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Win32 C99 / C++98 code for a custom title bar on Windows 10
Project aimed at implementing floating point operators using the DSP48E1 slice.
Unreal Engine Clang-Format configuration and instructions.
A fast and secure runtime for WebAssembly
Tiny C++ SPIR-V virtual machine (interpreter), can be used for shader debugging. Spvm-ShaderToy simulated the runtime environment of shadertoy, and execute shader code using SPVM.
INT4/INT5/INT8 and FP16 inference on CPU for RWKV language model
OpenSource GPU, in Verilog, loosely based on RISC-V ISA
Development repository for the Triton language and compiler
A modern cross-platform low-level graphics library and rendering framework
In-browser Postgres sandbox with AI assistance
Hardware abstract layer for modern gpu based on Metal/Vulkan/DirectX12 backend.
Measures the latency between CPU cores
NJU EMUlator, a full system x86/mips32/riscv32/riscv64 emulator for teaching
An interactive environment to showcase, test, and benchmark a motion blur post process effect driven by the Jump Flood Algorithm in Godot 4.3 beta
A preview for C++20 Named Modules Support in clangd.
WinMerge is an Open Source differencing and merging tool for Windows. WinMerge can compare both folders and files, presenting differences in a visual text format that is easy to understand and handle.
Chiri's DX11 wrapper to enable fixing broken stereoscopic effects.
SlimShader is a Direct3D shader bytecode parser for .NET and C++