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Description:
Changing the camera animation mode to anything but 'use animation blueprint' then trying to change it back to 'use animation blueprint' throws an access violation.
Repro:
Open BAlsCharacter blueprint
Select Camera
in details panel under animation; change animation mode to 'use custom'
change animation mode to 'use animation blueprint'
Work around:
Place actor in level, change animation mode on placed actor and then 'apply instanced changes to blueprint'
Description:
Changing the camera animation mode to anything but 'use animation blueprint' then trying to change it back to 'use animation blueprint' throws an access violation.
Repro:
Work around:
Place actor in level, change animation mode on placed actor and then 'apply instanced changes to blueprint'
Stack trace:
`LoginId:02c6add04c952fd1be652fa92145e980
EpicAccountId:f01e3dcfe04b4fefbb4b3e61a99d415c
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000000000016a
UnrealEditor_Engine
UnrealEditor_ALSCamera!UAlsCameraAnimationInstance::NativeInitializeAnimation() [F:\UE5Projects\Survival\Plugins\ALS-Refactored-4.13\Source\ALSCamera\Private\AlsCameraAnimationInstance.cpp:17]
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_PropertyEditor
UnrealEditor_PropertyEditor
UnrealEditor_PropertyEditor
UnrealEditor_PropertyEditor
UnrealEditor_PropertyEditor
UnrealEditor_PropertyEditor
UnrealEditor_PropertyEditor
UnrealEditor_PropertyEditor
UnrealEditor_PropertyEditor
UnrealEditor_ToolWidgets
UnrealEditor_ToolWidgets
UnrealEditor_ToolWidgets
UnrealEditor_ToolWidgets
UnrealEditor_ToolWidgets
UnrealEditor_ToolWidgets
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
UnrealEditor_ApplicationCore
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll`
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