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TrainingRoom3.test.cs
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TrainingRoom3.test.cs
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#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using UnityEngine.SceneManagement;
public class TrainingRoom3Test : ABaseTest {
[UnitySetUp]
public IEnumerator Init() {
SceneManager.LoadScene("Training Room 3");
yield return null;
yield return AdvanceDialogue();
}
[UnityTest]
public IEnumerator CompletesLevel() {
yield return ScriptedMovement(new[]{
"Junction1",
"Door1Out",
});
yield return GoThroughDoor();
KillAllEnemies(GameObject.Find("HologremsRoom1").transform);
yield return ScriptedMovement(new[]{
"Room1Mid",
"Room1Intel",
});
yield return PressButton("Inspect");
yield return PressButton("Cancel");
yield return ScriptedMovement(new[]{
"Room1Mid",
"Door1In",
"Door1Out",
"Junction1",
"Junction2",
"Junction2.1",
"Junction2.2",
"Door2Out",
});
yield return GoThroughDoor();
KillAllEnemies(GameObject.Find("HologremsRoom2").transform);
yield return ScriptedMovement(new[]{
"Room2Mid",
"Room2Intel",
});
yield return PressButton("Inspect");
yield return PressButton("Cancel");
yield return ScriptedMovement(new[]{
"Room2Mid",
"Door2In",
"Door2Out",
"Junction2.2",
"Junction2.1",
"Junction2",
"Junction3",
"Junction3.1",
"Junction3.2",
"Door3Out",
});
yield return GoThroughDoor();
KillAllEnemies(GameObject.Find("HologremsRoom3").transform);
yield return ScriptedMovement(new[]{
"Room3Mid",
"Room3Intel",
});
yield return PressButton("Inspect");
yield return PressButton("Cancel");
yield return ScriptedMovement(new[]{
"Room3Mid",
"Door3In",
"Door3Out",
"Junction3.2",
"Junction3.1",
"Junction3",
"Junction4",
"Junction4.1",
"Door4Out",
});
yield return GoThroughDoor();
KillAllEnemies(GameObject.Find("HologremsRoom4").transform);
yield return ScriptedMovement(new[]{
"Room4Mid",
"Room4Intel",
});
yield return PressButton("Inspect");
yield return PressButton("Cancel");
yield return ScriptedMovement(new[]{
"Room4Mid",
"Door4In"
});
MoveUp();
yield return AwaitSceneChange("Training Room 4");
}
}
#endif