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diy.js
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diy.js
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'use strict';
game.import('character',function(lib,game,ui,get,ai,_status){
return {
name:'diy',
connect:true,
connectBanned:['diy_tianyu','diy_yangyi','diy_lukang','ns_huamulan','ns_yuji','ns_duangui','ns_liuzhang'],
character:{
// diy_caocao:['male','wei',4,['xicai','diyjianxiong','hujia']],
// diy_hanlong:['male','wei',4,['siji','ciqiu']],
diy_feishi:['male','shu',3,['shuaiyan','moshou']],
diy_liuyan:['male','shu',3,['juedao','geju']],
// diy_luxun:['male','wu',3,['shaoying','zonghuo']],
diy_yuji:['male','qun',3,['diyguhuo','diychanyuan']],
// diy_zhouyu:['male','wu',3,['jieyan','honglian']],
// diy_zhouyu:['male','wu',3,['xiongzi','yaliang']],
diy_caiwenji:['female','qun',3,['beige','guihan']],
diy_lukang:['male','wu',4,['luweiyan','qianxun']],
// diy_xuhuang:['male','wei',4,['diyduanliang']],
// diy_dianwei:['male','wei',4,['diyqiangxi']],
// diy_huangzhong:['male','shu',4,['liegong','fuli']],
// diy_weiyan:['male','shu',4,['diykuanggu']],
diy_zhenji:['female','wei',3,['diy_jiaoxia','yiesheng']],
// diy_menghuo:['male','shu',4,['huoshou','zaiqix']],
re_huangyueying:['female','shu',3,['rejizhi','qicai']],
diy_liufu:['male','wei',3,['zhucheng','duoqi']],
diy_xizhenxihong:['male','shu',4,['fuchou','jinyan']],
diy_liuzan:['male','wu',4,['kangyin']],
diy_zaozhirenjun:['male','wei',3,['liangce','jianbi','juntun']],
diy_yangyi:['male','shu',3,['choudu','liduan']],
diy_tianyu:['male','wei',4,['chezhen','youzhan']],
ns_zuoci:['male','qun',3,['nsxinsheng','nsdunxing']],
ns_lvzhi:['female','qun',3,['nsnongquan','nsdufu']],
ns_wangyun:["male","qun",4,["liangji","jugong","chengmou"]],
ns_nanhua:["male","qun",3,["nshuanxian","nstaiping","nsshoudao"]],
ns_nanhua_left:["male","qun",2,[],['unseen']],
ns_nanhua_right:["female","qun",2,[],['unseen']],
ns_huamulan:['female','qun',3,['nscongjun','xiaoji','gongji']],
ns_huangzu:['male','qun',4,['nsjihui','nsmouyun']],
ns_jinke:['male','qun',4,['nspinmin','nsshishou']],
ns_yanliang:['male','qun',4,['nsduijue','nsshuangxiong','dualside'],['dualside:ns_wenchou']],
ns_wenchou:['male','qun',2,['nsguanyong','dualside'],['unseen']],
ns_caocao:['male','wei',4,['nscaiyi','nsgefa','nshaoling']],
ns_caocaosp:['male','qun',3,['nsjianxiong','nsxionglue']],
ns_zhugeliang:['male','shu',3,['nsguanxing','kongcheng','nsyunxing']],
ns_wangyue:['male','qun',4,['nsjianshu','nscangjian']],
ns_yuji:['male','qun',3,['nsyaowang','nshuanhuo']],
ns_xinxianying:['female','wei',3,['nsdongcha','nscaijian','nsgongjian']],
ns_guanlu:['male','wei',3,['nsbugua','nstuiyan','nstianji']],
ns_simazhao:['male','wei',3,['nszhaoxin','nsxiuxin','nsshijun']],
ns_sunjian:['male','wu',4,['nswulie','nshunyou','nscangxi']],
ns_duangui:['male','qun',3,['nscuanquan','nsjianning','nschangshi','nsbaquan']],
ns_zhangbao:['male','qun',3,['nsfuhuo','nswangfeng']],
ns_masu:['male','shu',3,['nstanbing','nsxinzhan']],
ns_zhangxiu:['male','qun',4,['nsbaiming','nsfuge']],
