Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

168: Vehicles #186

Open
theonlypwner opened this issue Aug 9, 2015 · 3 comments
Open

168: Vehicles #186

theonlypwner opened this issue Aug 9, 2015 · 3 comments

Comments

@theonlypwner
Copy link
Member

Vehicles by gbauer156
Issue 168 posted to Google Code on 2014 Nov 29 at 19:27:53

Current status: Acknowledged
Current labels: Type-Enhancement, Priority-Medium, Component-Engine, Component-Logic, Effect-Gameplay

gbauer156 on 2014 Nov 29 at 19:27:53:

It really doesn't matter to me if you have vehicles or not in the game. I mean it would be nice. As long as you make it easy to add them I would be happy.

theonlypwner on 2014 Dec 6 at 01:11:31:

ACR probably won't have vehicles, but a future project might.

Also, there was a model partially made at https://forum.acr.victorz.ca/thread-914.html

Summary: Vehicles (was: Vehicles...needed)
Labels: -Priority-Unset Priority-Medium Component-Engine Component-Logic Effect-Gameplay
Status: Acknowledged

@notanewbie
Copy link

My only problem with this is that there's not a whole lot of space in the maps for vehicles; they'd likely congest the map.

One nice touch would be that vehicles, if added, could explode and damage people nearby (likely killing them) and leave burning scrapnel behind.

@notanewbie
Copy link

They could also provide cover from gunfire.

@theonlypwner
Copy link
Member Author

That sounds like vehicles and exploding barrels in Call of Duty.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants