Skip to content

andrewferlitsch/Quisse

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Quisse

This web-based product is a interview training application. The application is found at the web address https://www.quisse.com

Licensed as: CC-BY-SA

3rd Iterative Release - Apr. 3, 2017

  • 1100 Questions & Answers Database for questions typically asked in phone screens.
  • Added Machine Language category.
  • Added User Login
  • Added User Management.

2nd Iterative Release - Mar. 19, 2017

  • 1000 Questions & Answers Database for questions typically asked in phone screens.
  • Added Multiple Choice questions using NLP
  • Added Learning Question Difficulty from Timing Data
  • Added Admin Interface
  • Updated UX Design

1st Iterative Release - Feb. 27, 2017

Version 1.1 was released on Feb. 27, 2017.

  • 800 Questions & Answers Database for questions typically asked in phone screens.
  • Added Javascript to Coding Solutions.
  • Added timing metrics for flash card section.
  • Updated UX Design

Mini Launch - Feb. 6, 2017

Version 1.0 launched on Feb. 6, 2017.

  • 600 Questions & Answers Database for questions typically asked in phone screens.
  • 24 Technical and Process Categories.
  • Random display of questions in FlashCard format.
  • Self Scoring.
  • 15 Algorithm Categories for Coding Challenges with Coding Solutions.
  • Coding Solutions in Python and Java.

Coding Highlights

  • Full AngularJS application using MVC design pattern.
  • W3.CSS for Web Responsiveness on PC, Tablet and Phone.
  • Developed using Agile/Extreme Programming Methodology.
  • Deployed on AWS EC2 instance as a Virtual Web Server

3/6/9 Week Development Lifecycle

This project is a demonstration of condensing an entire product development into a 3/6/9 week product development lifecyle. See our wiki for progress details over the 9 weeks. This is a process I developed as a Principal Research Scientist and Technologist at Sharp Labs of America (North American research subsidiary of Sharp Corporation of Japan).

3 Weeks

  • Research Trends in Target Industry
  • Identify Stakeholders
  • Onboard Product Owner from Planning/Marketing
  • Develop Domain Expertise
  • Plan and Develop Mockups with Product Owner
  • Demonstrate Mockups to Stakeholders

6 Weeks

  • Narrow Target Market
  • Define Initial Market Requirements
  • Select Technologies and Secure Resources
  • Plan Sprints using Extreme Programming
  • Iteratively Produce Prototypes
  • Continuous Communication with Stakeholders
  • Demonstrate Technology to Stakeholders
  • Product Owner narrows first Flagship Features

9 Weeks

  • Switch from Iterative to Incremental Development
  • Harden Code and shift focus towards Usability
  • Perform Ad-hoc Testing daily
  • Usability Testing by Customer Actors
  • Continuous Update Stakeholders on Progress
  • Final Exploratory Test by QA
  • Finalize/Seal Code Base and Deploy
  • Product Owner develops mockups for Branding
  • Launch/Demonstrate Technology to Stakeholders for Buy-In