# Plutonium IW5 GSC Scripts This repository contains all script files used in Plutonium IW5. ## Common - ``/codescripts/character`` - ``/codescripts/delete`` - ``/codescripts/level`` - ``/codescripts/struct`` - ``/common_scripts/_artcommon`` - ``/common_scripts/_createfx`` - ``/common_scripts/_createfxmenu`` - ``/common_scripts/_destructible_types_anim_afr_shanty01`` - ``/common_scripts/_destructible_types_anim_airconditioner`` - ``/common_scripts/_destructible_types_anim_building_collapse`` - ``/common_scripts/_destructible_types_anim_chicken`` - ``/common_scripts/_destructible_types_anim_generator`` - ``/common_scripts/_destructible_types_anim_light_fluo_on`` - ``/common_scripts/_destructible_types_anim_light_fluo_single`` - ``/common_scripts/_destructible_types_anim_lockers`` - ``/common_scripts/_destructible_types_anim_me_fanceil1_spin`` - ``/common_scripts/_destructible_types_anim_motorcycle_01`` - ``/common_scripts/_destructible_types_anim_prop_radar_maz`` - ``/common_scripts/_destructible_types_anim_security_camera`` - ``/common_scripts/_destructible_types_anim_snowmobile`` - ``/common_scripts/_destructible_types_anim_wallfan`` - ``/common_scripts/_destructible_types`` - ``/common_scripts/_destructible`` - ``/common_scripts/_dynamic_world`` - ``/common_scripts/_elevator`` - ``/common_scripts/_fx`` - ``/common_scripts/_painter`` - ``/common_scripts/_pipes`` - ``/common_scripts/_sentry`` - ``/common_scripts/utility`` ## Multiplayer ### Common - ``/maps/mp/_animatedmodels`` - ``/maps/mp/_areas`` - ``/maps/mp/_art`` - ``/maps/mp/_audio`` - ``/maps/mp/_awards`` - ``/maps/mp/_compass`` - ``/maps/mp/_createfx`` - ``/maps/mp/_crib`` - ``/maps/mp/_defcon`` - ``/maps/mp/_destructables`` - ``/maps/mp/_empgrenade`` - ``/maps/mp/_entityheadicons`` - ``/maps/mp/_events`` - ``/maps/mp/_explosive_barrels`` - ``/maps/mp/_flashgrenades`` - ``/maps/mp/_fx`` - ``/maps/mp/_global_fx`` - ``/maps/mp/_highlights`` - ``/maps/mp/_javelin`` - ``/maps/mp/_load`` - ``/maps/mp/_matchdata`` - ``/maps/mp/_matchevents`` - ``/maps/mp/_menus`` - ``/maps/mp/_minefields`` - ``/maps/mp/_radiation`` - ``/maps/mp/_shutter`` - ``/maps/mp/_skill`` - ``/maps/mp/_stinger`` - ``/maps/mp/_utility`` ### Gametypes - ``/maps/mp/gametypes/_battlechatter_mp`` - ``/maps/mp/gametypes/_callbacksetup`` - ``/maps/mp/gametypes/_class`` - ``/maps/mp/gametypes/_clientids`` - ``/maps/mp/gametypes/_damage`` - ``/maps/mp/gametypes/_damagefeedback`` - ``/maps/mp/gametypes/_deathicons`` - ``/maps/mp/gametypes/_dev`` - ``/maps/mp/gametypes/_equipment`` - ``/maps/mp/gametypes/_friendicons`` - ``/maps/mp/gametypes/_gamelogic`` - ``/maps/mp/gametypes/_gameobjects`` - ``/maps/mp/gametypes/_gamescore`` - ``/maps/mp/gametypes/_globalentities`` - ``/maps/mp/gametypes/_globallogic`` - ``/maps/mp/gametypes/_hardpoints`` - ``/maps/mp/gametypes/_healthoverlay`` - ``/maps/mp/gametypes/_hostmigration`` - ``/maps/mp/gametypes/_hud_message`` - ``/maps/mp/gametypes/_hud_util`` - ``/maps/mp/gametypes/_hud`` - ``/maps/mp/gametypes/_killcam`` - ``/maps/mp/gametypes/_menus`` - ``/maps/mp/gametypes/_missions`` - ``/maps/mp/gametypes/_music_and_dialog`` - ``/maps/mp/gametypes/_objpoints`` - ``/maps/mp/gametypes/_presistence`` - ``/maps/mp/gametypes/_playercards`` - ``/maps/mp/gametypes/_playerlogic`` - ``/maps/mp/gametypes/_portable_radar`` - ``/maps/mp/gametypes/_quickmessages`` - ``/maps/mp/gametypes/_radar`` - ``/maps/mp/gametypes/_scrambler`` - ``/maps/mp/gametypes/_serversettings`` - ``/maps/mp/gametypes/_shellshock`` - ``/maps/mp/gametypes/_spawnlogic`` - ``/maps/mp/gametypes/_spectating`` - ``/maps/mp/gametypes/_teams`` - ``/maps/mp/gametypes/_tweakables`` - ``/maps/mp/gametypes/_weapons`` - ``/maps/mp/gametypes/arena`` - ``/maps/mp/gametypes/conf`` - ``/maps/mp/gametypes/ctf`` - ``/maps/mp/gametypes/ctfpro`` - ``/maps/mp/gametypes/dd`` - ``/maps/mp/gametypes/dm`` - ``/maps/mp/gametypes/dom`` - ``/maps/mp/gametypes/grnd`` - ``/maps/mp/gametypes/gtnw`` - ``/maps/mp/gametypes/gun`` - ``/maps/mp/gametypes/infect`` - ``/maps/mp/gametypes/jugg`` - ``/maps/mp/gametypes/koth`` - ``/maps/mp/gametypes/oic`` - ``/maps/mp/gametypes/oneflag`` - ``/maps/mp/gametypes/sab`` - ``/maps/mp/gametypes/sd`` - ``/maps/mp/gametypes/tdef`` - ``/maps/mp/gametypes/tjugg`` - ``/maps/mp/gametypes/vip`` - ``/maps/mp/gametypes/war`` ### Killstreaks - ``/maps/mp/killstreaks/_a10`` - ``/maps/mp/killstreaks/_aamissile`` - ``/maps/mp/killstreaks/_aastrike`` - ``/maps/mp/killstreaks/_ac130`` - ``/maps/mp/killstreaks/_airdrop`` - ``/maps/mp/killstreaks/_airstrike`` - ``/maps/mp/killstreaks/_autosentry`` - ``/maps/mp/killstreaks/_autoshotgun`` - ``/maps/mp/killstreaks/_deployablebox`` - ``/maps/mp/killstreaks/_emp`` - ``/maps/mp/killstreaks/_escortairdrop`` - ``/maps/mp/killstreaks/_harrier`` - ``/maps/mp/killstreaks/_helicopter_flock`` - ``/maps/mp/killstreaks/_helicopter_guard`` - ``/maps/mp/killstreaks/_helicopter`` - ``/maps/mp/killstreaks/_ims`` - ``/maps/mp/killstreaks/_juggernaut`` - ``/maps/mp/killstreaks/_killstreaks`` - ``/maps/mp/killstreaks/_mobilemortar`` - ``/maps/mp/killstreaks/_nuke`` - ``/maps/mp/killstreaks/_pavelow`` - ``/maps/mp/killstreaks/_perkstreaks`` - ``/maps/mp/killstreaks/_reaper`` - ``/maps/mp/killstreaks/_remotemissile`` - ``/maps/mp/killstreaks/_remotemortar`` - ``/maps/mp/killstreaks/_remotetank`` - ``/maps/mp/killstreaks/_remoteturret`` - ``/maps/mp/killstreaks/_remoteuav`` - ``/maps/mp/killstreaks/_tank`` - ``/maps/mp/killstreaks/_teamammorefill`` - ``/maps/mp/killstreaks/_uav`` ### Perks - ``/maps/mp/perks/_perkfunctions`` - ``/maps/mp/perks/_perks`` ## Multiplayer Maps ### Aground - ``/maps/mp/mp_aground_ss`` - ``/maps/mp/mp_aground_ss_fx`` - ``/maps/mp/mp_aground_ss_precache`` - ``/maps/createfx/mp_aground_ss_fx`` - ``/maps/createart/mp_aground_ss_art`` - ``/maps/createart/mp_aground_ss_fog`` ### Lockdown - ``/maps/mp/mp_alpha`` - ``/maps/mp/mp_alpha_fx`` - ``/maps/mp/mp_alpha_precache`` - ``/maps/createfx/mp_alpha_fx`` - ``/maps/createart/mp_alpha_art`` - ``/maps/createart/mp_alpha_fog`` ### Boardwalk - ``/maps/mp/mp_boardwalk`` - ``/maps/mp/mp_boardwalk_fx`` - ``/maps/mp/mp_boardwalk_precache`` - ``/maps/createfx/mp_boardwalk_fx`` - ``/maps/createart/mp_boardwalk_art`` - ``/maps/createart/mp_boardwalk_fog`` ### Bootleg - ``/maps/mp/mp_bootleg`` - ``/maps/mp/mp_bootleg_fx`` - ``/maps/mp/mp_bootleg_precache`` - ``/maps/createfx/mp_bootleg_fx`` - ``/maps/createart/mp_bootleg_art`` - ``/maps/createart/mp_bootleg_fog`` ### Mission - ``/maps/mp/mp_bravo`` - ``/maps/mp/mp_bravo_fx`` - ``/maps/mp/mp_bravo_precache`` - ``/maps/createfx/mp_bravo_fx`` - ``/maps/createart/mp_bravo_art`` - ``/maps/createart/mp_bravo_fog`` ### Carbon - ``/maps/mp/mp_carbon`` - ``/maps/mp/mp_carbon_fx`` - ``/maps/mp/mp_carbon_precache`` - ``/maps/createfx/mp_carbon_fx`` - ``/maps/createart/mp_carbon_art`` - ``/maps/createart/mp_carbon_fog`` ### Foundation - ``/maps/mp/mp_cement`` - ``/maps/mp/mp_cement_fx`` - ``/maps/mp/mp_cement_precache`` - ``/maps/createfx/mp_cement_fx`` - ``/maps/createart/mp_cement_art`` - ``/maps/createart/mp_cement_fog`` ### Erosion - ``/maps/mp/mp_courtyard_ss`` - ``/maps/mp/mp_courtyard_ss_fx`` - ``/maps/mp/mp_courtyard_ss_precache`` - ``/maps/createfx/mp_courtyard_ss_fx`` - ``/maps/createart/mp_courtyard_ss_art`` - ``/maps/createart/mp_courtyard_ss_fog`` ### Intersection - ``/maps/mp/mp_crosswalk_ss`` - ``/maps/mp/mp_crosswalk_ss_fx`` - ``/maps/mp/mp_crosswalk_ss_precache`` - ``/maps/createfx/mp_crosswalk_ss_fx`` - ``/maps/createart/mp_crosswalk_ss_art`` - ``/maps/createart/mp_crosswalk_ss_fog`` ### Dome - ``/maps/mp/mp_dome`` - ``/maps/mp/mp_dome_fx`` - ``/maps/mp/mp_dome_precache`` - ``/maps/createfx/mp_dome_fx`` - ``/maps/createart/mp_dome_art`` - ``/maps/createart/mp_dome_fog`` ### Downturn - ``/maps/mp/mp_exchange`` - ``/maps/mp/mp_exchange_fx`` - ``/maps/mp/mp_exchange_precache`` - ``/maps/createfx/mp_exchange_fx`` - ``/maps/createart/mp_exchange_art`` - ``/maps/createart/mp_exchange_fog`` ### Hardhat - ``/maps/mp/mp_hardhat`` - ``/maps/mp/mp_hardhat_fx`` - ``/maps/mp/mp_hardhat_precache`` - ``/maps/createfx/mp_hardhat_fx`` - ``/maps/createart/mp_hardhat_art`` - ``/maps/createart/mp_hardhat_fog`` ### Getaway - ``/maps/mp/mp_hillside_ss`` - ``/maps/mp/mp_hillside_ss_fx`` - ``/maps/mp/mp_hillside_ss_precache`` - ``/maps/createfx/mp_hillside_ss_fx`` - ``/maps/createart/mp_hillside_ss_art`` - ``/maps/createart/mp_hillside_ss_fog`` ### Interchange - ``/maps/mp/mp_interchange`` - ``/maps/mp/mp_interchange_fx`` - ``/maps/mp/mp_interchange_precache`` - ``/maps/createfx/mp_interchange_fx`` - ``/maps/createart/mp_interchange_art`` - ``/maps/createart/mp_interchange_fog`` ### Piazza - ``/maps/mp/mp_italy`` - ``/maps/mp/mp_italy_fx`` - ``/maps/mp/mp_italy_precache`` - ``/maps/createfx/mp_italy_fx`` - ``/maps/createart/mp_italy_art`` - ``/maps/createart/mp_italy_fog`` ### Fallen - ``/maps/mp/mp_lambeth`` - ``/maps/mp/mp_lambeth_fx`` - ``/maps/mp/mp_lambeth_precache`` - ``/maps/createfx/mp_lambeth_fx`` - ``/maps/createart/mp_lambeth_art`` - ``/maps/createart/mp_lambeth_fog`` ### Sanctuary - ``/maps/mp/mp_meteora`` - ``/maps/mp/mp_meteora_fx`` - ``/maps/mp/mp_meteora_precache`` - ``/maps/createfx/mp_meteora_fx`` - ``/maps/createart/mp_meteora_art`` - ``/maps/createart/mp_meteora_fog`` ### Gulch - ``/maps/mp/mp_moab`` - ``/maps/mp/mp_moab_fx`` - ``/maps/mp/mp_moab_precache`` - ``/maps/createfx/mp_moab_fx`` - ``/maps/createart/mp_moab_art`` - ``/maps/createart/mp_moab_fog`` ### Bakaara - ``/maps/mp/mp_mogadishu`` - ``/maps/mp/mp_mogadishu_fx`` - ``/maps/mp/mp_mogadishu_precache`` - ``/maps/createfx/mp_mogadishu_fx`` - ``/maps/createart/mp_mogadishu_art`` - ``/maps/createart/mp_mogadishu_fog`` ### Black Box - ``/maps/mp/mp_morningwood`` - ``/maps/mp/mp_morningwood_fx`` - ``/maps/mp/mp_morningwood_precache`` - ``/maps/createfx/mp_morningwood_fx`` - ``/maps/createart/mp_morningwood_art`` - ``/maps/createart/mp_morningwood_fog`` ### Parish - ``/maps/mp/mp_nola`` - ``/maps/mp/mp_nola_fx`` - ``/maps/mp/mp_nola_precache`` - ``/maps/createfx/mp_nola_fx`` - ``/maps/createart/mp_nola_art`` - ``/maps/createart/mp_nola_fog`` ### Overwatch - ``/maps/mp/mp_overwatch`` - ``/maps/mp/mp_overwatch_fx`` - ``/maps/mp/mp_overwatch_precache`` - ``/maps/createfx/mp_overwatch_fx`` - ``/maps/createart/mp_overwatch_art`` - ``/maps/createart/mp_overwatch_fog`` ### Resistance - ``/maps/mp/mp_paris`` - ``/maps/mp/mp_paris_fx`` - ``/maps/mp/mp_paris_precache`` - ``/maps/createfx/mp_paris_fx`` - ``/maps/createart/mp_paris_art`` - ``/maps/createart/mp_paris_fog`` ### Liberation - ``/maps/mp/mp_park`` - ``/maps/mp/mp_park_fx`` - ``/maps/mp/mp_park_precache`` - ``/maps/createfx/mp_park_fx`` - ``/maps/createart/mp_park_art`` - ``/maps/createart/mp_park_fog`` ### Arkaden - ``/maps/mp/mp_plaza2`` - ``/maps/mp/mp_plaza2_fx`` - ``/maps/mp/mp_plaza2_precache`` - ``/maps/createfx/mp_plaza2_fx`` - ``/maps/createart/mp_plaza2_art`` - ``/maps/createart/mp_plaza2_fog`` ### Oasis - ``/maps/mp/mp_qadeem`` - ``/maps/mp/mp_qadeem_fx`` - ``/maps/mp/mp_qadeem_precache`` - ``/maps/createfx/mp_qadeem_fx`` - ``/maps/createart/mp_qadeem_art`` - ``/maps/createart/mp_qadeem_fog`` ### Outpost - ``/maps/mp/mp_radar`` - ``/maps/mp/mp_radar_fx`` - ``/maps/mp/mp_radar_precache`` - ``/maps/createfx/mp_radar_fx`` - ``/maps/createart/mp_radar_art`` - ``/maps/createart/mp_radar_fog`` ### Lookout - ``/maps/mp/mp_restrepo_ss`` - ``/maps/mp/mp_restrepo_ss_fx`` - ``/maps/mp/mp_restrepo_ss_precache`` - ``/maps/createfx/mp_restrepo_ss_fx`` - ``/maps/createart/mp_restrepo_ss_art`` - ``/maps/createart/mp_restrepo_ss_fog`` ### Off Shore - ``/maps/mp/mp_roughneck`` - ``/maps/mp/mp_roughneck_fx`` - ``/maps/mp/mp_roughneck_precache`` - ``/maps/createfx/mp_roughneck_fx`` - ``/maps/createart/mp_roughneck_art`` - ``/maps/createart/mp_roughneck_fog`` ### Seatown - ``/maps/mp/mp_seatown`` - ``/maps/mp/mp_seatown_fx`` - ``/maps/mp/mp_seatown_precache`` - ``/maps/createfx/mp_seatown_fx`` - ``/maps/createart/mp_seatown_art`` - ``/maps/createart/mp_seatown_fog`` ### Decommission - ``/maps/mp/mp_shipbreaker_ss`` - ``/maps/mp/mp_shipbreaker_fx`` - ``/maps/mp/mp_shipbreaker_precache`` - ``/maps/createfx/mp_shipbreaker_fx`` - ``/maps/createart/mp_shipbreaker_art`` - ``/maps/createart/mp_shipbreaker_fog`` ### Vortex - ``/maps/mp/mp_six_ss`` - ``/maps/mp/mp_six_ss_fx`` - ``/maps/mp/mp_six_ss_precache`` - ``/maps/createfx/mp_six_ss_fx`` - ``/maps/createart/mp_six_ss_art`` - ``/maps/createart/mp_six_ss_fog`` ### Terminal - ``/maps/mp/mp_terminal_cls`` - ``/maps/mp/mp_terminal_cls_fx`` - ``/maps/mp/mp_terminal_cls_precache`` - ``/maps/createfx/mp_terminal_cls_fx`` - ``/maps/createart/mp_terminal_cls_art`` - ``/maps/createart/mp_terminal_cls_fog`` ### U-Turn - ``/maps/mp/mp_burn_ss`` - ``/maps/mp/mp_burn_ss_fx`` - ``/maps/mp/mp_burn_ss_precache`` - ``/maps/createfx/mp_burn_ss_fx`` - ``/maps/createart/mp_burn_ss_art`` - ``/maps/createart/mp_burn_ss_fog`` ### Underground - ``/maps/mp/mp_underground`` - ``/maps/mp/mp_underground_fx`` - ``/maps/mp/mp_underground_precache`` - ``/maps/createfx/mp_underground_fx`` - ``/maps/createart/mp_underground_art`` - ``/maps/createart/mp_underground_fog`` ### Village - ``/maps/mp/mp_village`` - ``/maps/mp/mp_village_fx`` - ``/maps/mp/mp_village_precache`` - ``/maps/createfx/mp_village_fx`` - ``/maps/createart/mp_village_art`` - ``/maps/createart/mp_village_fog`` ## Singleplayer ## Singleplayer Maps ## Singleplayer AI - ``/aitype/**`` ## Singleplayer Animation - ``/animscripts/**`` ## Singleplayer Vehicles - ``/vehicle_scripts/**`` ## Character Suits - ``/character/**`` - ``/mptype/**`` ## Models - ``/xmodelalias/**`` - ``/maps/animated_models/**``