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ChangeLog.md

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Current dev build (to be released):

  • Implemented initial 2X UI scaling (no scale for the first person camera UI, no scale for the menu, a lot of HD textures wanted)
  • Implemented recent events manager (to cycle through the positions of the last important events with SpaceBar key)
  • Implement a following camera (click on the Actor in corral or double click the squadron key (<0-9>).
  • Added Shift+<0-9> to add units to the squadron
  • Added the same type selection by Ctrl-click or double click
  • Shift+click now toggles selection
  • Added grave (tilde) hotkey to toggle the 1st person camera
  • Removed selection clear on fast RMB click on mini-map (actually felt like a bug: "sometimes selection is lost on mini-map clicked")
  • Production and research items can be canceled by a click
  • Screenshots are now saved as PNG rather than BMP format
  • Navigation button with counter now uses TTF instead of BMP font
  • Actor name in the panel description now respectes the HW level (e.g. now it names 'Scout' as 'Scout' rather than 'Grunt')
  • Increased the number of drawn tiles (fixes missing terrain textures)
  • Fixed interaction with the world on 4k screens
  • Fixed Alt+A and Alt+S hotkeys
  • Fixed prompt message on a lab hovered
  • Fixed incorrect game resolution until the player opens the options menu for the first time
  • Fixed illumination on Desert map
  • Fixed the updating of the game load progress bar
  • Fixed Performance Options not loaded correctly
  • Fixed a few crashes
  • A few more small fixes