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Matrix3.d.ts
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Matrix3.d.ts
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import { Matrix4 } from './Matrix4';
import { Vector3 } from './Vector3';
/**
* ( interface Matrix<T> )
*/
export interface Matrix {
/**
* Array with matrix values.
*/
elements: number[];
/**
* identity():T;
*/
identity(): Matrix;
/**
* copy(m:T):T;
*/
copy( m: this ): this;
/**
* multiplyScalar(s:number):T;
*/
multiplyScalar( s: number ): Matrix;
determinant(): number;
/**
* getInverse(matrix:T):T;
*/
getInverse( matrix: Matrix ): Matrix;
/**
* transpose():T;
*/
transpose(): Matrix;
/**
* clone():T;
*/
clone(): this;
}
/**
* ( class Matrix3 implements Matrix<Matrix3> )
*/
export class Matrix3 implements Matrix {
/**
* Creates an identity matrix.
*/
constructor();
/**
* Array with matrix values.
*/
elements: number[];
set(
n11: number,
n12: number,
n13: number,
n21: number,
n22: number,
n23: number,
n31: number,
n32: number,
n33: number
): Matrix3;
identity(): Matrix3;
clone(): this;
copy( m: Matrix3 ): this;
extractBasis( xAxis: Vector3, yAxis: Vector3, zAxis: Vector3 ): Matrix3;
setFromMatrix4( m: Matrix4 ): Matrix3;
multiplyScalar( s: number ): Matrix3;
determinant(): number;
getInverse( matrix: Matrix3 ): Matrix3;
/**
* Transposes this matrix in place.
*/
transpose(): Matrix3;
getNormalMatrix( matrix4: Matrix4 ): Matrix3;
/**
* Transposes this matrix into the supplied array r, and returns itself.
*/
transposeIntoArray( r: number[] ): Matrix3;
setUvTransform( tx: number, ty: number, sx: number, sy: number, rotation: number, cx: number, cy: number ): Matrix3;
scale( sx: number, sy: number ): Matrix3;
rotate( theta: number ): Matrix3;
translate( tx: number, ty: number ): Matrix3;
equals( matrix: Matrix3 ): boolean;
/**
* Sets the values of this matrix from the provided array.
* @param array the source array.
* @param offset (optional) offset into the array. Default is 0.
*/
fromArray( array: number[], offset?: number ): Matrix3;
/**
* Sets the values of this matrix from the provided array-like.
* @param array the source array-like.
* @param offset (optional) offset into the array-like. Default is 0.
*/
fromArray( array: ArrayLike<number>, offset?: number ): Matrix3;
/**
* Returns an array with the values of this matrix, or copies them into the provided array.
* @param array (optional) array to store the matrix to. If this is not provided, a new array will be created.
* @param offset (optional) optional offset into the array.
* @return The created or provided array.
*/
toArray( array?: number[], offset?: number ): number[];
/**
* Copies he values of this matrix into the provided array-like.
* @param array array-like to store the matrix to.
* @param offset (optional) optional offset into the array-like.
* @return The provided array-like.
*/
toArray( array?: ArrayLike<number>, offset?: number ): ArrayLike<number>;
/**
* Multiplies this matrix by m.
*/
multiply( m: Matrix3 ): Matrix3;
premultiply( m: Matrix3 ): Matrix3;
/**
* Sets this matrix to a x b.
*/
multiplyMatrices( a: Matrix3, b: Matrix3 ): Matrix3;
/**
* @deprecated Use {@link Vector3.applyMatrix3 vector.applyMatrix3( matrix )} instead.
*/
multiplyVector3( vector: Vector3 ): any;
/**
* @deprecated This method has been removed completely.
*/
multiplyVector3Array( a: any ): any;
getInverse( matrix: Matrix4, throwOnDegenerate?: boolean ): Matrix3;
/**
* @deprecated Use {@link Matrix3#toArray .toArray()} instead.
*/
flattenToArrayOffset( array: number[], offset: number ): number[];
}