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slow smooth scrolling drawing performance #3

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argarak opened this issue Feb 12, 2022 · 2 comments
Open

slow smooth scrolling drawing performance #3

argarak opened this issue Feb 12, 2022 · 2 comments
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optimisation performance improvement or otherwise to some existing component
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@argarak
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argarak commented Feb 12, 2022

many references to threads blocked by the DC queue (draw call?). needs to be optimised as currently the PSP port performs better in melee (inexcusable). changing from SDL thread to pthread library made no difference, maybe use native threads? will need to investigate

@argarak argarak added the optimisation performance improvement or otherwise to some existing component label Feb 12, 2022
@argarak argarak added this to the rev1 milestone Feb 12, 2022
@argarak argarak self-assigned this Feb 12, 2022
@argarak
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argarak commented Feb 15, 2022

after today's play testing i found that the main source of the lag in melee is due to the smooth 3DO scrolling option. setting it to the classic stepped option seems to be work well so maybe there's a way of fixing the transitions in some manner. otherwise i might disable it or set it as a default option (i like the stepped zoom anyways, but that's just my preference)

@argarak argarak changed the title drawing performance issues in melee and overall fade/transition drawing performance Feb 22, 2022
@argarak argarak modified the milestones: rev1, rev2 Feb 22, 2022
@argarak argarak changed the title fade/transition drawing performance slow smooth scrolling drawing performance Feb 27, 2022
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argarak commented Mar 15, 2022

megamod on android provides multiple interpolation options for melee zoom, may be a round about way of fixing it if all else fails

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