Skip to content

Releases: WolvenKit/WolvenKit

8.14.0

04 May 09:04
Compare
Choose a tag to compare

❓ Wiki: https://wiki.redmodding.org/wolvenkit

❗ MAKE SURE TO INSTALL THE PREREQUISITES : .NET 8 runtime https://dotnet.microsoft.com/en-us/download/dotnet/8.0

Version compatibility

Check the wiki for update instructions — older versions may not work and we don't support them.


Notable changes:

File Editor: Simple Mode

Wolvenkit now defaults to the Simple Editor, showing you only the most common properties.
You can toggle this on-the-fly by double-clicking the first toolbar button, or turn it off in the settings:
image

File: Import Archive

You can now import archives in the File menu:
image

Search and replace in Selection

You can now search and replace in Wolvenkit's file editor. Please note that there are no safety checks and no way to un-do this!
image


Quality of life

Trimming textbox

The depot path edit box will now show you the relevant parts of the path:
image

Meshes: Delete unused materials

Clean up templates in one click (and turn off all those file validation errors)
image

Log File Viewer

The log file viewer is now faster, prettier, and more deadly. Also, you can copy lines by clicking the handy icon at the end of the line:
image

Editor: Context menu

In many places through the app, the context menu will now offer you different options if you hold down the Shift key:
image

Editor: Property previews

Many properties will now show you a preview of what's inside:
image


What's Changed

New Contributors

Read more

8.13.0

07 Mar 14:15
Compare
Choose a tag to compare

Notable changes:

  • Game version 2.12 support
  • inkWidget Improvements
  • Mesh fixes
  • CRUID generator
  • bug fixes and QoL

❓ Wiki: https://wiki.redmodding.org/wolvenkit

❗ MAKE SURE TO INSTALL THE PREREQUISITES : .NET 8 runtime https://dotnet.microsoft.com/en-us/download/dotnet/8.0

What's Changed

Full Changelog: 8.12.2...8.13.0

8.12.2

01 Feb 06:03
Compare
Choose a tag to compare

Notable changes:

  • Support for Patch 2.11
  • Fixed Material name generation
  • Fixed XBMs not always exporting

❓ Wiki: https://wiki.redmodding.org/wolvenkit

❗ MAKE SURE TO INSTALL THE PREREQUISITES : .NET 8 runtime https://dotnet.microsoft.com/en-us/download/dotnet/8.0

What's Changed

Full Changelog: 8.12.1...8.12.2

8.12.1

26 Jan 06:36
Compare
Choose a tag to compare

Notable changes:

  • Fix: Critical bug while packing archives which prevents overwriting files under certain circumstances
  • Auskas morph stuff
  • Better LUT support (preview as Hald8, import/export LUT cube)
  • Highly Experimental: Quest/Scene graph Editor

❓ Wiki: https://wiki.redmodding.org/wolvenkit

❗ MAKE SURE TO INSTALL THE PREREQUISITES : .NET 8 runtime https://dotnet.microsoft.com/en-us/download/dotnet/8.0

What's Changed

Full Changelog: 8.12.0...8.12.1

8.12.0

02 Jan 18:17
Compare
Choose a tag to compare

Notable changes:

  • Compatibility with game version 2.1
  • WScripts will now be downloaded on startup
  • Anims: Experimental SIMD Animation Support & Blender Fixes
  • Asset Browser: Extract from Specific Archive and Load Order
  • Projects: Archive/RedMod name can now be changed at runtime

❓ Wiki: https://wiki.redmodding.org/wolvenkit

❗ MAKE SURE TO INSTALL THE PREREQUISITES : .NET 8 runtime https://dotnet.microsoft.com/en-us/download/dotnet/8.0

What's Changed

New Contributors

Full Changelog: 8.11.1...8.12.0

8.11.1

05 Nov 17:42
067d42d
Compare
Choose a tag to compare

❓ Wiki: https://wiki.redmodding.org/wolvenkit

❗ MAKE SURE TO INSTALL THE PREREQUISITES : .NET 7 runtime https://dotnet.microsoft.com/en-us/download/dotnet/7.0

What's Changed

Full Changelog: 8.11.0...8.11.1

8.11.0

12 Oct 17:11
Compare
Choose a tag to compare

❓ Wiki: https://wiki.redmodding.org/wolvenkit

❗ MAKE SURE TO INSTALL THE PREREQUISITES : .NET 7 runtime https://dotnet.microsoft.com/en-us/download/dotnet/7.0

