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bitmap.c
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bitmap.c
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// SPDX-License-Identifier: GPL-2.0-only
/*
* lib/bitmap.c
* Helper functions for bitmap.h.
*/
#include <linux/bitmap.h>
#include <linux/bitops.h>
#include <linux/ctype.h>
#include <linux/device.h>
#include <linux/export.h>
#include <linux/slab.h>
/**
* DOC: bitmap introduction
*
* bitmaps provide an array of bits, implemented using an
* array of unsigned longs. The number of valid bits in a
* given bitmap does _not_ need to be an exact multiple of
* BITS_PER_LONG.
*
* The possible unused bits in the last, partially used word
* of a bitmap are 'don't care'. The implementation makes
* no particular effort to keep them zero. It ensures that
* their value will not affect the results of any operation.
* The bitmap operations that return Boolean (bitmap_empty,
* for example) or scalar (bitmap_weight, for example) results
* carefully filter out these unused bits from impacting their
* results.
*
* The byte ordering of bitmaps is more natural on little
* endian architectures. See the big-endian headers
* include/asm-ppc64/bitops.h and include/asm-s390/bitops.h
* for the best explanations of this ordering.
*/
bool __bitmap_equal(const unsigned long *bitmap1,
const unsigned long *bitmap2, unsigned int bits)
{
unsigned int k, lim = bits/BITS_PER_LONG;
for (k = 0; k < lim; ++k)
if (bitmap1[k] != bitmap2[k])
return false;
if (bits % BITS_PER_LONG)
if ((bitmap1[k] ^ bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits))
return false;
return true;
}
EXPORT_SYMBOL(__bitmap_equal);
bool __bitmap_or_equal(const unsigned long *bitmap1,
const unsigned long *bitmap2,
const unsigned long *bitmap3,
unsigned int bits)
{
unsigned int k, lim = bits / BITS_PER_LONG;
unsigned long tmp;
for (k = 0; k < lim; ++k) {
if ((bitmap1[k] | bitmap2[k]) != bitmap3[k])
return false;
}
if (!(bits % BITS_PER_LONG))
return true;
tmp = (bitmap1[k] | bitmap2[k]) ^ bitmap3[k];
return (tmp & BITMAP_LAST_WORD_MASK(bits)) == 0;
}
void __bitmap_complement(unsigned long *dst, const unsigned long *src, unsigned int bits)
{
unsigned int k, lim = BITS_TO_LONGS(bits);
for (k = 0; k < lim; ++k)
dst[k] = ~src[k];
}
EXPORT_SYMBOL(__bitmap_complement);
/**
* __bitmap_shift_right - logical right shift of the bits in a bitmap
* @dst : destination bitmap
* @src : source bitmap
* @shift : shift by this many bits
* @nbits : bitmap size, in bits
*
* Shifting right (dividing) means moving bits in the MS -> LS bit
* direction. Zeros are fed into the vacated MS positions and the
* LS bits shifted off the bottom are lost.
*/
void __bitmap_shift_right(unsigned long *dst, const unsigned long *src,
unsigned shift, unsigned nbits)
{
unsigned k, lim = BITS_TO_LONGS(nbits);
unsigned off = shift/BITS_PER_LONG, rem = shift % BITS_PER_LONG;
unsigned long mask = BITMAP_LAST_WORD_MASK(nbits);
for (k = 0; off + k < lim; ++k) {
unsigned long upper, lower;
/*
* If shift is not word aligned, take lower rem bits of
* word above and make them the top rem bits of result.
*/
if (!rem || off + k + 1 >= lim)
upper = 0;
else {
upper = src[off + k + 1];
if (off + k + 1 == lim - 1)
upper &= mask;
upper <<= (BITS_PER_LONG - rem);
}
lower = src[off + k];
if (off + k == lim - 1)
lower &= mask;
lower >>= rem;
dst[k] = lower | upper;
}
if (off)
memset(&dst[lim - off], 0, off*sizeof(unsigned long));
}
EXPORT_SYMBOL(__bitmap_shift_right);
/**
* __bitmap_shift_left - logical left shift of the bits in a bitmap
* @dst : destination bitmap
* @src : source bitmap
* @shift : shift by this many bits
* @nbits : bitmap size, in bits
*
* Shifting left (multiplying) means moving bits in the LS -> MS
* direction. Zeros are fed into the vacated LS bit positions
* and those MS bits shifted off the top are lost.