ns_lvmeng:['male','wu',3,['nsqinxue','nsbaiyi']],
ns_shenpei:['male','qun',3,['nshunji','shibei']],
ns_yujisp:['male','qun',3,['nsguhuo']],
ns_yangyi:['male','shu',3,['nsjuanli','nsyuanchou']],
ns_liuzhang:['male','qun',3,['nsanruo','nsxunshan','nskaicheng']],
// ns_zhaoyun:['male','qun',3,[]],
// ns_lvmeng:['male','qun',3,[]],
// ns_zhaoyunshen:['male','qun',3,[]],
// ns_lisu:['male','qun',3,[]],
// ns_sunhao:['male','qun',3,[]],
},
characterFilter:{
ns_duangui:function(mode){
return mode=='identity'&&_status.mode=='normal';
},
diy_liuyan:function(mode){
return mode!='chess'&&mode!='tafang';
}
},
characterIntro:{
diy_feishi:'字公举,生卒年不详,益州犍为郡南安县(今四川省乐山市)人。刘璋占据益州时,以费诗为绵竹县县令。刘备进攻刘璋夺取益州,费诗举城而降,后受拜督军从事,转任牂牁郡太守,再为州前部司马。',
diy_liuyan:'字元海,新兴(今山西忻州北)人,匈奴族,匈奴首领冒顿单于之后[1] ,南匈奴单于于夫罗之孙,左贤王刘豹之子,母呼延氏,十六国时期前赵政权开国皇帝,304年-310年在位。',
diy_lukang:'字幼节,吴郡吴县(今江苏苏州)人。三国时期吴国名将,丞相陆逊次子。',
diy_liufu:'字元颖,沛国相县(今安徽濉溪县西北)人。东汉末年名守。在汉末避难于淮南,说服袁术将戚寄和秦翊率部投奔曹操,曹操大悦,使司徒辟其为掾属。',
diy_xizhenxihong:'习珍,襄阳人。三国时蜀汉将领。先主刘备时曾任零陵北部都尉,加裨将军。建安二十四年,关羽率荆州大军攻打樊城,唯有习珍据城不降。被困月余,直到箭尽粮绝,拔剑自刎而死。习宏,生卒年不详,习珍之弟。曾在东吴入侵蜀汉时建议哥哥习珍伪降,约樊胄举兵。习珍死后,弟弟习宏落在东吴,有问必不答,终身不为孙权发一言。',
diy_zaozhirenjun:'枣祗,生卒年月不详,东汉末年颍川阳翟(今河南省禹州市)人。曾任东阿令、羽林监、屯田都尉、陈留太守等职。任峻(?—204年),字伯达,河南郡中牟县人。曹操每次出征,任峻通常在后方补给军队。后来发生饥荒,枣祗建议实施屯田,任峻被任命为典农中郎将,招募百姓在许下屯田,结果连年丰收,积谷足以装满全部粮仓。',
diy_yangyi:'字威公,襄阳(今湖北襄阳)人,三国时期蜀汉政治家。最初,为荆州刺史傅群的主簿,后投奔关羽,任为功曹。羽遣其至成都,大受刘备赞赏,擢为尚书。建兴三年(225年)任丞相参军,此后一直跟随诸葛亮战斗。亮卒,他部署安全退军。亮生前定蒋琬继己任,仪仅拜中军师。建兴十三年(235年),因多出怨言,被削职流放至汉嘉郡。但杨仪仍不自省,又上书诽谤,言辞激烈,最后下狱,自杀身亡。',
diy_tianyu:'字国让,渔阳雍奴(今天津市武清区东北)人。三国时期曹魏将领。初从刘备,因母亲年老回乡,后跟随公孙瓒,公孙瓒败亡,劝说鲜于辅加入曹操。曹操攻略河北时,田豫正式得到曹操任用,历任颖阴、郎陵令、弋阳太守等。',
},
characterTitle:{
ns_zuoci:'#bskystarwuwei',
ns_lvzhi:'#bskystarwuwei',
ns_wangyun:'#rSukincen',
ns_guanlu:'#rSukincen',
ns_nanhua:'#g戒除联盟',
ns_shenpei:'#g戒除联盟',
ns_huamulan:'#p哎别管我是谁',
ns_jinke:'#p哎别管我是谁',
ns_huangzu:'#r小芯儿童鞋',
ns_lisu:'#r小芯儿童鞋',
ns_yanliang:'#r丶橙续缘',
ns_wenchou:'#r丶橙续缘',
ns_caocao:'#r一瞬间丶遗忘',
ns_caocaosp:'#g希望教主',
ns_zhugeliang:'#p死不死什么的',
ns_xinxianying:'#b扶苏公子',
ns_zhangbao:'#b扶苏公子',
ns_wangyue:'#p废城君',
ns_sunjian:'#b兔子两只2',
ns_lvmeng:'#b兔子两只2',
ns_yujisp:'#b兔子两只2',
ns_yuji:'#g蔚屿凉音',
ns_simazhao:'#r一纸载春秋',
ns_duangui:'#b宝宝酱紫萌萌哒',
ns_masu:'#g修女',
ns_zhangxiu:'#p本因坊神策',
ns_yangyi:'#p本因坊神策',
ns_liuzhang:'#r矮子剑薄荷糖',
},
perfectPair:{
yuji:['zuoci']
},
skill:{
nsanruo:{
unique:true,
init:function(player){
if(!player.node.handcards1.cardMod){
player.node.handcards1.cardMod={};
}
if(!player.node.handcards2.cardMod){
player.node.handcards2.cardMod={};
}
var cardMod=function(card){
if(get.info(card).multitarget) return;
if(card.name=='sha'||get.type(card)=='trick') return ['暗弱','杀或普通锦囊牌对你不可见'];
};
player.node.handcards1.cardMod.nsanruo=cardMod;
player.node.handcards2.cardMod.nsanruo=cardMod;
player.node.handcards1.classList.add('nsanruo');
player.node.handcards2.classList.add('nsanruo');
if(!ui.css.nsanruo){
ui.css.nsanruo=lib.init.sheet(
'.handcards.nsanruo>.card[data-card-type="trick"]:not(*[data-card-multitarget="1"])>*,'+
'.handcards.nsanruo>.card[data-card-name="sha"]>*{visibility:hidden !important}'
