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[Bug] Window screensharing low FPS, no audio in Window screensharing #153
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Looks like this might be due to this bug with the VP9 codec. I think I can experiment with forcing the VP8 codec but no promises 😄 |
Okay, thanks! |
@Daki0082 Okay, after some investigation, this seems to be more of a "thing" than I thought, so if you're willing, I'd like to get you to answer/try a couple things for me:
var canvas = document.createElement('canvas');
var gl;
var debugInfo;
var vendor;
var renderer;
try {
gl = canvas.getContext('webgl') || canvas.getContext('experimental-webgl');
} catch (e) {}
if (gl) {
debugInfo = gl.getExtension('WEBGL_debug_renderer_info');
vendor = gl.getParameter(debugInfo.UNMASKED_VENDOR_WEBGL);
renderer = gl.getParameter(debugInfo.UNMASKED_RENDERER_WEBGL);
}
console.log(vendor)
console.log(renderer) Mine outputted:
I will also hopefully remember to at least add an option for disabling hardware acceleration in the next release which may or may not help, if I am unable to fix this before the next one. For any nerds reading, my thoughts:
|
Tested with a friend as well, my findings. Firefox was my browser:
All-in-all, I think something is up with WebView2s implementation of screensharing, as webcam seemed to work fine. Going to look into this further but you are still welcome to answer the stuff above. EDIT: tested with Chrome (as that is what WebView2, AKA MSEdge, runs under the hood), results:
This at LEAST means I can Google "low fps chrome" instead of "low fps webview2", which should give me better results, lol |
@Daki0082 Another discovery: streaming a full desktop instead of a window will make the framerate totally fine. You can also share audio when streaming entire desktops instead of Windows. Give that a try, see if that is the case for you as well. |
Created an upstream issue in WebView2Feedback: MicrosoftEdge/WebView2Feedback#4176 |
This is what mine outputted:
I'm going to ask a friend of mine to help me soon. I will respond again with the screenshot when I have it |
Okay, thank you, it seems it is what I feared most: a bug with the underlying browser engine :( I can't fix this myself, but I did submit a (hopefully) detailed issue in WebView2Feedback, so hopefully that leads to something. In the meantime, you can try screensharing your entire desktop instead of specific windows, since I'm pretty sure the bug is present in the window capturing system. At least, sharing my desktop works fine for me, feel free to report back if it doesn't for you 😄 |
Yep, nothing I can do until the upstream issue gets an update! |
Yep, definitely encountered this. Makes Dorion unusable for this use case at the moment. Unfortunately upstream seems to not have any traction that we can see. |
I've experimented with the Vencord webScreenShareFixes plugin, and it seemed to bring the bitrate from ~2500 Kbps to ~3500 Kbps but in more complex scenarios (I tested with Overwatch practice range) it still has very poor FPS. |
Describe the bug
Every time I share my screen on Dorion, my friends say that my game runs at 5 FPS. And when my game is in full screen, my friends only see a still image of my game. They only see my game moving when I tab out of the fullscreen game, again at 5FPS. This only happens on Dorion, not on the normal Discord app.
To Reproduce
System Info (please complete the following information):
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