*/
void __bitmap_shift_left(unsigned long *dst, const unsigned long *src,
unsigned int shift, unsigned int nbits)
{
int k;
unsigned int lim = BITS_TO_LONGS(nbits);
unsigned int off = shift/BITS_PER_LONG, rem = shift % BITS_PER_LONG;
for (k = lim - off - 1; k >= 0; --k) {
unsigned long upper, lower;
/*
* If shift is not word aligned, take upper rem bits of
* word below and make them the bottom rem bits of result.
*/
if (rem && k > 0)
lower = src[k - 1] >> (BITS_PER_LONG - rem);
else
lower = 0;
upper = src[k] << rem;
dst[k + off] = lower | upper;
}
if (off)
memset(dst, 0, off*sizeof(unsigned long));
}
EXPORT_SYMBOL(__bitmap_shift_left);
/**
* bitmap_cut() - remove bit region from bitmap and right shift remaining bits
* @dst: destination bitmap, might overlap with src
* @src: source bitmap
* @first: start bit of region to be removed
* @cut: number of bits to remove
* @nbits: bitmap size, in bits
*
* Set the n-th bit of @dst iff the n-th bit of @src is set and
* n is less than @first, or the m-th bit of @src is set for any
* m such that @first <= n < nbits, and m = n + @cut.
*
* In pictures, example for a big-endian 32-bit architecture:
*
* The @src bitmap is::
*
* 31 63
* | |
* 10000000 11000001 11110010 00010101 10000000 11000001 01110010 00010101
* | | | |
* 16 14 0 32
*
* if @cut is 3, and @first is 14, bits 14-16 in @src are cut and @dst is::
*
* 31 63
* | |
* 10110000 00011000 00110010 00010101 00010000 00011000 00101110 01000010
* | | |
* 14 (bit 17 0 32
* from @src)
*
* Note that @dst and @src might overlap partially or entirely.
*
* This is implemented in the obvious way, with a shift and carry
* step for each moved bit. Optimisation is left as an exercise
* for the compiler.
*/
void bitmap_cut(unsigned long *dst, const unsigned long *src,
unsigned int first, unsigned int cut, unsigned int nbits)
{
unsigned int len = BITS_TO_LONGS(nbits);
unsigned long keep = 0, carry;
int i;
if (first % BITS_PER_LONG) {
keep = src[first / BITS_PER_LONG] &
(~0UL >> (BITS_PER_LONG - first % BITS_PER_LONG));
}
memmove(dst, src, len * sizeof(*dst));
while (cut--) {
for (i = first / BITS_PER_LONG; i < len; i++) {
if (i < len - 1)
carry = dst[i + 1] & 1UL;
else
carry = 0;
dst[i] = (dst[i] >> 1) | (carry << (BITS_PER_LONG - 1));
}
}
dst[first / BITS_PER_LONG] &= ~0UL << (first % BITS_PER_LONG);
dst[first / BITS_PER_LONG] |= keep;
}
EXPORT_SYMBOL(bitmap_cut);
bool __bitmap_and(unsigned long *dst, const unsigned long *bitmap1,
const unsigned long *bitmap2, unsigned int bits)
{
unsigned int k;
unsigned int lim = bits/BITS_PER_LONG;
unsigned long result = 0;
for (k = 0; k < lim; k++)
result |= (dst[k] = bitmap1[k] & bitmap2[k]);
if (bits % BITS_PER_LONG)
result |= (dst[k] = bitmap1[k] & bitmap2[k] &
BITMAP_LAST_WORD_MASK(bits));
return result != 0;
}
EXPORT_SYMBOL(__bitmap_and);
void __bitmap_or(unsigned long *dst, const unsigned long *bitmap1,
const unsigned long *bitmap2, unsigned int bits)
{
unsigned int k;
unsigned int nr = BITS_TO_LONGS(bits);
for (k = 0; k < nr; k++)
dst[k] = bitmap1[k] | bitmap2[k];
}
EXPORT_SYMBOL(__bitmap_or);
void __bitmap_xor(unsigned long *dst, const unsigned long *bitmap1,
const unsigned long *bitmap2, unsigned int bits)
{
unsigned int k;
unsigned int nr = BITS_TO_LONGS(bits);
for (k = 0; k < nr; k++)
dst[k] = bitmap1[k] ^ bitmap2[k];
}
EXPORT_SYMBOL(__bitmap_xor);
bool __bitmap_andnot(unsigned long *dst, const unsigned long *bitmap1,
const unsigned long *bitmap2, unsigned int bits)
{
unsigned int k;
unsigned int lim = bits/BITS_PER_LONG;
unsigned long result = 0;
for (k = 0; k < lim; k++)
result |= (dst[k] = bitmap1[k] & ~bitmap2[k]);
if (bits % BITS_PER_LONG)
result |= (dst[k] = bitmap1[k] & ~bitmap2[k] &
BITMAP_LAST_WORD_MASK(bits));
return result != 0;
}
EXPORT_SYMBOL(__bitmap_andnot);
void __bitmap_replace(unsigned long *dst,
const unsigned long *old, const unsigned long *new,
const unsigned long *mask, unsigned int nbits)
{
unsigned int k;
unsigned int nr = BITS_TO_LONGS(nbits);
for (k = 0; k < nr; k++)
dst[k] = (old[k] & ~mask[k]) | (new[k] & mask[k]);
}
EXPORT_SYMBOL(__bitmap_replace);
bool __bitmap_intersects(const unsigned long *bitmap1,
const unsigned long *bitmap2, unsigned int bits)
{
unsigned int k, lim = bits/BITS_PER_LONG;
for (k = 0; k < lim; ++k)
if (bitmap1[k] & bitmap2[k])
return true;
if (bits % BITS_PER_LONG)
if ((bitmap1[k] & bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits))
return true;
return false;
}
EXPORT_SYMBOL(__bitmap_intersects);
bool __bitmap_subset(const unsigned long *bitmap1,
const unsigned long *bitmap2, unsigned int bits)
{
unsigned int k, lim = bits/BITS_PER_LONG;
for (k = 0; k < lim; ++k)
if (bitmap1[k] & ~bitmap2[k])
return false;
if (bits % BITS_PER_LONG)
if ((bitmap1[k] & ~bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits))
return false;
return true;
}
EXPORT_SYMBOL(__bitmap_subset);
#define BITMAP_WEIGHT(FETCH, bits) \
({ \
unsigned int __bits = (bits), idx, w = 0; \
\
for (idx = 0; idx < __bits / BITS_PER_LONG; idx++) \
w += hweight_long(FETCH); \
\
if (__bits % BITS_PER_LONG) \
w += hweight_long((FETCH) & BITMAP_LAST_WORD_MASK(__bits)); \
\
w; \
})
unsigned int __bitmap_weight(const unsigned long *bitmap, unsigned int bits)
{
return BITMAP_WEIGHT(bitmap[idx], bits);
}
EXPORT_SYMBOL(__bitmap_weight);
unsigned int __bitmap_weight_and(const unsigned long *bitmap1,
const unsigned long *bitmap2, unsigned int bits)
{
return BITMAP_WEIGHT(bitmap1[idx] & bitmap2[idx], bits);
}
EXPORT_SYMBOL(__bitmap_weight_and);
void __bitmap_set(unsigned long *map, unsigned int start, int len)
{
unsigned long *p = map + BIT_WORD(start);
const unsigned int size = start + len;
int bits_to_set = BITS_PER_LONG - (start % BITS_PER_LONG);
unsigned long mask_to_set = BITMAP_FIRST_WORD_MASK(start);
while (len - bits_to_set >= 0) {
*p |= mask_to_set;
len -= bits_to_set;
bits_to_set = BITS_PER_LONG;
mask_to_set = ~0UL;
p++;
}
if (len) {
mask_to_set &= BITMAP_LAST_WORD_MASK(size);
*p |= mask_to_set;
}
}
EXPORT_SYMBOL(__bitmap_set);
void __bitmap_clear(unsigned long *map, unsigned int start, int len)
{
unsigned long *p = map + BIT_WORD(start);
const unsigned int size = start + len;
int bits_to_clear = BITS_PER_LONG - (start % BITS_PER_LONG);
unsigned long mask_to_clear = BITMAP_FIRST_WORD_MASK(start);
while (len - bits_to_clear >= 0) {
*p &= ~mask_to_clear;
len -= bits_to_clear;
bits_to_clear = BITS_PER_LONG;
mask_to_clear = ~0UL;
p++;
}
if (len) {
mask_to_clear &= BITMAP_LAST_WORD_MASK(size);
*p &= ~mask_to_clear;
}
}
EXPORT_SYMBOL(__bitmap_clear);
/**
* bitmap_find_next_zero_area_off - find a contiguous aligned zero area
* @map: The address to base the search on
* @size: The bitmap size in bits
* @start: The bitnumber to start searching at
* @nr: The number of zeroed bits we're looking for
* @align_mask: Alignment mask for zero area
* @align_offset: Alignment offset for zero area.