);
}
},
onremove:function(player){
player.node.handcards1.classList.remove('nsanruo');
player.node.handcards2.classList.remove('nsanruo');
delete player.node.handcards1.cardMod.nsanruo;
delete player.node.handcards2.cardMod.nsanruo;
},
ai:{
neg:true
}
},
nsxunshan:{
mod:{
selectTarget:function(card,player,range){
if(!player.hasSkill('nsanruo')) return;
if(_status.auto) return;
if(get.position(card)!='h'||get.owner(card)!=player) return;
if(get.info(card).multitarget) return;
if(card.name=='sha'||get.type(card)=='trick') range[1]=game.countPlayer();
},
// playerEnabled:function(card,player,target,current){
// if(current==false) return;
// var filter=get.info(card).modTarget;
// if(typeof filter=='boolean'&&filter) return 'forceEnable';
// if(typeof filter=='function'&&filter(card,player,target)) return 'forceEnable';
// }
// targetInRange:function(card,player){
// if(_status.auto) return;
// if(get.position(card)!='h'||get.owner(card)!=player) return;
// if(get.info(card).multitarget) return;
// if(card.name=='sha'||get.type(card)=='trick') return true;
// }
},
ai:{
combo:'nsanruo'
}
},
nskaicheng:{
enable:'phaseUse',
usable:1,
zhuSkill:true,
unique:true,
filter:function(event,player){
if(!player.hasZhuSkill('nskaicheng')) return false;
if(!player.hasCard(function(card){
if(get.info(card).multitarget) return false;
return card.name=='sha'||get.type(card)=='trick';
})){
return false;
}
return game.hasPlayer(function(current){
return current!=player&¤t.group=='qun';
});
},
filterCard:function(card){
if(get.info(card).multitarget) return false;
return card.name=='sha'||get.type(card)=='trick';
},
filterTarget:function(card,player,target){
return player!=target&&target.group=='qun';
},
lose:false,
content:function(){
'step 0'
target.chooseBool(function(){
return get.attitude(target,player)>0;
},'是否将'+get.translation(cards)+'告知'+get.translation(player));
'step 1'
if(!player.hasUseTarget(cards[0])){
if(result.bool){
player.chooseControl('确定').set('prompt','你展示的手牌为'+get.translation(cards));
}
else{
event.hidden=true;
player.chooseControl('确定').set('prompt',get.translation(target)+'拒绝告知你卡牌信息');
}
}
else{
if(result.bool){
player.chooseBool('是否使用展示的牌?','你展示的手牌为'+get.translation(cards)+'。如果你使用此牌,则在结算后摸一张牌;如果你不使用此牌,则结束出牌阶段');
}
else{
event.hidden=true;
player.chooseBool('是否使用展示的牌?',get.translation(target)+'拒绝告知你卡牌信息。如果你使用此牌,则在结算后摸一张牌;如果你不使用此牌,则结束出牌阶段');
}
}
'step 2'
if(result.bool){
player.chooseUseTarget(cards[0],event.hidden?'选择此牌的目标':null);
}
else{
var evt=_status.event.getParent('phaseUse');
if(evt){
evt.skipped=true;
}
event.finish();
}
'step 3'
player.draw();
},
ai:{
combo:'nsanruo'
}
},
nsjuanli:{
enable:'phaseUse',
usable:1,
filterTarget:function(card,player,target){
return target!=player&&target.countCards('h');
},
filter:function(event,player){
return player.countCards('h');
},
init:function(player){
player.storage.nsjuanli_win=[];
player.storage.nsjuanli_lose=[];
},
intro:{
content:function(storage,player){
var str='';
if(player.storage.nsjuanli_win.length){
str+=get.translation(player.storage.nsjuanli_win)+'与你距离-1直到与你下次赌牌';
