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battlegame

Run everything with version 2020.3.14f1 of unity. See https://github.com/WilsonCWu/battlegame/wiki for resources (We just started this page recently, so send a message if you think something should be added!).

Notes:

  • Install using unity hub, not standalone! The version probably won't be in the hub, but you can find it https://unity3d.com/get-unity/download/archive, which should open it in hub.
  • When installing unity, make sure to install the android plugin, and all the extra addons (there might be a hidden dropdown, not all things are selected by default, even after android is selected)
  • Set android as the target platform before opening the game, otherwise you'll have to import twice 🙃
  • First import (first time opening the project) is expected to take a few hours, it takes a while to import
  • You'll probably need ~40gb to get everything set up, between unity/ide/project. Also note that when installing Unity gives total space needed to install, but this figure is totally inaccurate for some reason, you'll need a few more gbs than it recommends
  • Out of a sample size of 1, there is a 100% failure rate if you change the default unity install location.

Adding Unity on Ubuntu

As mentioned above, we use Unity version 2020.3.14f1. To install it on Ubuntu, first install the Unity Hub from https://unity3d.com/get-unity/download (this is an AppImage file). Then, run the Unity Hub executable (ensure you modify the appropriate permissions):

chmod +x UnityHub.AppImage
./UnityHub.AppImage

Add the appropriate license through the Hub interface. You may notice that the Hub does not provide all the Editor versions for installation (only the latest/LTS versions). As such, we can pass a deeplink directly to the executable to get the appropriate version (this deeplink is obtained from https://unity3d.com/get-unity/download/archive):

./UnityHub.AppImage unityhub:https://2020.3.14f1/ceef2d848e70

The above command should initiate the installation process for the correct version.

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