# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # bl_info = { "name": "Wavefront OBJ format", "author": "Campbell Barton", "blender": (2, 5, 7), "api": 35622, "location": "File > Import-Export", "description": "Import-Export OBJ, Import OBJ mesh, UV's, materials and textures", "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\ "Scripts/Import-Export/Wavefront_OBJ", "tracker_url": "", "support": 'OFFICIAL', "category": "Import-Export"} # To support reload properly, try to access a package var, if it's there, reload everything if "bpy" in locals(): import imp if "import_obj" in locals(): imp.reload(import_obj) if "export_obj" in locals(): imp.reload(export_obj) import bpy from bpy.props import BoolProperty, FloatProperty, StringProperty, EnumProperty from bpy_extras.io_utils import ExportHelper, ImportHelper, path_reference_mode class ImportOBJ(bpy.types.Operator, ImportHelper): '''Load a Wavefront OBJ File''' bl_idname = "import_scene.obj" bl_label = "Import OBJ" bl_options = {'PRESET'} filename_ext = ".obj" filter_glob = StringProperty(default="*.obj;*.mtl", options={'HIDDEN'}) use_ngons = BoolProperty(name="NGons", description="Import faces with more then 4 verts as fgons", default=True) use_edges = BoolProperty(name="Lines", description="Import lines and faces with 2 verts as edge", default=True) use_smooth_groups = BoolProperty(name="Smooth Groups", description="Surround smooth groups by sharp edges", default=True) use_split_objects = BoolProperty(name="Object", description="Import OBJ Objects into Blender Objects", default=True) use_split_groups = BoolProperty(name="Group", description="Import OBJ Groups into Blender Objects", default=True) use_groups_as_vgroups = BoolProperty(name="Poly Groups", description="Import OBJ groups as vertex groups.", default=False) use_rotate_x90 = BoolProperty(name="-X90", description="Rotate X 90.", default=True) global_clamp_size = FloatProperty(name="Clamp Scale", description="Clamp the size to this maximum (Zero to Disable)", min=0.0, max=1000.0, soft_min=0.0, soft_max=1000.0, default=0.0) use_image_search = BoolProperty(name="Image Search", description="Search subdirs for any assosiated images (Warning, may be slow)", default=True) split_mode = EnumProperty( name="Smoothing", items=(('ON', "Split", "Split imported meshes"), ('OFF', "Keep Vert Order", "Maintain vertex order"), ), ) # fake prop, only disables split. # keep_vertex_order = BoolProperty(name="Keep Vert Order", description="Keep vert and face order, disables split options, enable for morph targets", default= True) def execute(self, context): # print("Selected: " + context.active_object.name) from . import import_obj if self.split_mode == 'OFF': self.use_split_objects = False self.use_split_groups = False else: self.use_groups_as_vgroups = False return import_obj.load(self, context, **self.as_keywords(ignore=("filter_glob", "split_mode"))) def draw(self, context): layout = self.layout row = layout.row(align=True) row.prop(self, "use_ngons") row.prop(self, "use_edges") layout.prop(self, "use_smooth_groups") box = layout.box() row = box.row() row.prop(self, "split_mode", expand=True) row = box.row() if self.split_mode == 'ON': row.label(text="Split by:") row.prop(self, "use_split_objects") row.prop(self, "use_split_groups") else: row.prop(self, "use_groups_as_vgroups") row = layout.split(percentage=0.67) row.prop(self, "global_clamp_size") row.prop(self, "use_rotate_x90") layout.prop(self, "use_image_search") class ExportOBJ(bpy.types.Operator, ExportHelper): '''Save a Wavefront OBJ File''' bl_idname = "export_scene.obj" bl_label = 'Export OBJ' bl_options = {'PRESET'} filename_ext = ".obj" filter_glob = StringProperty(default="*.obj;*.mtl", options={'HIDDEN'}) # List of operator properties, the attributes will be assigned # to the class instance from the operator settings before calling. # context group use_selection = BoolProperty(name="Selection Only", description="Export selected objects only", default=False) use_all_scenes = BoolProperty(name="All Scenes", description="", default=False) use_animation = BoolProperty(name="Animation", description="", default=False) # object group use_apply_modifiers = BoolProperty(name="Apply Modifiers", description="Apply modifiers (preview resolution)", default=True) use_rotate_x90 = BoolProperty(name="Rotate X90", description="", default=True) # extra data group use_edges = BoolProperty(name="Edges", description="", default=True) use_normals = BoolProperty(name="Normals", description="", default=False) use_hq_normals = BoolProperty(name="High Quality Normals", description="", default=True) use_uvs = BoolProperty(name="UVs", description="", default=True) use_materials = BoolProperty(name="Materials", description="", default=True) # copy_images = BoolProperty(name="Copy Images", description="", default=False) use_triangles = BoolProperty(name="Triangulate", description="", default=False) use_vertex_groups = BoolProperty(name="Polygroups", description="", default=False) use_nurbs = BoolProperty(name="Nurbs", description="", default=False) # grouping group use_blen_objects = BoolProperty(name="Objects as OBJ Objects", description="", default=True) group_by_object = BoolProperty(name="Objects as OBJ Groups ", description="", default=False) group_by_material = BoolProperty(name="Material Groups", description="", default=False) keep_vertex_order = BoolProperty(name="Keep Vertex Order", description="", default=False) path_mode = path_reference_mode def execute(self, context): from . import export_obj return export_obj.save(self, context, **self.as_keywords(ignore=("check_existing", "filter_glob"))) def menu_func_import(self, context): self.layout.operator(ImportOBJ.bl_idname, text="Wavefront (.obj)") def menu_func_export(self, context): self.layout.operator(ExportOBJ.bl_idname, text="Wavefront (.obj)") def register(): bpy.utils.register_module(__name__) bpy.types.INFO_MT_file_import.append(menu_func_import) bpy.types.INFO_MT_file_export.append(menu_func_export) def unregister(): bpy.utils.unregister_module(__name__) bpy.types.INFO_MT_file_import.remove(menu_func_import) bpy.types.INFO_MT_file_export.remove(menu_func_export) # CONVERSION ISSUES # - matrix problem # - duplis - only tested dupliverts # - all scenes export # + normals calculation if __name__ == "__main__": register()