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  1. T-Bodon T-Bodon Public

  2. Blinn-Phong-Lighting Blinn-Phong-Lighting Public

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    In this project, I wrote shaders that implement Blinn-Phong lighting as well as add the necessary uniforms and attributes to make the shaders work properly.

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  3. Phong-lighting-in-OpenGL Phong-lighting-in-OpenGL Public

    Forked from dLobatog/Phong-lighting-in-OpenGL

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  4. Phong Phong Public

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  5. Rasterizer Rasterizer Public

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    CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++

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  6. PhongLighting PhongLighting Public

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