What's Changed

Full Changelog: 8.10.0...8.11.0

8.10.0

20 Sep 21:49
Compare
Choose a tag to compare

This release is not compatible with Cyberpunk 2.0. Please use the latest 8.11 nightly available here:

https://github.com/WolvenKit/WolvenKit-nightly-releases/releases/latest

Notable changes:

  • Compatibility with game version 1.63 (the last version before 2.0 as per RTTI base)
  • File validation on save! For details, see here.
  • Fixed an embarrassing typo
  • Many bugfixes

❓ Wiki: https://wiki.redmodding.org/wolvenkit

❗ MAKE SURE TO INSTALL THE PREREQUISITES : .NET 7 runtime https://dotnet.microsoft.com/en-us/download/dotnet/7.0

What's Changed

New Contributors

Full Changelog: 8.9.0...8.10.0

8.9.0

20 Mar 13:42
Compare
Choose a tag to compare

Notable changes:

  • Updated RTTI to 1.61_DLSS3
  • Added some basic validation to CMesh saving
  • Audio playback improvements
  • UI improvements
  • Many bugfixes

❓ Wiki: https://wiki.redmodding.org/wolvenkit

❗ MAKE SURE TO INSTALL THE PREREQUISITES : .NET 7 runtime https://dotnet.microsoft.com/en-us/download/dotnet/7.0

What's Changed

New Contributors

Full Changelog: 8.8.1...8.9.0

8.8.1

18 Jan 15:50
Compare
Choose a tag to compare

❓ Wiki: https://wiki.redmodding.org/wolvenkit

❗ MAKE SURE TO INSTALL THE PREREQUISITES : .NET 7 runtime https://dotnet.microsoft.com/en-us/download/dotnet/7.0

What's Changed

  • TweakXL YAML Editing and Export From TweakBrowserViewModel by @dragonzkiller in #1006
  • Fix/texture import stuff by @rfuzzo in #1016
  • feat: Add ExportFiles command to WKit Scripting by @dragonzkiller in #1017
  • Net7 by @rfuzzo in #1011
  • Add the apps list of the mesh to the material.json by @Simarilius-uk in #1020
  • Updated (almost) all nugets by @seberoth in #1018
  • Clean all button--issue 1022. by @kwekmaster in #1024
  • Remove Dependency on System.Windows.Forms From the .NET 7 Fix by @dragonzkiller in #1019
  • Added a script category to New File, with appropriate directory structure by @kwekmaster in #1027
  • Change Mesh export defaults to withMaterials and no LODs by @Simarilius-uk in #1030
  • Improves tracebility on MeshPreview to respective worldNodeData by @llicursi in #1031
  • Feature/break out importers by @rfuzzo in #1033
  • Sector Previews improvements by @llicursi in #1038
  • issue 1035: prevent exception (does not write back yet) by @manavortex in #1042
  • Adds Mesh selection on Sector Preview by @llicursi in #1049
  • Restore ExportFiles for Scripting and Add Export Settings by @dragonzkiller in #1046
  • Fixed multiply assignment KeyUp event by @Onichan410 in #1051
  • Onichan410/bugfix/filelock mod archive by @Onichan410 in #1053
  • Implemented mesh name to MultiMesh missing bone error message by @Syrrr in #1066
  • Added material import toggle to Importer (Issue #1041) by @Syrrr in #1068
  • Implemented saveAs for wscript files (Issue #1028) by @Syrrr in #1070
  • Implemented filter to .json import to exclude material json files by @Syrrr in #1071
  • Fix/importexport views by @rfuzzo in #1069
  • Implemented import option to handle LOD0 as LOD8 if needed. by @Syrrr in #1074
  • Skip packages with empty chunks instead of running into an exception by @Syrrr in #1076
  • fix: added logging if can't find xbm on inkatlas export by @Syrrr in #1077
  • Fix submesh order being determined by mesh name (MeshData in Blender) instead of node name (Object name in Blender) by @Syrrr in #1081
  • RedPackage fix by @seberoth in #1083
  • Fix/readmes by @rfuzzo in #1085
  • CR2W fixes by @seberoth in #1086
  • Ci/remove cartificate by @rfuzzo in #1087
  • Feature/morphtarget-naming by @Syrrr in #1088

New Contributors

Full Changelog: 8.8.0...8.8.1