties
container
container: Container
Accessors
blurEvent
get blurEvent( ) : Event < void >
focusEvent
get focusEvent( ) : Event < void >
renderEvent
get renderEvent( ) : Event < any >
updateEvent
get updateEvent( ) : Event < any >
Legend
Module
Object literal
Variable
Function
Function with type parameter
Index signature
Type alias
Enumeration
Enumeration member
Property
Method
Interface
Interface with type parameter
Constructor
Property
Method
Index signature
Class
Class with type parameter
Constructor
Property
Method
Accessor
Index signature
Inherited constructor
Inherited property
Inherited method
Inherited accessor
Protected property
Protected method
Protected accessor
Private property
Private method
Private accessor
Static property
Static method
A composition root which instantiates the object graph based on a provided configuration. You generally want to create a new ArgonSystem via the provided init or initReality functions:
var app = Argon.init(); // app is an instance of ArgonSystem