}
if(player.storage.nsjuanli_lose.length){
if(str.length){
str+=';';
}
str+=get.translation(player.storage.nsjuanli_lose)+'与你距离+1直到与你下次赌牌';
}
return str;
}
},
onremove:['nsjuanli_win','nsjuanli_lose'],
content:function(){
'step 0'
player.storage.nsjuanli_win.remove(target);
player.storage.nsjuanli_lose.remove(target);
event.prompt2='赌牌的两名角色分别亮开一张手牌,若花色相同则赌牌平局,若花色不同,则依次展示牌堆顶的牌直到翻开的牌与其中一人亮出牌的花色相同,则该角色获得赌牌的胜利';
player.chooseCard('h',true).set('prompt2',event.prompt2);
'step 1'
if(result.bool){
event.card1=result.cards[0];
target.chooseCard('h',true).set('prompt2',event.prompt2);
}
else{
event.finish();
}
'step 2'
if(result.bool){
event.card2=result.cards[0];
}
else{
event.finish();
}
'step 3'
player.$compare(event.card1,event.target,event.card2);
game.delay(0,1500);
game.log(player,'亮出的牌为',event.card1);
game.log(target,'亮出的牌为',event.card2);
'step 4'
var suit1=get.suit(event.card1);
var suit2=get.suit(event.card2);
if(suit1==suit2){
game.broadcastAll(function(str){
var dialog=ui.create.dialog(str);
dialog.classList.add('center');
setTimeout(function(){
dialog.close();
},1000);
},'平局');
game.delay(2);
if(!player.storage.nsjuanli_win.length&&!player.storage.nsjuanli_lose.length){
player.unmarkSkill('nsjuanli');
}
}
else{
var cards=[];
for(var i=0;i<1000;i++){
var current=get.cards();
if(current&¤t.length){
current=current[0];
current.discard();
cards.push(current);
var suit=get.suit(current);
if(suit==suit1){
player.showCards(cards,get.translation(player)+'赌牌获胜');
player.storage.nsjuanli_win.add(target);
target.loseHp();
player.markSkill('nsjuanli');
break;
}
else if(suit==suit2){
player.showCards(cards,get.translation(target)+'赌牌获胜');
player.storage.nsjuanli_lose.add(target);
target.recover();
player.markSkill('nsjuanli');
break;
}
}
else{
break;
}
}
}
},
mod:{
globalTo:function(from,to,distance){
if(to.storage.nsjuanli_win&&to.storage.nsjuanli_win.contains(from)){
return distance-1;
}
if(to.storage.nsjuanli_lose&&to.storage.nsjuanli_lose.contains(from)){
return distance+1;
}
}
},
ai:{
order:4,
result:{
target:function(player,target){
if(target.isHealthy()){
return -1/(1+target.hp);
}
else{
return -0.3/(1+target.hp);
}
}
}
}
},
nsyuanchou:{
trigger:{target:'useCardToBefore'},
forced:true,
priority:15,
check:function(event,player){
return get.effect(event.target,event.card,event.player,player)<0;
},
filter:function(event,player){
return get.type(event.card,'trick')=='trick'&&get.distance(event.player,player)>1;
},
content:function(){
trigger.cancel();
},
ai:{
effect:{
target:function(card,player,target,current){
if(get.type(card,'trick')=='trick'&&get.distance(player,target)>1) return 'zeroplayertarget';
},
}
}
},
nsguhuo:{
trigger:{player:'useCardAfter'},
forced:true,
filter:function(event,player){
if(event.parent.name=='nsguhuo') return false;
if(event.card==event.cards[0]){
var type=get.type(event.card,'trick');
var names=[];
if(get.cardPile(function(card){
if(get.type(card,'trick')!=type) return false;
if(get.info(card).multitarget) return false;
if(names.contains(card.name)) return false;
