Skip to content
View SiTronXD's full-sized avatar
πŸ’­
Playing Fortnite
πŸ’­
Playing Fortnite
  • Stockholm

Block or report SiTronXD

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
23 results for source starred repositories
Clear filter

Real-Time Rendering Framework

C++ 2,654 488 Updated Aug 19, 2024

Experiments on CUDA-OpenGL interoperability

C++ 10 2 Updated Jan 17, 2013

cuDNN sample codes provided by Nvidia

C++ 43 15 Updated Feb 18, 2019

State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.

Cuda 125 7 Updated Sep 24, 2024

A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports βœ… Windows, Linux, macOS, iOS, and visionOS

C++ 445 26 Updated Sep 10, 2024

A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.

C++ 77 5 Updated Sep 23, 2024

Tutorials for OpenGL 3.3 and later

888 265 Updated Nov 27, 2015

A C++ header-only parser for the PLY file format. Parse .ply happily!

C++ 310 68 Updated Feb 7, 2024

Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"

Python 13,865 1,793 Updated Sep 17, 2024
C++ 1 Updated Sep 9, 2024

C++ examples for the Vulkan graphics API

GLSL 10,240 2,029 Updated Sep 16, 2024

Tiny but powerful single file wavefront obj loader

C++ 3,303 610 Updated Aug 23, 2024

A Vulkan renderer written from scratch on stream

C++ 1,278 73 Updated Sep 3, 2024

Sponza OBJ Model

117 18 Updated Apr 11, 2024

Toy path tracer using WebGPU RT

JavaScript 138 17 Updated Sep 6, 2020

πŸŒ‹πŸŽ Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.

C++ 1,044 42 Updated Oct 1, 2024

A real-time vulkan renderer with RTX ray tracing support. Created for my master's thesis "Evaluating the Use of Proxy Geometry for RTX-based Ray Traced Diffuse Global Illumination".

C++ 2 Updated May 26, 2020

FFT ocean for Unity

C# 672 93 Updated Jul 7, 2022

A Unity game built on DOTS using mainly ECS.

C# 1 Updated Jan 19, 2021

A joking website made to promote a warped version of communism.

HTML 1 Updated Feb 22, 2019

A React-based progressive web-app made to make school systems more cohesive and user-friendly. Made during a hackathon.

JavaScript 2 Updated Dec 3, 2022