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Add UI for initial-cooldown of specials #60
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I'd like to break this into two parts: code first, UI later. |
AlmostMatt
changed the title
Add UI and code support for initial-cooldown of specials
Add UI for initial-cooldown of specials
Apr 12, 2017
Ok, the code support for this was just a couple lines so I went ahead and added it. This bug is now just for the UI. |
UI support for viewing initial cooldown is added now. |
I would prefer to resolve "setting" initial cooldowns by improving multi-turn combat support: |
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This will make a lot of specials easier to test and simulate.
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