if(player.hasUseTarget(card)){
return true;
}
else{
names.add(card.name);
return false;
}
})){
return true;
}
}
return true;
},
content:function(){
var type=get.type(trigger.card,'trick');
var names=[];
var card=get.cardPile(function(card){
if(get.type(card,'trick')!=type) return false;
if(get.info(card).multitarget) return false;
if(names.contains(card.name)) return false;
if(player.hasUseTarget(card)){
return true;
}
else{
names.add(card.name);
return false;
}
});
if(card){
var info=get.info(card);
var targets=game.filterPlayer(function(current){
return lib.filter.filterTarget(card,player,current);
});
if(targets.length){
targets.sort(lib.sort.seat);
var select=get.select(info.selectTarget);
if(select[0]==-1||select[1]==-1){
player.useCard(card,targets,'noai');
}
else if(targets.length>=select[0]){
var num=select[0]+Math.floor(Math.random()*(select[1]-select[0]+1));
player.useCard(card,targets.randomGets(num),'noai');
}
}
}
}
},
nsbaiyi:{
trigger:{player:'phaseDiscardBefore'},
forced:true,
filter:function(event,player){
return player.storage.nsqinxue&&player.storage.nsqinxue.length;
},
content:function(){
'step 0'
trigger.cancel();
var num=player.storage.nsqinxue.length;
player.chooseToDiscard('白衣:请弃置'+get.cnNumber(num)+'张牌','he',true,num);
'step 1'
if(result.bool&&result.cards.length){
event.goon=true;
if(result.cards.length==3){
var type=[];
for(var i=0;i<result.cards.length;i++){
type.add(get.type(result.cards[i],'trick'));
}
if(type.length==3&&trigger.getParent().skill!='nsbaiyi'){
event.goon=false;
player.insertPhase();
}
}
if(event.goon){
var cards=get.cards(result.cards.length);
event.cards=cards;
player.chooseCardButton(cards,'获得一张牌',true);
}
}
'step 2'
if(event.goon&&result.bool&&result.links.length){
player.gain(result.links,'draw');
for(var i=0;i<event.cards.length;i++){
if(!result.links.contains(event.cards[i])){
event.cards[i].discard();
}
}
}
},
ai:{
threaten:1.5,
combo:'nsqinxue'
}
},
nsqinxue:{
trigger:{player:'useCard'},
init:function(player){
player.storage.nsqinxue=[];
},
forced:true,
filter:function(event,player){
var type=get.type(event.card,'trick');
if(player.storage.nsqinxue.contains(type)) return false;
return ['basic','trick','equip'].contains(type);
},
content:function(){
var type=null;
var type0=get.type(trigger.card,'trick');
switch(type0){
case 'basic':type='trick';break;
case 'trick':type='equip';break;
case 'equip':type='basic';break;
}
var card=get.cardPile(function(card){
return get.type(card,'trick')==type;
});
if(card){
player.gain(card,'gain2');
player.storage.nsqinxue.push(type0);
}
},
group:'nsqinxue_clear',
subSkill:{
clear:{
trigger:{global:'phaseAfter'},
silent:true,
content:function(){
player.storage.nsqinxue=[];
}
}
}
},
nsfuge:{
trigger:{player:'phaseAfter'},
filter:function(event,player){
return !player.storage.nsfuge;
},
init:function(player){
lib.onwash.push(function(){
delete player.storage.nsfuge;
});
},
skillAnimation:true,
check:function(event,player){
return player.hp==1||player.maxHp-player.hp>=2;
},
content:function(){
player.storage.nsfuge=true;
