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Player.cs
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Player.cs
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using System;
namespace HuntTheTerrorist
{
public class Player
{
public int bullets;
public int grenades;
public int flashbangs;
public int playerRoomNumber;
public bool alive;
public Player()
{
this.alive = true;
this.bullets = 3;
this.flashbangs = 2;
this.grenades = 1;
}
public int GetPlayerRoomNumber()
{
return playerRoomNumber;
}
public int GetPlayerBullets()
{
return bullets;
}
public int GetPlayerFlashbangs()
{
return flashbangs;
}
public int GetPlayerGrenades()
{
return grenades;
}
public bool IsPlayerAlive()
{
return alive;
}
public void ShootBullets()
{
if (this.bullets == 0)
{
Console.WriteLine("You have no more bullets!");
}
else
{
this.bullets--;
}
}
public void ThrowFlashbangs()
{
if (this.flashbangs == 0)
{
Console.WriteLine("You have no more flashbangs!");
}
else
{
this.flashbangs--;
}
}
public void ThrowGrenades()
{
if (this.grenades == 0)
{
Console.WriteLine("You have no more grenades!");
}
else
{
this.grenades--;
}
}
}
}