-- mod-version:3 --[[ dragdropselected.lua provides basic drag and drop of selected text (in same document) version: 20200627_133351 originally by SwissalpS TODO: use OS drag and drop events TODO: change mouse cursor when duplicating TODO: add dragging image --]] local DocView = require "core.docview" local core = require "core" local keymap = require "core.keymap" local style = require "core.style" -- Workaround for bug in Lite XL 2.1 -- Remove this when b029f5993edb7dee5ccd2ba55faac1ec22e24609 is in a release local function get_selection(doc, sort) local line1, col1, line2, col2 = doc:get_selection_idx(doc.last_selection) if line1 then return doc:get_selection_idx(doc.last_selection, sort) else return doc:get_selection_idx(1, sort) end end -- helper function for on_mouse_pressed to determine if mouse down is in selection -- iLine is line number where mouse down happened -- iCol is column where mouse down happened -- iSelLine1 is line number where selection starts -- iSelCol1 is column where selection starts -- iSelLine2 is line number where selection ends -- iSelCol2 is column where selection ends local function isInSelection(iLine, iCol, iSelLine1, iSelCol1, iSelLine2, iSelCol2) if iLine < iSelLine1 then return false end if iLine > iSelLine2 then return false end if (iLine == iSelLine1) and (iCol < iSelCol1) then return false end if (iLine == iSelLine2) and (iCol > iSelCol2) then return false end return true end -- isInSelection -- distance between two points local function distance(x1, y1, x2, y2) return math.sqrt(math.pow(x2-x1, 2)+math.pow(y2-y1, 2)) end local min_drag = style.code_font:get_width(" ") -- override DocView:on_mouse_moved local on_mouse_moved = DocView.on_mouse_moved function DocView:on_mouse_moved(x, y, ...) local sCursor = nil -- make sure we only act if previously on_mouse_pressed was in selection if self.bClickedIntoSelection and ( -- we are already dragging or we moved enough to start dragging not self.drag_start_loc or distance(self.drag_start_loc[1],self.drag_start_loc[2], x, y) > min_drag ) then self.drag_start_loc = nil -- show that we are dragging something sCursor = 'hand' -- calculate line and column for current mouse position local iLine, iCol = self:resolve_screen_position(x, y) local iSelLine1 = self.dragged_selection[1] local iSelCol1 = self.dragged_selection[2] local iSelLine2 = self.dragged_selection[3] local iSelCol2 = self.dragged_selection[4] self.doc:set_selection(iSelLine1, iSelCol1, iSelLine2, iSelCol2) if not isInSelection(iLine, iCol, iSelLine1, iSelCol1, iSelLine2, iSelCol2) then -- show cursor only if outside selection self.doc:add_selection(iLine, iCol) end -- update scroll position self:scroll_to_line(iLine, true) end -- if previously clicked into selection -- hand off to 'old' on_mouse_moved() on_mouse_moved(self, x, y, ...) -- override cursor as needed if sCursor then self.cursor = sCursor end end -- DocView:on_mouse_moved -- override DocView:on_mouse_pressed local on_mouse_pressed = DocView.on_mouse_pressed function DocView:on_mouse_pressed(button, x, y, clicks) local caught = DocView.super.on_mouse_pressed(self, button, x, y, clicks) if caught then return caught end -- no need to proceed if not left button or has no selection if ('left' ~= button) or (not self.doc:has_selection()) or (1 < clicks) then return on_mouse_pressed(self, button, x, y, clicks) end -- convert pixel coordinates to line and column coordinates local iLine, iCol = self:resolve_screen_position(x, y) -- get selection coordinates local iSelLine1, iSelCol1, iSelLine2, iSelCol2 = get_selection(self.doc, true) -- set flag for on_mouse_released and on_mouse_moved() methods to detect dragging self.bClickedIntoSelection = isInSelection(iLine, iCol, iSelLine1, iSelCol1, iSelLine2, iSelCol2) if self.bClickedIntoSelection then self.drag_start_loc = { x, y } -- stash selection for inserting later self.sDraggedText = self.doc:get_text(self.doc:get_selection()) self.dragged_selection = { iSelLine1, iSelCol1, iSelLine2, iSelCol2 } else self.bClickedIntoSelection = nil self.dragged_selection = nil -- let 'old' on_mouse_pressed() do whatever it needs to do on_mouse_pressed(self, button, x, y, clicks) end end -- DocView:on_mouse_pressed -- override DocView:on_mouse_released() local on_mouse_released = DocView.on_mouse_released function DocView:on_mouse_released(button, x, y) local iLine, iCol = self:resolve_screen_position(x, y) if self.bClickedIntoSelection then local iSelLine1, iSelCol1, iSelLine2, iSelCol2 = table.unpack(self.dragged_selection) if not self.drag_start_loc and not isInSelection(iLine, iCol, iSelLine1, iSelCol1, iSelLine2, iSelCol2) then -- insert stashed selected text at current position if iLine < iSelLine1 or (iLine == iSelLine1 and iCol < iSelCol1) then -- delete first self.doc:set_selection(iSelLine1, iSelCol1, iSelLine2, iSelCol2) if not keymap.modkeys['ctrl'] then self.doc:delete_to(0) end self.doc:set_selection(iLine, iCol) self.doc:text_input(self.sDraggedText) else -- insert first self.doc:set_selection(iLine, iCol) self.doc:text_input(self.sDraggedText) self.doc:set_selection(iSelLine1, iSelCol1, iSelLine2, iSelCol2) if not keymap.modkeys['ctrl'] then self.doc:delete_to(0) end self.doc:set_selection(iLine, iCol) end elseif self.drag_start_loc then -- deselect only if the drag never happened self.doc:set_selection(iLine, iCol) end -- unset stash and flag(s) TODO: self.sDraggedText = '' self.bClickedIntoSelection = nil end -- hand over to old handler on_mouse_released(self, button, x, y) end -- DocView:on_mouse_released -- override DocView:draw_caret() local draw_caret = DocView.draw_caret function DocView:draw_caret(x, y) if self.bClickedIntoSelection then local iLine, iCol = self:resolve_screen_position(x, y) -- don't show carets inside selections if isInSelection( iLine, iCol, self.dragged_selection[1], self.dragged_selection[2], self.dragged_selection[3], self.dragged_selection[4] ) then return end end draw_caret(self, x, y) end -- DocView:draw_caret()