player.insertPhase();
},
group:'nsfuge_draw',
subSkill:{
draw:{
trigger:{player:'phaseDrawBegin'},
silent:true,
filter:function(event,player){
var evt=event.getParent('phase');
return evt&&evt.skill=='nsfuge';
},
content:function(){
trigger.num+=player.maxHp-player.hp;
}
}
}
},
nsbaiming:{
trigger:{player:'useCard'},
direct:true,
filter:function(event,player){
if(player.additionalSkills.nsbaiming) return false;
return event.card&&event.card.name=='sha'&&player.storage.nsbaiming&&player.storage.nsbaiming.length>0;
},
group:'nsbaiming_clear',
init:function(player){
var check=function(list){
for(var i=0;i<list.length;i++){
var info=lib.skill[list[i]];
if(info&&info.trigger){
for(var j in info.trigger){
var cond=info.trigger[j];
if(typeof cond=='string'){
cond=[cond];
}
if(j=='player'||j=='global'){
if(cond.indexOf('shaBefore')!=-1) return true;
if(cond.indexOf('shaBegin')!=-1) return true;
if(cond.indexOf('shaEnd')!=-1) return true;
if(cond.indexOf('shaAfter')!=-1) return true;
}
if(j=='source'||j=='global'){
if(cond.indexOf('damageBefore')!=-1) return true;
if(cond.indexOf('damageBegin')!=-1) return true;
if(cond.indexOf('damageEnd')!=-1) return true;
if(cond.indexOf('damageAfter')!=-1) return true;
}
}
}
}
return false;
};
player.storage.nsbaiming=get.gainableSkills(function(info,skill){
var list=[skill];
game.expandSkills(list);
return check(list);
},player);
},
content:function(){
'step 0'
var list=player.storage.nsbaiming.slice(0);
event.skillai=function(){
return get.max(list,get.skillRank,'item');
};
if(event.isMine()){
var dialog=ui.create.dialog('forcebutton');
dialog.add(get.prompt('nsbaiming'));
var clickItem=function(){
_status.event._result=this.link;
dialog.close();
game.resume();
};
for(var i=0;i<list.length;i++){
if(lib.translate[list[i]+'_info']){
var translation=get.translation(list[i]);
if(translation[0]=='新'&&translation.length==3){
translation=translation.slice(1,3);
}
else{
translation=translation.slice(0,2);
}
var item=dialog.add('<div class="popup pointerdiv" style="width:80%;display:inline-block"><div class="skill">【'+
translation+'】</div><div>'+lib.translate[list[i]+'_info']+'</div></div>');
item.firstChild.addEventListener('click',clickItem);
item.firstChild.link=list[i];
}
}
dialog.add(ui.create.div('.placeholder'));
event.switchToAuto=function(){
event._result=event.skillai();
dialog.close();
game.resume();
};
event.confirm=ui.create.confirm('c');
event.custom.replace.confirm=function(){
event._result=null;
dialog.close();
game.resume();
};
_status.imchoosing=true;
game.pause();
}
else{
event._result=event.skillai();
}
'step 1'
_status.imchoosing=false;
if(event.confirm){
event.confirm.close();
}
if(typeof result=='string'){
player.logSkill('nsbaiming');
var link=result;
player.addAdditionalSkill('nsbaiming',link);
player.logSkill('nsbaiming');
player.popup(link);
game.log(player,'获得了技能','【'+get.translation(link)+'】');
game.delay();
player.storage.nsbaiming.remove(link);
trigger.nsbaiming=true;
}
},
subSkill:{
clear:{
trigger:{player:'useCardAfter'},
silent:true,
