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FillLayer.md

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<MapboxGL.FillLayer />

FillLayer is a style layer that renders one or more filled (and optionally stroked) polygons on the map.

props

Prop Type Default Required Description
id string none false A string that uniquely identifies the source in the style to which it is added.
sourceID string MapboxGL.StyleSource.DefaultSourceID false The source from which to obtain the data to style. If the source has not yet been added to the current style, the behavior is undefined.
sourceLayerID string none false Identifier of the layer within the source identified by the sourceID property from which the receiver obtains the data to style.
aboveLayerID string none false Inserts a layer above aboveLayerID.
belowLayerID string none false Inserts a layer below belowLayerID
layerIndex number none false Inserts a layer at a specified index
filter array none false Filter only the features in the source layer that satisfy a condition that you define
minZoomLevel number none false The minimum zoom level at which the layer gets parsed and appears.
maxZoomLevel number none false The maximum zoom level at which the layer gets parsed and appears.
style union none false Customizable style attributes

styles

Name Type Requires Disabled By Description
visibility enum none none Whether this layer is displayed.
fillAntialias boolean none none Whether or not the fill should be antialiased.
fillOpacity number none none The opacity of the entire fill layer. In contrast to the fillColor, this value will also affect the 1px stroke around the fill, if the stroke is used.
fillColor color none fillPattern The color of the filled part of this layer. This color can be specified as rgba with an alpha component and the color's opacity will not affect the opacity of the 1px stroke, if it is used.
fillOutlineColor color none fillPattern The outline color of the fill. Matches the value of fillColor if unspecified.
fillTranslate array none none The geometry's offset. Values are { x: number, y: number } where negatives indicate left and up, respectively.
fillTranslateAnchor enum fillTranslate none Controls the translation reference point.
fillPattern string none none Name of image in sprite to use for drawing image fills. For seamless patterns, image width and height must be a factor of two (2, 4, 8, ..., 512).