*
* The @align_mask should be one less than a power of 2; the effect is that
* the bit offset of all zero areas this function finds plus @align_offset
* is multiple of that power of 2.
*/
unsigned long bitmap_find_next_zero_area_off(unsigned long *map,
unsigned long size,
unsigned long start,
unsigned int nr,
unsigned long align_mask,
unsigned long align_offset)
{
unsigned long index, end, i;
again:
index = find_next_zero_bit(map, size, start);
/* Align allocation */
index = __ALIGN_MASK(index + align_offset, align_mask) - align_offset;
end = index + nr;
if (end > size)
return end;
i = find_next_bit(map, end, index);
if (i < end) {
start = i + 1;
goto again;
}
return index;
}
EXPORT_SYMBOL(bitmap_find_next_zero_area_off);
/**
* bitmap_pos_to_ord - find ordinal of set bit at given position in bitmap
* @buf: pointer to a bitmap
* @pos: a bit position in @buf (0 <= @pos < @nbits)
* @nbits: number of valid bit positions in @buf
*
* Map the bit at position @pos in @buf (of length @nbits) to the
* ordinal of which set bit it is. If it is not set or if @pos
* is not a valid bit position, map to -1.
*
* If for example, just bits 4 through 7 are set in @buf, then @pos
* values 4 through 7 will get mapped to 0 through 3, respectively,
* and other @pos values will get mapped to -1. When @pos value 7
* gets mapped to (returns) @ord value 3 in this example, that means
* that bit 7 is the 3rd (starting with 0th) set bit in @buf.
*
* The bit positions 0 through @bits are valid positions in @buf.
*/
static int bitmap_pos_to_ord(const unsigned long *buf, unsigned int pos, unsigned int nbits)
{
if (pos >= nbits || !test_bit(pos, buf))
return -1;
return bitmap_weight(buf, pos);
}
/**
* bitmap_remap - Apply map defined by a pair of bitmaps to another bitmap
* @dst: remapped result
* @src: subset to be remapped
* @old: defines domain of map
* @new: defines range of map
* @nbits: number of bits in each of these bitmaps
*
* Let @old and @new define a mapping of bit positions, such that
* whatever position is held by the n-th set bit in @old is mapped
* to the n-th set bit in @new. In the more general case, allowing
* for the possibility that the weight 'w' of @new is less than the
* weight of @old, map the position of the n-th set bit in @old to
* the position of the m-th set bit in @new, where m == n % w.
*
* If either of the @old and @new bitmaps are empty, or if @src and
* @dst point to the same location, then this routine copies @src
* to @dst.
*
* The positions of unset bits in @old are mapped to themselves
* (the identity map).
*
* Apply the above specified mapping to @src, placing the result in
* @dst, clearing any bits previously set in @dst.
*
* For example, lets say that @old has bits 4 through 7 set, and
* @new has bits 12 through 15 set. This defines the mapping of bit
* position 4 to 12, 5 to 13, 6 to 14 and 7 to 15, and of all other
* bit positions unchanged. So if say @src comes into this routine
* with bits 1, 5 and 7 set, then @dst should leave with bits 1,
* 13 and 15 set.
*/
void bitmap_remap(unsigned long *dst, const unsigned long *src,
const unsigned long *old, const unsigned long *new,
unsigned int nbits)
{
unsigned int oldbit, w;
if (dst == src) /* following doesn't handle inplace remaps */
return;
bitmap_zero(dst, nbits);
w = bitmap_weight(new, nbits);
for_each_set_bit(oldbit, src, nbits) {
int n = bitmap_pos_to_ord(old, oldbit, nbits);
if (n < 0 || w == 0)
set_bit(oldbit, dst); /* identity map */
else
set_bit(find_nth_bit(new, nbits, n % w), dst);
}
}
EXPORT_SYMBOL(bitmap_remap);
/**
* bitmap_bitremap - Apply map defined by a pair of bitmaps to a single bit
* @oldbit: bit position to be mapped
* @old: defines domain of map
* @new: defines range of map
* @bits: number of bits in each of these bitmaps
*
* Let @old and @new define a mapping of bit positions, such that
* whatever position is held by the n-th set bit in @old is mapped
* to the n-th set bit in @new. In the more general case, allowing
* for the possibility that the weight 'w' of @new is less than the
* weight of @old, map the position of the n-th set bit in @old to
* the position of the m-th set bit in @new, where m == n % w.
*
* The positions of unset bits in @old are mapped to themselves
* (the identity map).
*
* Apply the above specified mapping to bit position @oldbit, returning
* the new bit position.
*
* For example, lets say that @old has bits 4 through 7 set, and
* @new has bits 12 through 15 set. This defines the mapping of bit
* position 4 to 12, 5 to 13, 6 to 14 and 7 to 15, and of all other
* bit positions unchanged. So if say @oldbit is 5, then this routine
* returns 13.
*/
int bitmap_bitremap(int oldbit, const unsigned long *old,
const unsigned long *new, int bits)
{
int w = bitmap_weight(new, bits);
int n = bitmap_pos_to_ord(old, oldbit, bits);
if (n < 0 || w == 0)
return oldbit;
else
return find_nth_bit(new, bits, n % w);
}
EXPORT_SYMBOL(bitmap_bitremap);
#ifdef CONFIG_NUMA
/**
* bitmap_onto - translate one bitmap relative to another
* @dst: resulting translated bitmap
* @orig: original untranslated bitmap
* @relmap: bitmap relative to which translated
* @bits: number of bits in each of these bitmaps
*
* Set the n-th bit of @dst iff there exists some m such that the
* n-th bit of @relmap is set, the m-th bit of @orig is set, and
* the n-th bit of @relmap is also the m-th _set_ bit of @relmap.
* (If you understood the previous sentence the first time your
* read it, you're overqualified for your current job.)
*
* In other words, @orig is mapped onto (surjectively) @dst,
* using the map { <n, m> | the n-th bit of @relmap is the
* m-th set bit of @relmap }.
*
* Any set bits in @orig above bit number W, where W is the
* weight of (number of set bits in) @relmap are mapped nowhere.
* In particular, if for all bits m set in @orig, m >= W, then
* @dst will end up empty. In situations where the possibility
* of such an empty result is not desired, one way to avoid it is
* to use the bitmap_fold() operator, below, to first fold the
* @orig bitmap over itself so that all its set bits x are in the
* range 0 <= x < W. The bitmap_fold() operator does this by
* setting the bit (m % W) in @dst, for each bit (m) set in @orig.
*
* Example [1] for bitmap_onto():
* Let's say @relmap has bits 30-39 set, and @orig has bits
* 1, 3, 5, 7, 9 and 11 set. Then on return from this routine,
* @dst will have bits 31, 33, 35, 37 and 39 set.
*
* When bit 0 is set in @orig, it means turn on the bit in
* @dst corresponding to whatever is the first bit (if any)
* that is turned on in @relmap. Since bit 0 was off in the
* above example, we leave off that bit (bit 30) in @dst.
*
* When bit 1 is set in @orig (as in the above example), it
* means turn on the bit in @dst corresponding to whatever
* is the second bit that is turned on in @relmap. The second
* bit in @relmap that was turned on in the above example was
* bit 31, so we turned on bit 31 in @dst.
*
* Similarly, we turned on bits 33, 35, 37 and 39 in @dst,
* because they were the 4th, 6th, 8th and 10th set bits
* set in @relmap, and the 4th, 6th, 8th and 10th bits of
* @orig (i.e. bits 3, 5, 7 and 9) were also set.
*
* When bit 11 is set in @orig, it means turn on the bit in
* @dst corresponding to whatever is the twelfth bit that is
* turned on in @relmap. In the above example, there were
* only ten bits turned on in @relmap (30..39), so that bit
* 11 was set in @orig had no affect on @dst.
*
* Example [2] for bitmap_fold() + bitmap_onto():
* Let's say @relmap has these ten bits set::
*
* 40 41 42 43 45 48 53 61 74 95
*
* (for the curious, that's 40 plus the first ten terms of the
* Fibonacci sequence.)
*
* Further lets say we use the following code, invoking
* bitmap_fold() then bitmap_onto, as suggested above to
* avoid the possibility of an empty @dst result::
*
* unsigned long *tmp; // a temporary bitmap's bits
*
* bitmap_fold(tmp, orig, bitmap_weight(relmap, bits), bits);
* bitmap_onto(dst, tmp, relmap, bits);
*
* Then this table shows what various values of @dst would be, for
* various @orig's. I list the zero-based positions of each set bit.
