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written in GLSL
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Step-by-step guide through the abstract and complex universe of Fragment Shaders.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Rende…
Renders sky colors with Rayleigh and Mie scattering.
a simple example of ThreeJS with glslify
openFrameworks addons to view / edit GLSL sandbox's shaders (https://glsl.heroku.com/).
OpenGL version of the Oculus Rift distortion shaders