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Video solution for sport analysis. Capture, inspect, compare, annotate and measure technical performances.
The swiss army knife of lossless video/audio editing
Collection of Cartoon Shading reconstructions by Unity URP
export framebuffer, GBuffer or any RenderTextures from Unity to file. supported format: png, exr, gif, webm, mp4
This is a package created using sources from the following repository: https://github.com/unity3d-jp/FrameCapturer in order not to import it to assets directly, but using 'Add package from git URL'…
Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormals…
A stylized water shader with depth colors, refraction, normal displacement and foam effect. Using ShaderGraph in Unity URP.
Simple daily tool to help handling components from a object to another.
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
类似按键精灵的鼠标键盘录制和自动化操作 模拟点击和键入 | automate mouse clicks and keyboard input
Melioli / GI-Assets
Forked from zeroruka/GI-AssetsCharacter textures, models and mods for a certain anime game.
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.
a list of links to access extracted content from anime games
Scripts to export from PhotoShop and other tools to Spine's JSON data format.
MattOstgard / ae_spine_export
Forked from quatmo/spine_exportScripts to export Adobe Photoshop and After Effects content to Esoteric Software's Spine animation tool JSON format.
A way to export unity's camera view as a series of pngs while retaining all of unity's rendering
UnityCameraViewToPNG empowers developers to effortlessly capture and share in-game moments, create promotional material, or generate content for documentation. Elevate your Unity development workfl…
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
Source code for Toon Water Shader tutorial for Unity. Renders and animates toon-style waves from a noise texture and generates shoreline foam based off the depth buffer.