* The tmp column shows the intermediate result, as computed by
* using bitmap_fold() to fold the @orig bitmap modulo ten
* (the weight of @relmap):
*
* =============== ============== =================
* @orig tmp @dst
* 0 0 40
* 1 1 41
* 9 9 95
* 10 0 40 [#f1]_
* 1 3 5 7 1 3 5 7 41 43 48 61
* 0 1 2 3 4 0 1 2 3 4 40 41 42 43 45
* 0 9 18 27 0 9 8 7 40 61 74 95
* 0 10 20 30 0 40
* 0 11 22 33 0 1 2 3 40 41 42 43
* 0 12 24 36 0 2 4 6 40 42 45 53
* 78 102 211 1 2 8 41 42 74 [#f1]_
* =============== ============== =================
*
* .. [#f1]
*
* For these marked lines, if we hadn't first done bitmap_fold()
* into tmp, then the @dst result would have been empty.
*
* If either of @orig or @relmap is empty (no set bits), then @dst
* will be returned empty.
*
* If (as explained above) the only set bits in @orig are in positions
* m where m >= W, (where W is the weight of @relmap) then @dst will
* once again be returned empty.
*
* All bits in @dst not set by the above rule are cleared.
*/
void bitmap_onto(unsigned long *dst, const unsigned long *orig,
const unsigned long *relmap, unsigned int bits)
{
unsigned int n, m; /* same meaning as in above comment */
if (dst == orig) /* following doesn't handle inplace mappings */
return;
bitmap_zero(dst, bits);
/*
* The following code is a more efficient, but less
* obvious, equivalent to the loop:
* for (m = 0; m < bitmap_weight(relmap, bits); m++) {
* n = find_nth_bit(orig, bits, m);
* if (test_bit(m, orig))
* set_bit(n, dst);
* }
*/
m = 0;
for_each_set_bit(n, relmap, bits) {
/* m == bitmap_pos_to_ord(relmap, n, bits) */
if (test_bit(m, orig))
set_bit(n, dst);
m++;
}
}
/**
* bitmap_fold - fold larger bitmap into smaller, modulo specified size
* @dst: resulting smaller bitmap
* @orig: original larger bitmap
* @sz: specified size
* @nbits: number of bits in each of these bitmaps
*
* For each bit oldbit in @orig, set bit oldbit mod @sz in @dst.
* Clear all other bits in @dst. See further the comment and
* Example [2] for bitmap_onto() for why and how to use this.
*/
void bitmap_fold(unsigned long *dst, const unsigned long *orig,
unsigned int sz, unsigned int nbits)
{
unsigned int oldbit;
if (dst == orig) /* following doesn't handle inplace mappings */
return;
bitmap_zero(dst, nbits);
for_each_set_bit(oldbit, orig, nbits)
set_bit(oldbit % sz, dst);
}
#endif /* CONFIG_NUMA */
unsigned long *bitmap_alloc(unsigned int nbits, gfp_t flags)
{
return kmalloc_array(BITS_TO_LONGS(nbits), sizeof(unsigned long),
flags);
}
EXPORT_SYMBOL(bitmap_alloc);
unsigned long *bitmap_zalloc(unsigned int nbits, gfp_t flags)
{
return bitmap_alloc(nbits, flags | __GFP_ZERO);
}
EXPORT_SYMBOL(bitmap_zalloc);
unsigned long *bitmap_alloc_node(unsigned int nbits, gfp_t flags, int node)
{
return kmalloc_array_node(BITS_TO_LONGS(nbits), sizeof(unsigned long),
flags, node);
}
EXPORT_SYMBOL(bitmap_alloc_node);
unsigned long *bitmap_zalloc_node(unsigned int nbits, gfp_t flags, int node)
{
return bitmap_alloc_node(nbits, flags | __GFP_ZERO, node);
}
EXPORT_SYMBOL(bitmap_zalloc_node);
void bitmap_free(const unsigned long *bitmap)
{
kfree(bitmap);
}
EXPORT_SYMBOL(bitmap_free);
static void devm_bitmap_free(void *data)
{
unsigned long *bitmap = data;
bitmap_free(bitmap);
}
unsigned long *devm_bitmap_alloc(struct device *dev,