filter:function(event){
return event.nsbaiming==true;
},
content:function(){
player.removeAdditionalSkill('nsbaiming');
}
}
}
},
nsxinzhan:{
enable:'phaseUse',
filterCard:[1,Infinity],
filter:function(event,player){
return player.countCards('h')>0;
},
usable:1,
selectCard:[1,Infinity],
check:function(card){
var player=_status.event.player;
if(player.countCards('h')>=8&&game.hasPlayer(function(current){
return current.isDamaged()&&get.attitude(player,current)>3;
})){
if(ui.selected.cards.length>=6){
return 0;
}
return 1;
}
else{
if(ui.selected.cards.length>=2){
return 0;
}
if(player.countCards('h',function(card){
return get.value(card)<0;
})){
return 8-get.value(card,player,'raw');
}
else{
return 4-get.value(card,player,'raw');
}
}
},
discard:false,
prepare:'give2',
content:function(){
target.gain(cards,player);
var num=Math.floor(cards.length/2);
if(num>=3){
target.loseMaxHp(true);
}
else if(num){
target.loseHp(num);
}
},
filterTarget:function(card,player,target){
return target!=player;
},
ai:{
order:10,
result:{
target:function(player,target){
if(ui.selected.cards.length>=6){
if(target.isDamaged()) return 2;
return 1;
}
if(ui.selected.cards.length==1){
return 1;
}
return -1;
}
}
}
},
nstanbing:{
trigger:{player:'phaseDrawBegin'},
filter:function(event,player){
return player.countCards('h')>0;
},
direct:true,
content:function(){
'step 0'
player.chooseToDiscard('h',get.prompt2('nstanbing')).set('ai',function(card){
if(!player.needsToDiscard(1)){
return get.translation(card.name).length-1;
}
return 0;
}).logSkill='nstanbing';
'step 1'
if(result.bool){
player.draw(get.translation(result.cards[0].name).length);
player.addTempSkill('nstanbing_sha');
}
},
subSkill:{
sha:{
mod:{
cardEnabled:function(card,player){
if(card.name=='sha'){
return false;
}
},
cardUsable:function(card,player){
if(card.name=='sha'){
return false;
}
},
}
}
}
},
nswangfeng:{
trigger:{global:'judge'},
filter:function(event,player){
return player.countCards('he',{color:'red'})>0;
},
direct:true,
content:function(){
"step 0"
player.chooseCard(get.translation(trigger.player)+'的'+(trigger.judgestr||'')+'判定为'+
get.translation(trigger.player.judging[0])+','+get.prompt('guidao'),'he',function(card){
return get.color(card)=='red';
}).set('ai',function(card){
var trigger=_status.event.getTrigger();
var player=_status.event.player;
var judging=_status.event.judging;
var result=trigger.judge(card)-trigger.judge(judging);
var attitude=get.attitude(player,trigger.player);
if(attitude==0||result==0) return 0;
if(attitude>0){
return result;
}
else{
return -result;
}
}).set('judging',trigger.player.judging[0]);
"step 1"
if(result.bool){
player.respond(result.cards,'highlight');
}
else{
event.finish();
}
"step 2"
if(result.bool){
player.logSkill('nswangfeng');
player.$gain2(trigger.player.judging[0]);
player.gain(trigger.player.judging[0]);
trigger.player.judging[0]=result.cards[0];
if(!get.owner(result.cards[0],'judge')){
trigger.position.appendChild(result.cards[0]);
}
game.log(trigger.player,'的判定牌改为',result.cards[0]);
}
"step 3"
game.delay(2);
},
ai:{
tag:{
