Stars
Zero-Shot Speech Editing and Text-to-Speech in the Wild
Trying to implement geometry shaders as compute shaders in Godot
[SIGGRAPH2024] DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models
Godot Engine – Multi-platform 2D and 3D game engine
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians
DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing
Official implementation of "Fed3DGS: Scalable 3D Gaussian Splatting with Federated Learning"
The open-source Roblox & UEFN alternative giving you freedom to own what you create. An all-in-one, real-time, collaborative game development platform built on Godot.
[CVPR'24] DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization
MegBA: A GPU-Based Distributed Library for Large-Scale Bundle Adjustment
The official PyTorch code for RoHM: Robust Human Motion Reconstruction via Diffusion.
Code and dataset for photorealistic Codec Avatars driven from audio
[ECCV '24] Compressing 3D Gaussian Splats by placing their parameters into a 2D grid with local smoothness
Mitsuba 3: A Retargetable Forward and Inverse Renderer
Code repository for "ZeroShape: Regression-based Zero-shot Shape Reconstruction".
[CVPR'24] Official PyTorch Implementation of "Paint-it: Text-to-Texture Synthesis via Deep Convolutional Texture Map Optimization and Physically-Based Rendering"
Unofficial Epic Online Services wrapper for Godot Engine 4.2 (EOSG) (includes demo project)
[CVPR 2024 Oral, Best Paper Runner-Up] Code for "pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction" by David Charatan, Sizhe Lester Li, Andrea Tagliasacch…
Official implementation of `Splatter Image: Ultra-Fast Single-View 3D Reconstruction' CVPR 2024
JavaScript Gaussian Splatting library.