unsigned int nbits, gfp_t flags)
{
unsigned long *bitmap;
int ret;
bitmap = bitmap_alloc(nbits, flags);
if (!bitmap)
return NULL;
ret = devm_add_action_or_reset(dev, devm_bitmap_free, bitmap);
if (ret)
return NULL;
return bitmap;
}
EXPORT_SYMBOL_GPL(devm_bitmap_alloc);
unsigned long *devm_bitmap_zalloc(struct device *dev,
unsigned int nbits, gfp_t flags)
{
return devm_bitmap_alloc(dev, nbits, flags | __GFP_ZERO);
}
EXPORT_SYMBOL_GPL(devm_bitmap_zalloc);
#if BITS_PER_LONG == 64
/**
* bitmap_from_arr32 - copy the contents of u32 array of bits to bitmap
* @bitmap: array of unsigned longs, the destination bitmap
* @buf: array of u32 (in host byte order), the source bitmap
* @nbits: number of bits in @bitmap
*/
void bitmap_from_arr32(unsigned long *bitmap, const u32 *buf, unsigned int nbits)
{
unsigned int i, halfwords;
halfwords = DIV_ROUND_UP(nbits, 32);
for (i = 0; i < halfwords; i++) {
bitmap[i/2] = (unsigned long) buf[i];
if (++i < halfwords)
bitmap[i/2] |= ((unsigned long) buf[i]) << 32;
}
/* Clear tail bits in last word beyond nbits. */
if (nbits % BITS_PER_LONG)
bitmap[(halfwords - 1) / 2] &= BITMAP_LAST_WORD_MASK(nbits);
}
EXPORT_SYMBOL(bitmap_from_arr32);
/**
* bitmap_to_arr32 - copy the contents of bitmap to a u32 array of bits
* @buf: array of u32 (in host byte order), the dest bitmap
* @bitmap: array of unsigned longs, the source bitmap
* @nbits: number of bits in @bitmap
*/
void bitmap_to_arr32(u32 *buf, const unsigned long *bitmap, unsigned int nbits)
{
unsigned int i, halfwords;
halfwords = DIV_ROUND_UP(nbits, 32);
for (i = 0; i < halfwords; i++) {
buf[i] = (u32) (bitmap[i/2] & UINT_MAX);
if (++i < halfwords)
buf[i] = (u32) (bitmap[i/2] >> 32);
}
/* Clear tail bits in last element of array beyond nbits. */
if (nbits % BITS_PER_LONG)
buf[halfwords - 1] &= (u32) (UINT_MAX >> ((-nbits) & 31));
}
EXPORT_SYMBOL(bitmap_to_arr32);
#endif
#if BITS_PER_LONG == 32
/**
* bitmap_from_arr64 - copy the contents of u64 array of bits to bitmap
* @bitmap: array of unsigned longs, the destination bitmap
* @buf: array of u64 (in host byte order), the source bitmap
* @nbits: number of bits in @bitmap
*/
void bitmap_from_arr64(unsigned long *bitmap, const u64 *buf, unsigned int nbits)
{
int n;
for (n = nbits; n > 0; n -= 64) {
u64 val = *buf++;
*bitmap++ = val;
if (n > 32)
*bitmap++ = val >> 32;
}
/*
* Clear tail bits in the last word beyond nbits.
*
* Negative index is OK because here we point to the word next
* to the last word of the bitmap, except for nbits == 0, which
* is tested implicitly.
*/
if (nbits % BITS_PER_LONG)
bitmap[-1] &= BITMAP_LAST_WORD_MASK(nbits);
}
EXPORT_SYMBOL(bitmap_from_arr64);
/**
* bitmap_to_arr64 - copy the contents of bitmap to a u64 array of bits
* @buf: array of u64 (in host byte order), the dest bitmap
* @bitmap: array of unsigned longs, the source bitmap
* @nbits: number of bits in @bitmap
*/
void bitmap_to_arr64(u64 *buf, const unsigned long *bitmap, unsigned int nbits)
{
const unsigned long *end = bitmap + BITS_TO_LONGS(nbits);
while (bitmap < end) {
*buf = *bitmap++;
if (bitmap < end)
*buf |= (u64)(*bitmap++) << 32;
buf++;
}
/* Clear tail bits in the last element of array beyond nbits. */
if (nbits % 64)
buf[-1] &= GENMASK_ULL((nbits - 1) % 64, 0);
}
EXPORT_SYMBOL(bitmap_to_arr64);
#endif