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Issues: Sixze/ALS-Refactored
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Check GroundedAmount with UE_SMALL_NUMBER make it safe not divided by zero
#488
by watsonsong
was merged May 10, 2024
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Vaulting as fast as possible can result in being stuck until dying / reconnecting
#484
by xkamronx
was closed Apr 28, 2024
Changes to GetViewInfo in commit 6776ca2 require usage refactor
#473
by EnricoPietrocola
was closed Apr 16, 2024
Changed: make implicit conversion explicit, set UnsafeTypeCastWarning…
#471
by ameaninglessname
was merged Apr 12, 2024
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Fix character overlay spine rotation when moving diagonally
#462
by corbin-poteet
was closed Apr 21, 2024
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The rotation of characters in aiming mode and first person mode is too fast
#455
by c20000532
was closed Apr 23, 2024
What is tracing collisions between camera and character? I'd like to troubleshoot components/actors hit
#453
by EnricoPietrocola
was closed Apr 23, 2024
Turn off bTriggerOnDedicatedServer by default for FootstepEffects and…
#451
by watsonsong
was closed Apr 2, 2024
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something went wrong after changing skeletal mesh asset at begin play
#450
by CrazyDogJ
was closed Feb 24, 2024
Vaulting needs a midpoint check - you can vault through solid objects
#448
by xkamronx
was closed Feb 20, 2024
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