rejudge:1
}
}
},
nsfuhuo:{
enable:'phaseUse',
usable:1,
filterCard:true,
filterTarget:function(card,player,target){
return player!=target&&!target.hasSkill('nsfuhuo2');
},
prepare:'throw',
discard:false,
content:function(){
target.$gain2(cards);
target.storage.nsfuhuo2=cards[0];
target.addSkill('nsfuhuo2');
target.storage.nsfuhuo3=player;
ui.special.appendChild(cards[0]);
target.syncStorage('nsfuhuo2');
},
check:function(card){
return 6-get.value(card)
},
ai:{
expose:0.1,
order:1,
result:{
target:function(player,target){
if(target.hasSkillTag('maixie')) return 0;
return -1;
}
}
},
group:['nsfuhuo_die','nsfuhuo_gain'],
subSkill:{
die:{
trigger:{player:'dieBegin'},
silent:true,
content:function(){
for(var i=0;i<game.players.length;i++){
if(game.players[i].hasSkill('nsfuhuo2')&&game.players[i].storage.nsfuhuo3==player){
game.players[i].removeSkill('nsfuhuo2');
}
}
}
},
gain:{
trigger:{player:'phaseBegin'},
silent:true,
content:function(){
for(var i=0;i<game.players.length;i++){
if(game.players[i].hasSkill('nsfuhuo2')&&game.players[i].storage.nsfuhuo3==player){
var card=game.players[i].storage.nsfuhuo2;
game.players[i].removeSkill('nsfuhuo2');
game.players[i].$give(card,player);
player.gain(card);
}
}
}
}
}
},
nsfuhuo2:{
trigger:{player:'respondAfter'},
forced:true,
priority:10,
mark:'card',
popup:false,
filter:function(event,player){
return event.card&&event.card.name=='shan'&&player.storage.nsfuhuo3&&player.storage.nsfuhuo3.isIn();
},
content:function(){
'step 0'
player.storage.nsfuhuo3.logSkill('nsfuhuo',player);
player.judge(function(card){
var suit=get.suit(card);
if(suit=='heart'||suit=='diamond'){
return -1;
}
else{
return 0;
}
});
'step 1'
var source=player.storage.nsfuhuo3;
if(result.suit=='diamond'){
player.damage('fire',source);
if(player.countCards('h')){
player.randomDiscard('h');
}
}
else if(result.suit=='heart'){
player.damage('fire',2,source);
}
},
intro:{
content:'card'
},
onremove:function(player){
player.storage.nsfuhuo2.discard();
delete player.storage.nsfuhuo2;
delete player.storage.nsfuhuo3;
},
ai:{
noShan:true
}
},
nshunji:{
enable:'phaseUse',
viewAs:{name:'wanjian'},
usable:1,
delay:0,
selectCard:0,
group:['nshunji_damage','nshunji_draw'],
subSkill:{
draw:{
trigger:{player:'useCard'},
silent:true,
filter:function(event){
return event.skill=='nshunji';
},
content:function(){
player.draw();
}
},
damage:{
trigger:{global:'damageAfter'},
silent:true,
filter:function(event){
return event.getParent(2).skill=='nshunji';
},
content:function(){
'step 0'
if(player.countCards('he')){
trigger.player.discardPlayerCard(player,'弃置'+get.translation(player)+'的一张牌,或取消并摸一张牌','he').set('boolline',true);
}
else{
trigger.player.draw();
event.finish();
}
'step 1'
if(!result.bool){
trigger.player.draw();
}
}
}
}
},
nsbaquan:{
trigger:{player:'phaseEnd'},
filter:function(event,player){
return player.countCards('h')>0;
},
check:function(event,player){
if(player.hasShan()||player.hujia>0) return false;
var nh=player.countCards('h');
if(player.hp==1){
return nh<=3;
}
if(player.hp==2){
return nh<=1;
}
return false;