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Fails to parse gameinfo.txt files #49

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EchoesForeAndAft opened this issue Sep 11, 2022 · 0 comments · May be fixed by #53
Open

Fails to parse gameinfo.txt files #49

EchoesForeAndAft opened this issue Sep 11, 2022 · 0 comments · May be fixed by #53

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@EchoesForeAndAft
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Attempting to parse a Source 2013 gameinfo.txt file will fail due to '+' characters in some of the subkeys in the SearchPaths key. Here's an example from Team Fortress 2's gameinfo.txt:

"SearchPaths"
{

	// First, mount all user customizations.  This will search for VPKs and subfolders
	// and mount them in alphabetical order.  The easiest way to distribute a mod is to
	// pack up the custom content into a VPK.  To "install" a mod, just drop it in this
	// folder.
	//
	// Note that this folder is scanned only when the game is booted.
	"game+mod+custom_mod"	"tf/custom/*"

Here, the parser should at least be capable of registering game+mod+custom_mod as a key, but ideally it should separate it into 3 keys for ease-of-use, like so:
{ "game": "tf/custom/*", "mod": "tf/custom/*", "custom_mod": "tf/custom/*" }

@Kenajcrap Kenajcrap linked a pull request Mar 19, 2023 that will close this issue
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