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[Feature Request] Improve Loading Times Further #302
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Is your feature request related to a problem? Please describe.
In-game loading times seem to depend on the frame rate. Because of this, capping the game at 60fps or less will make the game stay more in load screen compared to an uncapped framerate (FusionFix's FPS Limiter always uncaps the framerate during load screens to combat this, however, using external FPS Limiters on top, such as RivaTuner will have the behavior described.)
Describe the solution you'd like
Make the in-game loading times frame rate agnostic, without uncapping the frame rate on loading screens.
Describe alternatives you've considered
Not much else...
Fixing this issue will make the existing implementation a bit better:
Additional context
Good examples are when loading the game's Benchmark Tool and Starting A New Game:
Starting A New Game:
30 FPS:
30FPS.mp4
60 FPS:
60FPS.mp4
Uncapped:
Uncapped.mp4
Benchmark Tool:
30 FPS: Infinite Load (Probably Bugged)
60 FPS: Infinite Load (Probably Bugged)
Uncapped: Same as above Uncapped. But still takes some time to load compared to it.
You can see a difference of 20sec between all of them...
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