"GameInfo" { game "Black Mesa" gamelogo 1 developer "Crowbar Collective" developer_url "http://www.blackmesasource.com/" type "both" gamelogo 1 SupportsDX8 0 SupportsXbox360 1 nomodels 1 nocrosshair 1 GameData "bms.fgd" InstancePath "bms/mapsrc/" hidden_maps { "background01" 1 "background02" 1 "background03" 1 "background04" 1 "background05" 1 "background06" 1 "background07" 1 "background08" 1 "background09" 1 "background10" 1 "background11" 1 "background12" 1 "background13" 1 "background14" 1 "bm_c0a0a" 1 "bm_c0a0b" 1 "bm_c0a0c" 1 "bm_c1a0a" 1 "bm_c1a0b" 1 "bm_c1a1a" 1 "bm_c1a1b" 1 "bm_c1a1c" 1 "bm_c1a1d" 1 "bm_c1a1e" 1 "bm_c1a2a" 1 "bm_c1a2b" 1 "bm_c1a2c" 1 "bm_c1a3a" 1 "bm_c1a3b" 1 "bm_c1a3c" 1 "bm_c1a4a" 1 "bm_c1a4b" 1 "bm_c1a4c" 1 "bm_c1a4d" 1 "bm_c1a4e" 1 "bm_c2a1a" 1 "bm_c2a1b" 1 "bm_c2a2a" 1 "bm_c2a2b" 1 "bm_c2a2c" 1 "bm_c2a3a" 1 "bm_c2a3b" 1 "bm_c2a3c" 1 "bm_c2a4a" 1 "bm_c2a4b" 1 "bm_c2a4c" 1 "bm_c2a4d" 1 "bm_c2a4e" 1 "bm_c2a4f" 1 "bm_c2a4g" 1 "bm_c2a4h" 1 "bm_c2a5a" 1 "bm_c2a5b" 1 "bm_c2a5c" 1 "bm_c2a5d" 1 "bm_c2a5e" 1 "bm_c2a5f" 1 "bm_c2a5g" 1 "bm_c2a5h" 1 "bm_c2a5i" 1 "bm_c3a1a" 1 "bm_c3a1b" 1 "bm_c3a2a" 1 "bm_c3a2b" 1 "bm_c3a2c" 1 "bm_c3a2d" 1 "bm_c3a2e" 1 "bm_c3a2f" 1 "bm_c3a2g" 1 "bm_c3a2h" 1 "credits" 1 } FileSystem { SteamAppId 362890 ToolsAppId 211 // // Search paths are relative to the base directory, which is where hl2.exe is found. // // |gameinfo_path| points at the directory where gameinfo.txt is. // We always want to mount that directory relative to gameinfo.txt, so // people can mount stuff in c:\mymod, and the main game resources are in // someplace like c:\program files\valve\steam\steamapps\half-life 2. // SearchPaths { // First, mount all user customizations. This will search for VPKs and subfolders // and mount them in alphabetical order. The easiest way to distribute a mod is to // pack up the custom content into a VPK. To "install" a mod, just drop it in this // folder. // // Note that this folder is scanned only when the game is booted. game+mod bms/custom/* // Black Mesa VPK files. game+mod bms/bms_textures.vpk game+mod bms/bms_materials.vpk game+mod bms/bms_models.vpk game+mod bms/bms_misc.vpk game+mod bms/bms_sounds_misc.vpk game+mod bms/bms_sound_vo_english.vpk game+mod bms/bms_maps.vpk // HL2 VPK files. game |all_source_engine_paths|hl2/hl2_misc.vpk game |all_source_engine_paths|hl2/hl2_sounds_misc.vpk game |all_source_engine_paths|hl2/hl2_textures.vpk game |all_source_engine_paths|hl2/hl2_materials.vpk game |all_source_engine_paths|hl2/hl2_models.vpk // Platform VPK files. platform |all_source_engine_paths|platform/platform_misc.vpk // Now search loose files. We'll set the directory containing the gameinfo.txt file // as the first "mod" search path (after any user customizations). This is also the one // that's used when writing to the "mod" path. game+mod+mod_write+default_write_path |gameinfo_path|. gamebin |gameinfo_path|bin game+game_write bms // Add the HL2 directory as a game search path. This is also where where writes // to the "game" path go. game hl2 // Last, mount in shared HL2 loose files game |all_source_engine_paths|hl2 platform |all_source_engine_paths|platform } } }