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Re-use texture input nodes #39

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tdapper opened this issue Oct 29, 2020 · 1 comment
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Re-use texture input nodes #39

tdapper opened this issue Oct 29, 2020 · 1 comment
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enhancement New feature or request

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@tdapper
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tdapper commented Oct 29, 2020

Quoting myself from #32:

One possible optimization (not sure if it has any performance implications, but it may simplify/clarify the material graph): Perhaps keep a list of texture input nodes around and just re-use a node when a texture is used multiple times (with the same color space setting). In the example above, e.g. the input node for the front BSDF color could be re-used as input to the Mix BSDF node.

@dvhart dvhart added the enhancement New feature or request label Mar 10, 2023
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dvhart commented Jul 5, 2024

Due to changes in the Laubwerk API and the lack of current API documentation, I am no longer able to develop or maintain Thicket. Consider trying Laubwerk’s fork of thicket:

https://github.com/Laubwerk/player-for-blender

Thank you for using Thicket, it was a lot of fun to develop.

@dvhart dvhart closed this as completed Jul 5, 2024
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